For a description of what these stats mean, see the
Stat Explanation page.
- Open Menu: Yes
- Charge Up: Yes
- Lose Charge: No
- Horizontal Recoil: 1 block
- Vertical Recoil: 1 screen
- Shots On Screen: No
- Fall Off Ladder: No
All of the weapons in this game have unusually high energy requirements; this is to make the
Power Generator worthwhile (which is kind of funny that they remove a feature then require you to get an item to get it back
...).
Black Hole
Creates a black hole which explodes into an expanding spiral. Affects only certain enemies.
Characteristics: Non-Firing
Break Dash
As its name suggests, Mega Man charges forward with a burst of energy. This is capable of knocking out doors and walls. Use by charging up for a very brief time; releasing the button will release the dash.
Bubble Bomb
A bubble floats upward in a zigzag pattern until it reaches the ceiling, then travels along it in the direction you are facing. When the bubble strikes something (including a corner where the wall meets the ceiling), it explodes.
Characteristics: Non-Firing
Deep Digger
This lifts stones from beneath the user’s feet and allows him to hurl them at foes. You can learn to recognize blocks that can be thrown with this because they all look alike. They’re small squares about half Mega Man’s size.
Electric Shock
A stream of electricity sparks from Mega Man’s hand. This has extremely short range, and you cannot run while it is active, although jumping is still possible.
Also Known As: Snatch Buster
Grab Buster
This fires a small sphere of energy forward. When it lands a successful blow against a robot, an energy pellet is ejected from the target and soars back toward the user. Stand still and the energy should hit you on the first pass, replenishing your health meter by two units. If the pellet misses, it will usually boomerang back a couple more times before disappearing.
Photon Missile
Launches missiles which fly horizontally. There is a significant delay between when you place the missile and when it starts moving. You can fire several missiles at a time; jump before firing to place them at different heights.
Salt Water
Tosses globs of liquid. When the drop strikes something, it splashes into several smaller droplets that can inflict additional damage on objects.
Spark Chaser
This fires a beam which will home in on a target in short bursts. Between each burst it will gather itself into a small sphere, then shoot forth again. With each burst, the Chaser alters its angle of attack as necessary so that it is always heading toward an enemy. The weapon lasts for several bursts and does not go away even if it strikes something. Thus it can land multiple hits on a single target.