DATA BASE

Game Play Stats

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For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No *
Lose Charge: No **
Horizontal Recoil: 1 block
Shots On Screen: Yes
Fall Off Ladder: No
Paused Refills: Yes

* You’ll have to charge up before entering the gate instead
** If you try to fire and get hit at the same time, you’ll lose your charge and your shot

Weapons

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AT: 1-6
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
Z-Buster
Zero begins the game with this. Operates very much like traditional arm cannons. It fires rapid shots and can also be charged.
AT: 4-8
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
Z-Saber
This works very much like Zero’s sabers from the X series, except he can actually charge this one (once it is leveled up enough).
AT: 4
Appears In: MMZ1
Triple Rod
This weapon is a telescopic staff with a blade on the end, essentially. It has extremely limited range, but can be used in any of the eight directions (including straight up and straight down, although for straight down you must be in the air when using it).
AT: 6
Appears In: MMZ1, MMZ2, MMZ3
Shield Boomerang
When this is equipped, hold down the appropriate button to put up a shield in front of Zero. This will reflect certain shots from enemies. Zero can move around while the shield is up, but he cannot dash while using it. When fully charged, Zero will throw the shield like a boomerang. However, Zero cannot use the weapon again until it returns to him.

Thanks to Andrew for some of this data.

Items

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Also Known As: Life Energy
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Energy Pellet
Energy pellets refill your life meter. The small ones refill 2 units—not a whole lot, but it can really add up. They will also fill your Sub-Tanks if your life meter is full.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Energy Capsule
These globes are the same as energy pellets except that more energy is refilled.
Also Known As: E-Crystal
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
Energy Crystal
These are like currency, except they’re used to raise Cyber-elves instead of purchasing things. (Which is the same thing, basically.) They come in large and small sizes, just like energy pellets and capsules. Large ones are worth 16, small ones are worth 4.
Also Known As: 1-Up; Z Panel
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Continue
These are basically the 1-Ups of this game, which allow you to retry a stage after you die. They come in a very limited quantity. Generally you will find them lying around stages. They are dropped by enemies, but extremely rarely. Zero can carry up to 9 of them at a time.
Appears In: MMZ1, MMZ2
Item Box
These contain Cyber-elves. Shoot or slash them to break the box and set the elf free.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
Sub-Tank
These are permanent containers that can be used to store spare energy and carry it around until it is needed. They are reusable and can be refilled as often as necessary. To fill a Sub-Tank, acquire energy when your energy meter is full, and the energy will go to your tank instead. Tanks are used off the subscreen and refill your life meter. You can use a Tank that isn’t yet full, but it might not restore all of your energy.
Appears In: MMZ1, MMZ2, MMZ3
Thunder Chip
This gives your weapons the property of electricity when equipped, which will stun most enemies for a brief moment. You must charge to the second level to get this effect.
Appears In: MMZ1, MMZ2, MMZ3
Flame Chip
This gives your weapons the property of fire when equipped, which causes things to burn. You must charge to the second level to get this effect.
Appears In: MMZ1, MMZ2, MMZ3
Ice Chip
This gives your weapons the property of ice when equipped, which can freeze some enemies in their tracks. Like all Elements, you must charge the second level to get this effect.

Cyber-Elves

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Cyber-elves act as items in this game. Equip them using the Trans Server and use them off the subscreen. Each elf can only be used once, but some have permanent effects that stick around. Note: Elves come in categories, so rather than list each elf, I’m going to simply list the distinct categories.

Nurse Elves

Appears In: MMZ1, MMZ2
Bullet Elf
While it is active, this elf circles around you, and most energy-based shots which strike the elf will restore your energy. Doesn’t work for everything, though. This elf will disappear after a short time.
Appears In: MMZ1, MMZ2, MMZ3
Restoration Elf
The vast majority of the Nurse elves restore some lost health when used. These are similar to a Sub-Tank except they don’t need to be filled first and can each only be used once.
Appears In: MMZ1, MMZ2, MMZ3
Sub-Tank Elf
When you use this one, the elf will turn into a Sub-Tank and appear on your subscreen. You can then fill and use this Tank as usual. Tanks never disappear.
Appears In: MMZ1, MMZ2, MMZ3
Vitality Elf
There are a few elves which will increase your maximum health, including one which doubles it (it gives you an overlapping meter like what some bosses have).

Animal Elves

Appears In: MMZ1, MMZ2
Bomb Elf
This one circles you madly, and any enemy bullets that strike it directly (it won’t shield you completely) will be absorbed into the elf instead of hurting you. When the elf sustains enough damage, it explodes, damaging any nearby enemies.
Appears In: MMZ1, MMZ2
Climbing Elf
This increases your speed in climbing walls a tad.
Appears In: MMZ1
Defense Elf
This one seems to double your defense, so that damage enemies do to you is halved. Note that this won’t have an effect on enemies which only do 1 point of damage to begin with, since all hits will do at least that much.
Appears In: MMZ1, MMZ2, MMZ3
Option Elf
This one follows you around, and when it sees an enemy that it can affect, it fires round blue bullets at it. Lasts until you start or clear a mission.
Appears In: MMZ1, MMZ2, MMZ3
Pit Elf
You have to activate this one, after which it will catch you the next time you fall into a pit. This works like Beat in Mega Man 7.
Appears In: MMZ1, MMZ2, MMZ3
Speedster Elf
This increases your running speed slightly.
Appears In: MMZ1, MMZ2, MMZ3
Sticky Elf
When
activated, these elves follow you around, and when they spot an enemy they can affect, they fly over and latch onto it, stunning the enemy for as long as the elf holds. You can attack the enemy without harming the elf, and should you choose not to destroy the enemy, you don’t have to worry about leaving the elf behind because it will let go and catch up to you if you move far enough away. Not all enemies can be grabbed. This elf type has an interesting side effect, in that it warns you of enemies that are slightly off the screen, since it can see them before you scroll them entirely onto the screen. You can switch areas with this elf active, but it will go away if you start or clear a mission.

Hacker Elves

Appears In: MMZ1, MMZ2, MMZ3
Boss Elf
Use this on a boss to cut its energy meter in half.
Appears In: MMZ1, MMZ3
Clock Elf
This is to give you more time in missions where you have a time limit.
Appears In: MMZ1
Damage Zone Elf
This puts a platform on the top of all spikes in the area. This allows you to walk on the spikes as if they were simple ground.
Appears In: MMZ1, MMZ2, MMZ3
Eraser Elf
When you use one of these powerful elves, the area in which you currently stand will become completely empty of most minor enemies. This is an excellent one to use in places with lots of pits or floating platforms where enemies keep knocking you out of the air. Like all of the area-effect elves, this seems to last until you start or complete a mission.
Appears In: MMZ1, MMZ2, MMZ3
Item Elf
This ensures that enemies which can drop items when defeated (such as energy, crystals, and such) will always do so. What items are dropped is still random. This is a useful one for gathering crystals.
Appears In: MMZ1, MMZ2, MMZ3
Mettall Elf
Turns all minor enemies in the area into Mets. This one’s for real!
Appears In: MMZ1, MMZ2, MMZ3
Stun Elf
When used, these elves will attempt to stun all enemies in the area for a short duration. Can only affect certain enemies.

Characters

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HP: 16-64
AT: 1-?
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
Zero
Zero was awakened by Ciel after 100 years of stasis. With his memory gone, most of his past is unknown. He joins up with Ciel’s resistance force to battle Neo Arcadia, which for some reason is trying to eliminate Reploids.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
Ciel
This human scientist was involved in Reploid research before Reploids were banned. Now she runs a resistance group which strives to save Reploids who are being hunted down and destroyed.
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
Cerveau
This is a Reploid scientist who helps out the outcast Reploids and makes weapons for Zero.
HP: 64
AT: ?
Appears In: MMZ1, MMZ3
Copy X
A perfect copy of X? Or just a wanna-be? Whichever he is, he thinks of himself as a hero, yet has a heart of cold steel.
Appears In: MMZ1, MMZ2, MMZ3
X
The original X seems to be floating around in Cyber-elf form, but his true situation is unknown.

Bosses

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HP: ?
AT: ?
Weakness: Ice
Appears In: MMZ1, MMZ2, MMZ3
Harpuia
As usual, jump over the low slashes and stand under the high ones (I wonder when it was that Zero forgot how to duck?). Harpuia can be knocked out of attacks, particularly when he (she?) is in the air, although he’ll counter-attack with a pattern of four slashes every time you do whack him out of the air. This can be to your advantage actually, if you can get into a pattern of whacking him into a corner, dodging his first two slashes, and whacking him again with a super-shot before he can get back off the ground. Failing that, just slash him like mad with the Saber—you’ll get hit, but he’ll suffer more than you will. At any rate, don’t get too close when he dives, or Harpuia will snatch you up and do a body slam on you. Needless to say this hurts. Harpuia reacts to Ice.
HP: ?
AT: ?
Weakness: Thunder
Appears In: MMZ1, MMZ2, MMZ3
Fefnir
There aren’t any walls, so you’ll have to do a lot of dashing and jumping to dodge. Just don’t get too close to Fefnir or he’ll grab you and fling you into the air—then grab you again in midair and body-slam you if you don’t get out of the way. Most of his other attacks are pretty obvious to dodge—you can even just stand underneath the small fireballs, and as long as you are at an even level or lower than Fefnir, they won’t hit you. Keep your distance and don’t get trapped against the edge of the screen. Let Fefnir jump toward you, then dash a safe distance away and fire from a distance. Repeat. He’ll react to the Thunder Chip, although it doesn’t seem to do a huge amount of damage, but give it a try anyway.
HP: ?
AT: ?
Weakness: Flame
Appears In: MMZ1, MMZ2, MMZ3
Leviathan
(When you have to walk out of a mission manually, you know there’s a boss coming.) Okay, this one is definitely a “woman” (by her own admission). To be honest, all of X’s Guardians look like women...but I won’t go there. Now, you’re underwater. What’s the most illogical thing to use underwater? Fire! Bingo! Apply your Flame chip, charge up your weapon, and whack her whenever she stays still. One way to dodge her spiked spheres of ice, other than to weave in-between them, is to head away from them to one side of the battle field or the other. Be careful of the pits in the floor though.
HP: ?
AT: ?
Appears In: MMZ1, MMZ3
Phantom
This battle is mostly just a job of being faster than he is, because he’ll bound all over the screen. Luckily, you can knock him out of most of his attacks by hitting him, which may give you some breather space. When he begins duplicating himself, find the real one and begin attacking it; if the others turn into a common enemy, quickly dash out of the way because Phantom will usually drop down on you from above. When he tosses his throwing star straight forward, the inclination is to jump over it, but this is a bad idea since it boomerangs and will whack you in the back of the head. Either stand on the far side of the room and jump straight up to dodge it, or jump over it and immediately run toward Phantom.
HP: ?
AT: ?
Appears In: MMZ1
Aztec Falcon
First, shoot him as he dashes toward you, then jump over him. If he’s on a wall, climb the opposite wall and fire super-shots from there. If Falcon stands on the ground and throws blue spikes, stand under the high ones and jump the low ones (don’t stand too close to the wall behind you). Falcon’s wings block shots so you’ll have to aim around them. You can knock him out of his magnetic draw using the Z-Saber, but he charges at you immediately after, so you may end up trading hits. When he dives to the center of the room, you can dodge the dive by climbing the wall, but jump off afterward to avoid the sparks that travel up the wall.
HP: ?
AT: ?
Weakness: Thunder
Appears In: MMZ1
Maha Ganeshariff
Shoot his head (I sense a pattern here). You can jump him when he is doing his spinning ball thing, but there isn’t much clearance so it takes timing. Try not to stay too close to the edges of the battle field since he’ll bounce off the edges and his trajectory may be hard to dodge. When he swings from the ceiling keep dashing back and forth underneath him and he should miss you. He reacts to Lightning.
HP: ?
AT: ?
Weakness: Thunder
Appears In: MMZ1, MMZ3
Hanumachine
(AKA Buster Rod.G) He’ll respond to the Thunder Chip, but I don’t know if this helps your damage any. Rapid-fire his little monkeys and try to stay away from them so they don’t grab you. You’ll have to stay on your toes to dodge this guy. Whack him with a saber weapon for the final hit to see a nice satisfying animation.
HP: ?
AT: ?
Appears In: MMZ1
Herculious Anchortus
(Sheesh, Copy X has more guardians than Wily has Mets!) He reacts to Ice. Make good use of the walls and remember you can dash-jump off them to get the extra space you need to clear him. Keep hitting him with charged shots and he shouldn’t be much of a threat.
HP: ?
AT: ?
Weakness: Flame
Appears In: MMZ1, MMZ3
Anubis Necromancess
(No idea if this is “male” or “female.” “Necromancess” indicates female, but s/he calls him/herself a “king” later in the speech so...). Jump and shoot/slash her. When she throws the lance, dodge and move to the other side of the screen (so that you’re standing underneath where Anubis reappears) and it won’t hit you. The spike-topped walls that come out of the ground have to be dodged; climb up one if necessary and jump over to safety. She reacts to Fire. Note: When bringing the damaged Reploid back to the base, remember that you can destroy the bullets the snakes fire. Also the Z-Saber can be useful here since it will not harm the Reploid, so you can literally stand on top of him and slash like mad to destroy things before they hit him.
HP: ?
AT: ?
Weakness: Flame
Appears In: MMZ1, MMZ3
Blizzack Staggroff R
First, dash under his jumps and don’t get too close to him when he lands, yet don’t stay too far from him or his icicles will get you. The wide snowflake beam won’t hurt you directly, though it will slow you down if the snowflakes hit you. You can avoid it by hanging out in the upper corner of a wall, but don’t stay there. Avoid the ice that Blizzack leaves around the arena and equip yourself with the Flame Chip and blast him with fully-charged shots.

Enemies

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HP: ?
AT: ?
Appears In: MMZ1
Battleattle Bros
This set of turtles will lob shots and also fire missiles from one of their mouths. You can destroy the cannon on top separately. To do damage to the main body, the head must be out.
HP: -
AT: 1
Appears In: MMZ1
Block Cannon
A new take on appearing/disappearing blocks. This variation has a cannon on the bottom. Naturally, you can’t climb the sides of the blocks, so you have to make sure to place your jumps just perfectly.
HP: 16
AT: 2
Appears In: MMZ1
Cameloid
Stands still shooting a jet of flame diagonally downward. Whack this thing in the head to make it pause, then you can move in and slash its body to pieces. Alternately just attack its body with long-ranged shots.
HP: ?
AT: ?
Appears In: MMZ1
Carry Arm (beam)
Not really an enemy; this variation of the Carry Arms serve as floating platforms for you to use as stepping stones.
HP: ?
AT: ?
Appears In: MMZ1
Carry Arm (wheel)
These fly by dropping Spykings. Aside from this, they have no attack beyond the damage you’ll take from direct contact.
HP: 4
AT: ?
Appears In: MMZ1, MMZ4
C-Hopper
This jumps from floor to ceiling, and fires a spread shot.
HP: ?
AT: ?
Appears In: MMZ1, MMZ3
Colpper
These move back and forth and have no direct attack, but when you hit them, they explode. The explosion will harm enemies too, so strategic use of these bombs can really make your day.
HP: ?
AT: ?
Appears In: MMZ1
Condoloid
These annoying things swoop down on you at the most inconvenient times.
HP: 6
AT: ?
Appears In: MMZ1
Contrainer
Shoot the green gem to change the direction of the wind. You can destroy the machine entirely to neutralize the wind, although it might actually be useful...
HP: ?
AT: 2
Appears In: MMZ1
Crush Roller
This stationary machine will attempt to slam you with its spike arm. You’ll have to aim around the arm, and best stay out of its reach.
HP: ?
AT: 1
Appears In: MMZ1
Garm
These look a lot like Tango. They leap in an arc and if they grab you, they will latch on and continue to bite repeatedly at you. Shake them off by pressing the buttons repeatedly.
HP: ?
AT: ?
Appears In: MMZ1
Glare Eye
This flying robot swoops down on you and can really get in the way.
HP: ?
AT: 1
Appears In: MMZ1
Green Tank
This hangs out on ceilings and floors and walls and aims at you with its cannon.
HP: 8
AT: ?
Appears In: MMZ1, MMZ3, MMZ4, MMZX, MMZXA
Gyro Cannon
Shoots twin shots and drops small bombs underneath it. Falls on the ground if you zap it or freeze it. If you’re really good, you can even shoot off its propeller and strand it on the ground. This won’t keep it from attacking you, though...
HP: 1
AT: ?
Appears In: MMZ1
Hoppider
These small critters hop around and generally aren’t much of a threat, although they can gang up on you.
HP: 6
AT: 2
Appears In: MMZ1, MMZ4
Kerberos
A relatively fast little critter that will move back and forth trying to get to you.
HP: ?
AT: ?
Appears In: MMZ1
Kumotial
This hive has no direct attack, but it will spit out Hoppiders at regular intervals.
HP: 1
AT: 1
Appears In: MMZ1, MMZ4
Mettaur
When you use a Mettall elf, all enemies in the area will turn into these. This game’s variation hides under its hat, moves around, and fires a single shot forward. Flying enemies will turn into flying Mets with two cannons.
HP: ?
AT: ?
Appears In: MMZ1
Pantheon (Eye)
This variation is much like the saber one, except it will set off alarms if the glow from its eye reaches you.
HP: ?
AT: ?
Appears In: MMZ1
Pantheon Flier
A mobile suit Pantheon (I didn’t just say that). They tend to move straight horizontal and often are scrolled off the screen before they can be much of a threat.
HP: 6
AT: ?
Also Known As: Pantheon Guardian
Appears In: MMZ1, MMZ3
Pantheon Guardian
This slower and more decrepit model has a sword arm instead of a gun. Depending on the angle of the floor, it may or may not be able to hit you.
HP: 3
AT: 1
Also Known As: Pantheon Hunter
Appears In: MMZ1, MMZ3
Pantheon Hunter
It’s a humanoid robot that looks a little bit like X. Fires three shots rapidly in spurts. They reel when you strike them, so blast away.
HP: ?
AT: ?
Appears In: MMZ1
Pantheon Warrior
This guy has a super-arm which can be used as a shield to block your shots. It will also charge you. Whack it with a saber or wait until it is vulnerable.
HP: ?
AT: 3
Appears In: MMZ1
Raiblade
Stationary globes that rotate bars of electrical energy. You can freeze them with the Thunder Chip.
HP: ?
AT: ?
Appears In: MMZ1
Rayven
Not sure how to describe this one. It almost looks out of place with its sleek futuristic look. It flies around and fires missiles.
HP: ?
AT: ?
Appears In: MMZ1
Sand Jaws
Watch for these in the desert. If they snag you they will latch on and continue to do damage until you break free. Sometimes they can be hard to destroy because of the angle of the slope. Try the Z-Saber or Triple Rod.
HP: 2
AT: 1
Appears In: MMZ1
Sandsnake
These things pop up out of the ground and lob bullets at you in an arc. The bullets can be destroyed, but the best way to deal with snakes is to hit them as they appear.
HP: ?
AT: ?
Appears In: MMZ1
Screwdriger
Aquatic creatures which move sideways and can also hover upright.
HP: ?
AT: ?
Appears In: MMZ1
Securipider
Similar to their Hoppider relatives, these dangle downward on threads. They also toss webbing at you.
HP: ?
AT: ?
Appears In: MMZ1
Sharkseal
This thing wants you for breakfast. It has no ranged attack, but will rush you.
HP: ?
AT: ?
Appears In: MMZ1
Shellcrawler
Shoots charged shots. Hit it with a saber weapon to knock off its shell and make it vulnerable; otherwise you must strike while it is firing.
HP: ?
AT: 2
Appears In: MMZ1
Shield Attacker
A classic enemy from the original series with a new look. This moves back and forth and will deflect shots from the front. Hit it from behind for best results.
HP: ?
AT: ?
Appears In: MMZ1
Spark Beam
Monitor cannons which fire beams of electricity in periodic bursts.
HP: ?
AT: ?
Appears In: MMZ1
Spark Wire
This isn’t really an enemy, but rather a sparking wire which dangles from the ceiling. You can slash it with a saber-type weapon to cut it short.
HP: 6
AT: 2
Appears In: MMZ1
Spyking
These often drop from flying carriers. They have no ranged attack, but move quickly enough that it can sometimes be difficult to destroy them.
HP: ?
AT: ?
Appears In: MMZ1
Techtwister
These machines form tornados which blow you around. Attack the source of the problem directly.
HP: ?
AT: ?
Appears In: MMZ1, MMZ3
Top Gabyoall
Another classic enemy with a new look. These move back and forth on their surface, speeding up when you are standing on that same surface. Attacking them will cause them to pause for a brief moment.
HP: 6
AT: 1
Appears In: MMZ1
Totem Cannon
This starts out as just the purple top against the base, but rises up as you approach. Once the three cannons unfold they’ll start firing staggered shots at you at the various heights. Each of the three sections is destroyed separately, but they will regenerate after a short time, so destroy them then hop over and continue on your way. Totems don’t drop items.