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For a description of what these stats mean, see the Stat Explanation page.
- Open Menu: Yes
- Charge Up: No*
- Lose Charge: Yes*
- Horizontal Recoil: 1 block
- Vertical Recoil: 1 screen
- Shots On Screen: Yes
- Fall Off Ladder: No
- * Charge stats relate to the Atomic Fire.
| P | EL | IC | FI | CU | FL | QU | BU | HE |
| Elec Man | 1 | - | 0 | 1 | 8 | - | - | - | - |
| Ice Man | 1 | 8 | - | 1 | 2 | - | - | - | - |
| Fire Man | 1 | 1 | 4 | - | 2 | - | - | - | - |
| Cut Man | 1 | 1 | 0 | 2 | - | - | - | - | - |
| Flash Man | 1 | 0 | 2 | 1 | 1 | - | 0 | 1 | 1:10 |
| Quick Man | 1 | 0 | 1 | 1 | 0 | 10 | - | 0 | 2:10 |
| Bubble Man | 1 | 0 | 1 | 0 | 0 | 0 | 2 | - | 0:0 |
| Heat Man | 1 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | - |
| Enker | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0:0 |
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Notes:
- For HE (Atomic Fire), the first digit is the damage done by normal shots, and the second digit is damage when shot is charged up.
- Data compiled by Pixelboy.
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ATOMIC FIRE Fires spheres of red-hot energy. Can be charged up to increase the size and power of the sphere, but this also increases the energy consumed. |
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BUBBLE LEAD A large bubble travels along the floor. Very powerful in that it can destroy most objects, even those the arm cannon alone cannot harm. |
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FIRE STORM Shoots fireballs. As a side effect, this weapon also gives a brief shield of fireballs which orbit the user for a split second upon firing. |
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ICE SLASHER A large arrowhead-shaped chunk of ice flies across the screen horizontally. It will stop in their tracks whatever it strikes, halting them for a few seconds. It can even suspend things in midair if you time it right. Useful for getting past tough spots. |
 | | Uses: ? |
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Obtained From: Enker
Appears In: MMI
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MIRROR BUSTER Mega Man puts up a curved barrier in front of him which will repel certain types of energy. He can use this to reflect some enemy shots right back at the enemy. Try it on Sniper Joes, and of course, Wily’s final machine. |
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QUICK BOOMERANG Fires a rapid volley of small pink boomerangs. Useful in some cases but has short range. |
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THUNDER BEAM A classic and deadly weapon. This is a nicely animated beam of electricity that sparks its way across the screen. Trailers also shoot vertically, so that the weapon fires forward, up, and down simultaneously with each shot. The beam covers a lot of area and does insane damage. |
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TIME STOPPER When activated, this stops nearly everything in the area in its tracks. This mode is sustained by constantly consuming weapon energy; when it is drained, the Stopper shuts off. Unfortunately, there is no way to fire or otherwise take an offensive while the Time Stopper is in effect, and there’s no way to turn it off early either. |

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Also Known As: Life Energy
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
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ENERGY PELLET Energy pellets refill your life meter. The small ones refill 2 units—not a lot, but it can really add up. |

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Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
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ENERGY CAPSULE These globes are the same as energy pellets except that more energy is refilled. |

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Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
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WEAPON ENERGY PELLET The colored pellets are weapon energy. They refill your current weapon or adapter rather than your life energy. Weapon energy changes color according to which weapon you are currently equipped with. Before picking up a pellet be sure to equip a weapon that needs the energy. |

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Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
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WEAPON ENERGY CAPSULE These are the same as weapon energy pellets except that more energy is refilled. |

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Also Known As: Spare Body
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
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1-UP Extra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage. |

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Also Known As: E-Tank; Energy Can
Appears In: MM2, MM3, MM4, MM5, MM6, MM7, MMI, MMII, MMIII, MMIV, MMV, MMWW
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ENERGY TANK This is an entire stock of energy that Mega Man can carry around until needed. You use these off the subscreen. When used, Mega Man’s energy meter will be refilled completely. |

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CARRY This creates platforms which Mega Man can use as stepping stones. The beauty of these is that he creates them directly beneath his feet, and then lands on it (therefore, you have to be in the air to use this item). This means if you’re quick you can catch yourself if you’re about to fall onto spikes! |

 | | HP: 19 | AT: 1 |
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Also Known As: Rockman; Rock
Number: DRN001
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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MEGA MAN Mega Man was once a household robot named Rock, but when Dr. Wily turned evil, Rock was converted by his creator Dr. Light into the fighting robot known as Mega Man. This small blue robot is equipped with twin arm cannons and the Weapon Copy system which lets him take weapons from defeated foes. |

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Also Known As: Dr.Right; Dr.Wright
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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DR. THOMAS XAVIER LIGHT This is the scientist that started it all, for he was the one who first created revolutionary human-like robots. He was responsible for creating Mega Man and Roll, and he worked with Dr. Wily for a time. |

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Also Known As: Dr.Wiley; Dr.Waily
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
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DR. ALBERT W. WILY Dr. Wily was once Dr. Light’s partner, but then he turned against his former colleague and tried to take over the world. Even after being defeated repeatedly by Mega Man, he has yet to give up. |

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ENKER Enker is one of the more reoccuring of the Game Boy robots, which lends proof that the Game Boy games actually occured in the regular series’s timeline (something which is under debate). He has the most unusual of attack styles: he absorbs Mega Man’s own shots into his lance, then fires that energy back at Mega Man. In doing so, however, he sustains damage to himself, so fire away. |

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BUBBLE MAN Bubble Man is a small aquatic robot complete with fins and a mask that he doesn’t really need. His Bubble Lead is certainly unique, for it is heavy except when underwater, yet flows like a bubble. Bubble Man also has a plasma cannon to keep you entertained while you are trying to dodge his bubbles, and he loves lairs with ceilings lined with spikes. The Quick Boomerang will slice and dice him well enough. |

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CUT MAN This little robot has no arm cannons at all but instead he pulls the cutting blade off the top of his head and chucks it at you. Cut Man can move a decent clip but he isn’t blindingly fast. The Fire Storm will take care of him. |

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ELEC MAN The dreaded Elec Man’s Thunder Beam is capable of destroying Mega Man with as few as three hits, so beware. Plus he moves at a decent enough clip to make himself worth watching out for. However, the Rolling Cutter works just as well against him as the Thunder Beam works on Mega Man. And his weapon is one of the best to have. |

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FIRE MAN Fire Man can offer a fast and furious barrage of flames from his specially-designed arm cannons. However, the Ice Slasher will cool him off. |

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FLASH MAN Flash Man’s weapon doesn’t actually do any damage; it merely freezes his opponent in place. This is why he also has plasma cannons to supplement his Time Stopper. Thus he can easily freeze his enemy before giving him a quick spray from his cannons. When Mega Man uses the Time Stopper he doesn’t have this luxury. The Ice Slasher works well on Flash Man, or try a fully-powered Atomic Fire. |

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HEAT MAN Heat Man can turn himself into a comet of fire and blaze across the room. Other than this, he attacks by tossing out bursts of fire. Bubble Lead will extinguish him quite quickly. |

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ICE MAN Ice Man is right in his element in the frozen arctic for which he was designed. When attacking he usually doesn’t move much at all but instead stands and fires large arrow-shaped Ice Slasher shots toward his target at varying heights. Surprisingly enough, fire isn’t the best thing to use on Ice Man. The Thunder Beam will finish him off faster. |

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QUICK MAN This infamous horned Robot Master actually isn’t as fast as his name suggests, though he can move at a decent clip. The biggest danger is lack of room to maneuver, for while bouncing around the room Quick Man will toss several Quick Boomerangs from the special shooter mounted on his arm. A fully-charged Time Stopper will hack away half of Quick Man’s energy, though. |
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