DATA BASE

Game Play Stats

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For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No
Lose Charge: No
Horizontal Recoil: 1/2 block
Vertical Recoil: 1 to 2 blocks
Shots On Screen: Yes
Fall Off Ladder: No
Paused Refills: Yes*

* Life only.

A-Trans

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Note: Unless otherwise stated, all transformations can dash and wall-jump. For models that have an elemental attribute, that attribute generally applies only to charged shots.

Appears In: MMZXA
Model A
This model’s main feature is that it can mimic the forms of others. As such, pretty much the first thing you’ll want to do when using Model A is switch to a more useful transformation.

That’s not to say that Model A by itself is completely useless, though. You can shoot straight forward and charge up for a more powerful shot. (Ashe’s is a laser that bounces off objects.) You technically have two guns, although you can’t really fire them both at once because the sub-weapon button is for your homing shot. For this, hold down the button to create a triangle-shaped sight and to lock onto enemies. Release the button to fire. These controls make this feature somewhat cumbersome to use.

Model A is unique in that it has a Giga Crush attack. Hold the A button down until the cube expands and then release it to perform the attack. This damages all enemies on the screen at the cost of your entire weapon meter. Because of this, it can only be performed when your weapon meter is completely full.

Also Known As: Model F
Characteristics: Fire
Appears In: MMZX, MMZXA
Atlas
This form has two weapons which you fire with the two weapon buttons. They differ only in how you aim them. When you are transformed, the button in the lower screen of the subscreen lets you adjust the trajectory of your shots for each arm separately. (You have to do this specifically on the subscreen, even though the lower screen showing your setup is visible at all times.)

You can charge up to shoot a fireball (as Grey) or a fire bomb (as Ashe) at full charge, or to just do a knuckle blast at half charge. Hold Up to shoot upward, and charge up and press Down and release the button to send flames along the floor (as Grey) or to drop a fire bomb on the floor (as Ashe). Likewise, when you fully charge as Grey and the shot hits a wall or something else that’s solid, the flames will travel along that object in a similar manner.

Also Known As: Model P
Appears In: MMZX, MMZXA
Siarnaq
It looks weird, but it’s useful. This model can hang onto ledges or the ceiling by pressing Up while near one. When holding onto a ledge, tap Up twice to hoist yourself on top of it. While standing on a ledge, press Down twice quickly to drop down and start hanging from it. (Alternately, you can press Down + jump, and then hold Up as you fall.)

The main weapon button shoots kunai daggers forward at random upward arcs while standing on the ground, and in a fan-shaped spread when in the air or hanging. Tapping the button rapidly will shoot lots of them at once; holding down the button will fire exactly four. Charging up produces a large throwing star as Grey; for Ashe, she gets a shield of throwing stars that circles around her. The shield damages things it touches and can protect you from some attacks, though for every attack it blocks or everything that it hits, you lose one of the stars circling you, and eventually they are all used up. Both of these charged attacks are considered to be sabers.

The lower screen while using this model shows you a zoomed-in map of the current area. Enemies show up as “!” marks. You can shoot at them by tapping the mark on the lower screen (this requires weapon energy). What’s so neat (and exploitable) about this is that it doesn’t matter if the targets are within normal range of your weapons—or even if you are able to fire normally at all. Siarnaq can fling these daggers through walls, behind him, above him, under him, whatever. You can even be incapacitated and shoot daggers this way. Blast away!

Also Known As: Model H
Characteristics: Thunder
Appears In: MMZX, MMZXA
Aeolus
Amusingly, but perhaps not surprisingly, they toned down this model’s tornado attack from the previous game. However, this model does maintain its high air maneuverability...overshadowed only by Queenbee, who can fly.

This model can air-dash, including straight up. It can also hover (press jump while in the air). You can air-dash and hover in the same jump. Your attacks are two sabers. Because you have two of them, you can charge them both simultaneously, and have two charged shots in reserve instead of just one. By pressing the main weapon and sub-weapon buttons with the right timing and sequence (main, sub, main), you can perform a small cross-over attack which shoots a slash a short distance forward. Charging up produces a set of moving tornados that can also shock things.

Also Known As: Model L
Characteristics: Ice
Appears In: MMZX, MMZXA
Thetis
So a male is matched with the female Biometal, and the female character is matched with a male Biometal...right. Anyway, this model is at home underwater, but can also be used on dry land. When you are in the water, press the jump button to swim. You can direct yourself through the water freely. You can also dash underwater.

This form’s weapon is a lance. On land, it just slashes. While swimming, your character will twirl the lance around in a full circle. The charged shot produces a slow-moving ice dragon that semi-homes in on enemies if you’re Grey. If you’re Ashe, you get a useless spiked ice ball in front of you. You can, however, slash it to produce a fan-shaped burst of four ice shards.

The lower screen of this model shows you your surroundings. A Cyber-elf points out items you can pick up that are within range.

Appears In: MMZXA
Argoyle
This form skates instead of walks, and can’t wall-climb. On the other hand, this form can dash for effectively forever. The main weapon shoots a throwing star bomb. You can press Up to aim the star in an upward arc. Hold Down while firing to shoot diagonally downward. The throwing stars bounce once and then explode.

Hold down the sub-weapon button and release and you will get a duplicate of yourself (Ugoyle) a short distance ahead of you, similar to the Soul Body. This copy can go through walls and basically is incorporeal except it can pick up items. When you press the sub-weapon button while Ugoyle is out, Ugoyle does a circle-kick that can knock enemies for a loop. If you circle-kick one of your own throwing stars, it’ll get kicked up at an angle and turn into a large blue glowing sphere as it goes. Ugoyle seems to last for a preset time, then disappears.

Characteristics: Ice
Appears In: MMZXA
Bifrost
This guy is huge and overall fairly useless except for specific tasks. He’s the only one that can take out those yellow sparking blocks. Just get close to them and press the sub-weapon button to chew through them. This form doesn’t really move around well; walking and jumping is painfully slow, for example. However, every time he turns around, he whacks nearby enemies with his tail, which is a little side bonus I suppose. Stomping on things is rather amusing as well. This form is too big to go through gates, and obviously can’t climb walls.

His main weapon is a metal wheel that rolls along the ground and walls, similar to the Spin Wheel. If you hold down the sub-weapon button, Bifrost will open his mouth and shoot teeth (“fangs”) forward repeatedly until you release the button, at which point he snaps his mouth closed. This uses weapon energy.

Characteristics: Fire
Appears In: MMZXA
Buckfire
He doesn’t walk, but dashes everywhere he moves. Similarly, his wall-jump isn’t all that useful because of how far he kicks away from the wall. His normal attack is a spread of fire arrows that go at various diagonal angles. These arrows will shatter any ice that they strike. His normal charged shot consists of two spinning tomahawks that arc to either side and then return to him; these are considered to be sabers by the game engine.

While standing on the ground, charge up and hold Up while releasing the button to do an upward attack that can smash through breakable objects above your head. You can also use this to reach high areas before you pick up Aeolus or Queenbee. Likewise, charge up and release the button while you are in the air to do a diagonally downward kick which breaks things below you.

While Buckfire is dashing (using the dash button, not just moving), his horns glow and you can damage things with them if you hit them just right.

Characteristics: Ice
Appears In: MMZXA
Chronoforce
Gigantic ridiculous swimming thing. It is completely useless outside of the water as it can’t move or attack; the only reason you would want to use this transformation on dry land is to set off a Time Bomb.

Assuming you are underwater, this form can swim around and even do a jet-dash. It is invulnerable to most obstacles (including spikes) from the top. Pressing the fire button shoots an ice shard forward. Charging up produces a full-screen Time Bomb which effectively slows down all objects on the screen except for you for as long as the sparkles are flashing on the screen. You can even switch to another transformation while this is going.

Characteristics: Thunder
Appears In: MMZXA
Hedgeshock
Small and cute, she hops along instead of really walking. This form can’t climb walls. Using either weapon button will fire small balls of electricity forward. Charge up to release a fan-shaped spray of shots. Doing this in the air will shoot the fan downward, and doing it on a ladder shoots straight up and down.

The main reason to use this form, though, are its dash capabilities. When you dash normally, Hedgeshock does a Sonic impression by spinning into a spiked ball. If you hold Down while doing this, Hedgeshock will compress herself down into a smaller ball that can go through passages that normally you have to crawl through.

Characteristics: Fire
Appears In: MMZXA
Queenbee
This transformation’s main attraction is that she can fly. To do so, tap the jump button repeatedly. The faster you tap, the higher she goes. You consume a bar of weapon energy with each press of the jump button. When on the ground, Queenbee can move left and right, though she can’t really jump (jumping is actually flying, and that uses weapon energy). This form cannot climb walls or dash.

Queenbee’s other feature is the fact that she can “dock” onto certain objects by landing on them and pressing Down. Once you are docked, press the jump button to fly off with the object. Press Up to let go.

This transformation can shoot only diagonally downward, even when she’s on the ground. Charge up for a fire-based shot.

Characteristics: Thunder
Appears In: MMZXA
Rospark
This is a funky form that really is not very useful except in specific situations. It does not walk, but moves by slowly rotating. The main attack button causes it to whip its thorn whip arm forward. The sub-weapon shoots straight upward while you are on the ground. When you are hanging from something, it shoots multiple shots in a spread forward. The charged versions of both attacks are electric-based. If you charge the sub-weapon and you are hanging on something, you will get the same tri-beam attack that the boss used on you as long as all three shots stay on the screen.

This form can climb rods and other vertical poles, of course, by pressing Up or Down in front of them. Using the main attack button (the whip), you can pull yourself from rod to rod by pressing in the direction of the rod (on the control pad) while pressing the main weapon button. If you use the charged version of the main attack and touch a rod with the electric whip, sparks will travel up and down the rod.

Appears In: MMZXA
Vulturon
The head-banger skeleton. He hops around when you move, and hangs onto walls instead of sliding down them. He can also hover in the air by holding down the jump button, until you run out of weapon energy. You don’t want to tap the jump button, but rather hold it down. You can tap the button to flap his arms and adjust your altitude, but this just eats weapon energy.

This guy’s main attack is a circular sonic wave that has short range. Charging up produces a slash.

Appears In: MMZX, MMZXA
Model ZX
This form is pretty well preserved from the previous game. It has both a buster and a saber, and both can be charged, making it equally useful for both short-range and long-range operations. Remember you can swap the weapon buttons on the subscreen if you wish.

While jumping, either press the saber button twice, or else hold Up and press the saber button to do a spin slash. For Grey, press saber + Down while in the air for a down-stab that also produces two blocks that arc left and right when you hit the ground. For Ashe, press saber + Up while on the ground for an upward attack that also sends a slash forward.

Items

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Also Known As: Life Energy
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Energy Pellet
Energy pellets refill your life meter. The small ones refill 4 units. They will also fill your Sub Tanks if your life meter is full.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Energy Capsule
These globes are the same as energy pellets except that more energy is refilled. You can break them with a saber-type weapon into four pellets of different kinds.
Appears In: MMZX, MMZXA
Energy Capsule (Full)
You can find these lying around stages. They totally refill your energy meter. If your health is already at max, then one of your Sub Tanks will be entirely filled.
Appears In: MMZX, MMZXA
Weapon Energy Pellet
The colored pellets are weapon energy. They refill your Biometal gauge which is your weapon energy for using special attacks. The small ones refill 4 units of the gauge.
Appears In: MMZX, MMZXA
Weapon Energy Capsule
These are the same as weapon energy pellets except that more energy is refilled. You can break them with a saber-type weapon.
Also Known As: EC; Energy Crystal
Appears In: MMZX, MMZXA
E-Crystal (small)
These are essentially currency. Each small one you pick up gives you 4 EC.
Also Known As: EC; Energy Crystal
E-Crystal (large)
These give you 16 EC when you pick them up. You can break them with a saber-type weapon.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
1UP
These allow you to retry after you die. Generally you will find them lying around stages. They are dropped by enemies, but rarely. You can carry up to 9 of them at a time.
Appears In: MMZX, MMZXA
Life Up
The Heart Tanks of this game; these add to your maximum health. Curiously, there are only 4 in this game rather than 8, which means each Life Up increases your health meter by 4 units here instead of just 2.
Appears In: MMZXA
Biometal Upgrade
This works the same as a Life Up, except it adds 4 permanent units to your weapon meter instead of your life meter.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Sub Tank
These are permanent containers that can be used to store spare energy and carry it around until it is needed. They are reusable and can be refilled as often as necessary. To fill a Sub Tank, acquire energy when your energy meter is full, and the energy will go to your tank instead. Tanks are used off the subscreen and refill your life meter. You can use a Tank that isn’t yet full, but it might not restore all of your energy.
Appears In: MMZ3, MMZX, MMZXA
Secret Disk
Collecting these lets you access information about enemies, bosses, and other characters in the game. View them at Hunter’s Camp.

Equipment

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These items can be equipped and removed by using the ItemB page of your subscreen. Almost surprisingly, there is no limit to how many you can have equipped at once.

Appears In: MMZX, MMZXA
Ice Boots
These boots allow you to walk on ice as if it was normal ground.
Appears In: MMZX, MMZXA
Wind Boots
These protect you from being blown around by wind and such. Note that they only have an effect when you are standing on the ground. While you are in the air, you are vulnerable as normal.
Appears In: MMZ3, MMZX, MMZXA
Absorber Chip
This eliminates your horizontal recoil (as seen in the game play stats).
Appears In: MMZX, MMZXA
Featherweight Chip
This prevents you from crumbling unstable ledges. If there’s a block that will drop away when you stand on it normally, this item prevents that while equipped. Also, this item will prevent you from sinking into quicksand-like terrain.
Appears In: MMZ3, MMZ4, MMZX, MMZXA
Frog Chip
This item slows down the speed that you slide down walls.
Appears In: MMZX, MMZXA
Eraser Chip
This allows your saber weapons to destroy most enemy shots in transit. Won’t work for everything, of course.

Characters

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HP: ?
AT: ?
Weapon: Model A
Appears In: MMZXA
Grey
A Reploid who knows little about himself beyond his name. He woke up in a mysterious lab without a memory only to find himself caught up in some sort of “Game of Destiny” that he knew nothing about.
HP: ?
AT: ?
Weapon: Model A
Appears In: MMZXA
Ashe
As a baby she was a lone survivor of a Maverick raid. When she grew older she became a Hunter with hopes of being a hero.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Prometheus
This guy appears at first glance to be a lackey of Albert, but then he shows that he has his own motives.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Pandora
She talks more in this game, and she’s always found at Prometheus’s side.
HP: ?
AT: ?
Appears In: MMZXA
Albert
One of the three Sages, he wants to reset the world so that he can perfect the ultimate form of man.
HP: ?
AT: ?
Appears In: MMZXA
Thomas
Another of the three Sages; he thinks the world needs to be reset as well, but doesn’t agree with Albert’s methods.
HP: ?
AT: ?
Appears In: MMZXA
Mikhail
The third Sage, and perhaps the most sane of the bunch.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Vent
He still carries Model X and Model Z, and flies around the world in the Guardian Base airship.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Aile
She still carries Model X and Model Z, and flies around the world in the Guardian Base airship.

Bosses

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HP: ?
AT: ?
Weapon: Model H
Appears In: MMZXA
Aeolus
In theory he should be weak against Ice, but he’s really not. (It’s fun to slow him down with a Time Bomb though.) He’s flat-out immune to Fire.

He moves around a lot and slashes a lot, including the triple-slash which produces the projectile like you can do. And he can charge and create tornados, which are more irritating as Ashe than Grey because they track your movements, making it hard to get clear of them before they swerve themselves into you. His ultimate attack involves him hovering high in the air while two pods with electric spokes rotate slowly in opposite directions.

HP: ?
AT: ?
Appears In: MMZXA
Argoyle & Ugoyle
Yes, you are fighting two of them, though their actions usually mirror each other. They start out on two platforms, which they will tend to hop off then dash across the screen. They can also bounce their throwing star bombs around. Their ultimate attack seems to involve them going off the top of the screen, then coming down slowly on either side kicking one of their throwing star bombs back and forth between themselves. After this attack ends, a sort of black hole will open in the center of the screen and shoot out projectiles; stand in the corner to avoid them.

The safest spots on the screen are the two lower corners. Also, if you jump up and stand on the far edge of one of the platforms, against the edge of the screen, you can avoid taking damage from most of their attacks as long as you are far enough over so they don’t run into you bodily when they land on the platforms.

The two of them share an energy meter; once you do enough damage to get toward the end of the final bar of the meter, one of the two (usually Ugoyle) will become disabled and will no longer be a part of the battle, and the remaining twin will fight by himself. This alters the attack pattern slightly as he tends to toss more throwing star bombs then.

HP: ?
AT: ?
Weapon: Model F
Weakness: Thunder
Appears In: MMZXA
Atlas
Atlas can modify the trajectories of her shots just like you can, but with her the game shows you the direction ahead of time by using translucent red squares along the path. She has the other Model F moves as well, such as planting bombs on the floor (as Ashe). And she can charge up which produces a large shot that, when it hits the far wall, breaks into a fan-shaped burst of shots. The easiest way to dodge this is to stay near the opposite wall because the fireballs spread apart as they move outward, giving you room to zip between them.

Perhaps the easiest way to take out Atlas is to transform into Chronoforce, do a Time Bomb, then turn into Rospark, wait until Atlas is above you on a ledge, and stand underneath her and hit her with your charged lightning attack (the one that shoots straight up) over and over. Slowing down time isn’t required, just makes it easier to charge up and hit her repeatedly before she can move.

HP: ?
AT: ?
Appears In: MMZXA
Bifrost
He’s large and slow. Bifrost mostly spends his time either shooting fangs or tossing wheels. Sometimes he forms ice shards to send after you; these can, naturally, freeze you if they hit. When he jumps, he will knock you over and stun you briefly if you are touching the ground or a wall at the time that he lands.

Stand on either side of the room, on the ice blocks, and blast at his head with Atlas. As long as his mouth is not open, you can damage him. (As Ashe, Atlas’s exploding bombs can usually hurt Bifrost even when he has his mouth open—the bomb explodes on the teeth, but then the explosion frequently will hit Bifrost’s body where he’s vulnerable. So just keep charging up and tossing bombs over and over.) His wheel attack won’t harm you while you are on the ice blocks, but note that Bifrost is capable of destroying the blocks so you will need to be careful of that. Most of the time, though, he only takes out the first two blocks, so you are generally safe if you are against the screen. If he takes out all of the blocks on one side, you can try crossing the room and standing on the ones on the other side.

HP: ?
AT: ?
Also Known As: Deerburn
Weakness: Thunder
Appears In: MMZXA
Buckfire
Amusingly, he can break the floor that you’re standing on, leaving gaps where you can fall through to the larger portion of the battle room down below. When he does one of his diagonal air-kicks, he’ll mark the location where he’s going to hit, so you know how to get out of the way.

He can also shoot relatively slow-moving fire arrows at you. It’s cute that they stick to walls and such for a few moments after they hit. Make use of what remains of the left wall to dodge. Note that you can hit him even when he’s off the screen a bit, so you can afford to stand back and blast him.

HP: ?
AT: ?
Weakness: Fire
Appears In: MMZXA
Chronoforce
The yellow panel on the front of his head is invulnerable, but you can hit him just about anywhere else. Aim low and you can damage him from underneath. He frequently shifts into a more vertical pose which is a good time to shoot him. He can jet forward like a missile, or drop down into the sandy ground and burrow. Sometimes he goes low to the ground and shoots a couple of ice shards forward, then jets upward at a diagonal angle. You can dodge this by doing a dash-jump over both the ice shards and Chronoforce at once.

When Chronoforce disappears into the center of the screen, there are two main attacks he may do. One is his Time Bomb (which, unlike what you use, does not slow you down, but speeds him up). The other attack is where he shoots multiple shards of ice in lots of various directions. In some cases, this attack will finish off with the ice shards appearing in the foreground and returning to Chronoforce in the background.

Buckfire is a good form to use here, both because of his easy fire damage and the fact that he moves relatively quickly underwater.

HP: ?
AT: ?
Weakness: Ice
Appears In: MMZXA
Hedgeshock
She shoots lightning sparks in three directions (left, right, and straight up), and she hops onto the various ledges in the room. She can cause the water level to change, and despite being electric-based, she can function underwater as well. She can also spin up and dash across the room, of course, as well as call for some rat robots to drop into the room. She can even go down through the pipe in the floor to appear from the one in the ceiling, or vice versa.

One easy way to defeat her as Grey is to shoot ice dragons at her repeatedly using Thetis. You should probably stand on a ledge to avoid the dash attack, though you may have to move around depending on where Hedgeshock goes.

HP: ?
AT: ?
Weakness: Thunder
Appears In: MMZXA
Queenbee
The first thing you need to do is get rid of the giant pod that she’s got underneath her. Slash or shoot it until it blows up; this will safely damage Queenbee without striking her Biometal. Once the pod is gone, you can also harm Queenbee by hitting her directly. Charged tornado shots from Aeolus work very well here. If you want to avoid damaging her Biometal, shoot at her only when she is facing you, and aim high, for her head.

She uses a variety of attacks, including homing missiles and lasers from her pod, and small shots that angle diagonally downward when she doesn’t have the pod. She can also release little bees that aren’t much of a threat, and you can destroy them to boot. Her ultimate attack is a large burst of fire that she shoots straight down, which explodes into flaming debris that fly off in arcs.

HP: ?
AT: ?
Weakness: Ice
Appears In: MMZXA
Rospark
Rospark mostly stays on the rods in the room because he has more maneuverability that way. He can fire a spread of diagonal shots from there, and also form a triangle of spheres with a sparking connection between them. As he moves around, he sometimes sends the sparks up and down the vine he grabs, so be sure to keep your distance.

His ultimate attack involves him charging up (during which time he recovers health), then he fires a large laser. The only safe place from this is the floor (dash or duck under the laser if needed), because after staying low to the ground for a moment, he moves upward high enough to hit you if you are on the wall. When the laser stops, beams of energy will travel down all of the wires, so stay away from them.

As Grey, you can use Thetis to good effect here. Just charge up and shoot the ice dragon at Rospark over and over.

HP: ?
AT: ?
Also Known As: Sirnaq
Weapon: Model P
Appears In: MMZXA
Siarnaq
He talks like a computer and apparently has no personality at all. He moves around a lot, and he can disappear and reappear, usually when you damage him. Your best bet is to stay high, since if you remain on the floor he likes to reappear right on top of you.

He’ll use the same sort of attacks that you get when you use his transformation—the daggers, the giant throwing star as Grey, and the star shield as Ashe. He will also make use of his ability to latch onto things. Finally, he can form duplicates of himself which appear in three parts of the screen. Shoot the “real” one to put a stop to this attack. Since he has no technical weakness, just blast him with super-shots.

HP: ?
AT: ?
Weapon: Model L
Appears In: MMZXA
Thetis
He’s upset at the humans (despite being human himself), and so he plans to get back at them by feeding them all to Model W. Mostly the issue with this fight is Thetis is almost constantly in motion, zipping here and there quickly.

Thetis can use the attacks that you have access to when use his transformation. He can also create a spiky ice wall that splits into a fan-shaped spray of ice shards, and he can fire a gigantic ice spearhead down at an angle. And he can form underwater mines in the form of spiked ice spheres that drift downward, then are sucked into a whirlpool in the center of the screen.

Try slowing Thetis down with Chronoforce; you can also use this form to swim around as necessary to dodge attacks. Then switch to something like Buckfire or Atlas to do damage. Remember you can destroy most of Thetis’s ice attacks out of the water if you can do enough damage to them.

HP: ?
AT: ?
Appears In: MMZXA
Vulturon
He spends most of his time hovering near the top of the room. When he strums his guitar, he’ll deflect your shots and damage you if you are near him, so try to keep your distance as needed. Sometimes when does his sonic circle, it will leaves behind an echo in the spot where he was when he started, which can paralyze you if you touch it. These echos can also suck you toward them.

He can raise Funky Junk buddies from the floor, which can be destroyed normally. Vultruron can also produce angle slashes that go in three directions downward. And sometimes chains drop down from the ceiling; you can destroy these by hitting the gems in their bases.

Since he’s usually fairly high, I tend to jump in and circle-slash him with Model ZX, but you have to watch out for his sonic attack.

Enemies

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Cataloging all of the enemies takes time, so this list is incomplete for now.

HP: ?
AT: ?
Appears In: MMZXA
Barriode
You need to strike it in the head. While its hatch is open and it is firing its cannon, the hatch shields the head and protects it.
HP: ?
AT: ?
Appears In: MMZXA
Bomb Flower
This drops little bombs downward. They roll along the floor, then eventually blow up into tiny explosions. If you have to get close in order to damage this thing, be sure to destroy the bombs as you approach.
HP: ?
AT: ?
Appears In: MMZXA
Burner
Similar to a Mole enemy from the classic series, this drills its way down from the ceiling. When it lands on the floor, it starts spouting flames.
HP: ?
AT: ?
Appears In: MMZXA
Cannonwalker
A large yellow cannon that walks on two legs. It fires semi-homing missiles from two pods on the top. You can destroy the missiles in flight. You must hit the cannon in its main body (not its legs) to damage it. One interesting thing about this enemy is the legs won’t hurt you if you crawl underneath them. Zip past with Hedgeshock.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Carom
A sphere with an outer shell. When it opens to fire, it will open horizontally or vertically. You can only harm it while it is open, and even then, you can only strike it from the direction it is vulnerable. When destroyed, this sphere will explode into a ring of gas that can damage you if you are too close. For this reason it’s a bad idea to use saber weapons on them.
HP: ?
AT: ?
Appears In: MMZXA
Cavity CW
Flying laser cannons. These pop up usually from below, try to line themselves up with you, charge up, and blast with a laser. Avoid staying within their sights, or destroy them before they can shoot.
HP: ?
AT: ?
Appears In: MMZXA
Cellworm
This caterpillar comes in three parts. It often starts out on the ceiling, but if you get close, it will drop down to the floor. Sometimes when you destroy it, its pieces will fly apart and can damage you if they strike you, so keep your distance.
HP: ?
AT: ?
Appears In: MMZXA
Chabano
This robot has a shell that makes it more or less invulnerable while it is on the ground. If you strike it with an attack, however, it will leap at you, and while it is in the air it is vulnerable. So you want to hit them once, wait for them to jump, then quickly destroy them out of the air.
HP: ?
AT: ?
Appears In: MMZXA
Circloon
These devices fly around in circles, and occasionally shoot at you. You usually find them flying in formation in groups.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Crickaleap
These little robots hop around the ground and occasionally shoot at you. They are mostly a problem when they take you by surprise.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Dart
A crab that crawls along the ceiling and occasionally drops bolts below it at three angles. You can’t hurt its shell, so you have to hit it when it is coming toward you or while it is shooting. There are three variations of this: fire, electric, and ice.
HP: ?
AT: ?
Appears In: MMZXA
Disk Cannon
These shoot disks forward. You can blast the disks out of the air. You’ll know when this happens because a destroyed disk turns into a bunch of sparkles.
HP: ?
AT: ?
Appears In: MMZXA
Dynaflor
These flowers tend to be attached to ledges. They are more or less invulnerable while closed, but they open when you get close and shoot at you. Because they are so low to the ground, you might have to be creative in order to hit them.
HP: ?
AT: ?
Appears In: MMZXA
Enforcer
These are cute. They float back and forth in the air not doing anything...but if you dash when one of them is on the screen, it will light up red and start chasing you. If you don’t destroy it and manage to avoid it long enough, it will eventually fly up off the screen and disappear.
HP: ?
AT: ?
Appears In: MMZXA
Exspider
These spiders come down on thin glossy lines in the Quarry and elsewhere. They are also used by the Spidrill mini-boss. They walk a short distance, then blow up.
HP: ?
AT: ?
Appears In: MMZXA
Fantacle
These look like simple flowers at first, but when you get close, they release a vine that moves in a circular formation. You can’t damage the vine; you have to go for the center part that is attached to the wall.
HP: ?
AT: ?
Appears In: MMZXA
Fork Cannon
This simple blue cannon can fire in two directions: straight horizontally, and down at a diagonal angle. Because it is attached to a wall, it can’t move.
HP: ?
AT: ?
Appears In: MMZXA
Funky Junk
(I didn’t make up these names, honest.) At first this appears to be an unassuming pile of junk, but when you get close, it rises up. They’re not very threatening but they can take you by surprise if you aren’t paying attention. Also, the first time when you destroy it, it simply drops back down into a pile of junk, and it can rise again.
HP: ?
AT: ?
Appears In: MMZXA
Galleon Assault
This particular type of Galleon has a blade on its arm with surprising reach. Try to hit it from a distance, or destroy it fast before it can move.
HP: ?
AT: ?
Appears In: MMZXA
Galleon Bazooka
A Galleon with a rocket launcher that shoots homing missiles. Destroy it fast and it shouldn’t have time to aim at you. You can also destroy its missiles in flight.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Galleon Hunter
The Galleon are the “Joes” of this game. The hunters are just ordinary solders that move around and shoot from their arm cannons, very much like the Pantheon from the Zero series games.
HP: ?
AT: ?
Appears In: MMZXA
Galleon Noggin
This is a Galleon head that drops down into liquid and turns into a blob. These can be irritating depending on the location because there is sometimes an endless supply of them.
HP: ?
AT: ?
Appears In: MMZXA
Galleon Rider
A Galleon on a bike. They can jump their bikes and will do so in an attempt to run you over. However, the bikes cannot turn around and once they run into a wall or other such object, they blow up.
HP: ?
AT: ?
Appears In: MMZXA
Galleon Shocker
A Galleon with electrodes on its arms. It puts them on the ground and forms several balls of electricity that travel along the floor and walls. Be careful that you don’t land on one of its attacks while you are trying to jump to a ledge.
HP: ?
AT: ?
Appears In: MMZXA
Galleon Spider
This Galleon hangs from the ceiling and shoots at you from there. Just about any attack you throw at it will knock it off and destroy it.
HP: ?
AT: ?
Also Known As: Gryo Cannon
Appears In: MMZ1, MMZ3, MMZ4, MMZX, MMZXA
Gyrocutter
You can destroy the propeller on top separately from the cannon itself. If you destroy the propeller first, the cannon will drop to the ground, stranded. If you destroy the cannon first, the propeller will drop to the ground and start moving like a wheel.
HP: ?
AT: ?
Appears In: MMZXA
Hop Cannon
This is a cannon on a spring. It tosses blue globes that bounce. These balls can be destroyed, but it takes several hits. The cannon itself is pretty resilient as well, which is the most annoying thing about it.
HP: ?
AT: ?
Appears In: MMZXA
Hyper Bole
A relatively short, squat tree trunk. It doesn’t seem to do anything until you strike it, which causes it to launch several blade-like bursts of energy into the air. Because of the way these shots fall, the easiest way to avoid taking damage is to quickly destroy the tree trunk itself while the shots are still in the air, then stand where the trunk used to be.
HP: ?
AT: ?
Appears In: MMZXA
Inviz
Green floating cannons that can make themselves invisible. However, it can still be damaged like normal. Siarnaq’s screen will show you where they are.
HP: ?
AT: ?
Appears In: MMZXA
MachYOS
Bird-like robots that fly through the air. You probably won’t see these for very long because they tend to zip past you so fast.
HP: ?
AT: ?
Appears In: MMZXA
Meteor Thresher
Similar to a Crossbyne; I have no idea where it gets its name. This thing can appear and disappear. They appear, sometimes inside a wall or something, then move toward you on a collision course. If they stay out on the screen for too long, they will start spinning and shoot toward you. Wait until it is fully phased in, then destroy it.
HP: ?
AT: ?
Appears In: MMZXA
Mini Cannon
Tiny little cannons that usually are installed on the ceiling. They can shoot at various angles.
HP: ?
AT: ?
Appears In: MMZXA
Myterys
Small moth-shaped robots. These follow you around, but they try to keep a certain distance away from you. They’re mostly a threat when you are trying to move around quickly and they dart into your way. If you leave them alone long enough, they tend to die on their own.
HP: ?
AT: ?
Appears In: MMZXA
Nature Mine
These flowers can be found on rods. They tend to mostly move upward, and they can shoot in four different directions.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
New Rattrap
These are small rat robots. Because of their size, some weapons will go right over them. You’ll want to use a saber or something that can hit low to the ground. The rats will explode on their own if you don’t take them out fast enough.
HP: ?
AT: ?
Appears In: MMZXA
Poyoko
HP: ?
AT: ?
Appears In: MMZXA
Pressor
Basically a Shield Attacker. This robot is invulnerable from the front (in fact, you can wall-climb its shield as if it was a wall). Shooting it in the shield will make it pause momentarily. You can only destroy these from the back. Note that Pressors can crush you and kill you instantly if they catch you up against a wall.
HP: ?
AT: ?
Appears In: MMZXA
Pulse Cannon
Possibly the most irritating non-boss enemy in the game. Once they fire, their shots simply cannot miss you no matter what you do. (You can even fling yourself away in a tornado at top speed, and the shot will still catch up to you and snag you.) Whenever you press the jump button while one of these things is on the screen, it shoots a ball of energy at you that disables your jump button for a few seconds. This can, naturally, send you plunging, so you have to be careful when there are Pulse Cannons around. The only way I know to destroy one of these is to use Bifrost.
HP: ?
AT: ?
Appears In: MMZXA
Pump Cannon
This one’s cute. It’s a wide cylinder-shaped cannon with a little spring robot on top. The spring robot jumps occasionally, and each time it lands on the cannon, the cannon shoots a short-ranged sonic blast. You can destroy the spring robot separately from the cannon, then jump up and stand on the cannon yourself. By jumping on the cannon you can cause it to fire; you can even damage other enemies this way.
HP: ?
AT: ?
Appears In: MMZXA
Reflector Cannon
This circle-shaped cannon shoots lasers that bounce off walls and other objects, similar to Ashe’s super-shots. The cannon itself can also rotate in order to aim at you better.
HP: ?
AT: ?
Appears In: MMZXA
Rumblefish
This is a very strange lantern fish. It waits underwater with a globe of light above the water. If you destroy the light, the fish jumps out of the water...and flops around. Eventually it will explode, but even so, honestly it’s not much of a threat. Just don’t let one catch you by surprise if you are flying over an area.
HP: ?
AT: ?
Appears In: MMZXA
Sawood
You find these on walls, and they can walk up and down. They shoot out saw blades that boomerang back to them. Some variations of this cause their saw blades to move through the air in a certain pattern.
HP: ?
AT: ?
Appears In: MMZX, MMZXA
Shrimpstroke
This underwater enemy darts around and occasionally shoots a spread of shots at you. Mostly, though, they just get in your way. They can go through walls and everything.
HP: ?
AT: ?
Appears In: MMZXA
Skull Anchor
These skulls are generally found underwater, and they shoot out spears on chains in diagonal directions. It usually takes two hits to destroy one of these; the first time, it will simply flash for a moment and then come back.
HP: ?
AT: ?
Appears In: MMZXA
Solid Cannon
These cannons are attached to blocks of ice. They flip around when you get close to them. Destroy their ice blocks and you destroy the cannon as well, or you can aim for the cannon directly.
HP: ?
AT: ?
Appears In: MMZXA
Vitaful
These look like full energy capsules, except they have a dull blue gem in the center instead. When you get close to it, it will launch itself into the air, then do a drilling dive attack at you.
HP: ?
AT: ?
Appears In: MMZXA
VMettaur
Classic Mets, except instead of shooting, they release tiny little Mets at steady intervals that bound toward you. As with all Mets, you can only hurt this when its helmet is up.