MEGA MAN ZERO 3
GAME HINTS DATA BASE STRATEGIES HELP PRINT
DATA BASE

TopGAME PLAY STATSHelp
For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: No *
Lose Charge: No
Horizontal Recoil: 1/2 block
Shots On Screen: Yes
Fall Off Ladder: No
Paused Refills: Yes

* If you are equipped with the Auto-Charge Helmet, you can charge before battles
TopWEAPONSHelp

AT: 1-6
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
 Z-BUSTER
Zero begins the game with this. Operates very much like traditional arm cannons. It fires rapid shots and can also be charged.


AT: 4-8
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
 Z-SABER
This works very much like Zero’s sabers from the X series, except he can actually charge this one.


AT: 6
Appears In: MMZ1, MMZ2, MMZ3
 SHIELD BOOMERANG
When this is equipped, hold down the appropriate button to put up a shield in front of Zero. This will reflect certain shots from enemies. Zero can move around while the shield is up, but he cannot dash while using it. When fully charged, Zero will throw the shield like a boomerang. However, Zero cannot use the weapon again until it returns to him.


AT: ?
Appears In: MMZ3
 RECOIL ROD
This short-ranged weapon can be used in eight directions, although to use it straight up or down it must be charged. A charged Recoil Rod can push away enemies or rebound Zero off things below him.

TopEX SKILLSHelp

Obtained From: Copy X
Appears In: MMZ3
 REFLECTLASER
When you don’t have an element Body Chip equipped, your charged buster shots turn into lasers which rebound off walls like the Gemini Laser.


Obtained From: Volteel Biblio
Appears In: MMZ3
 V-SHOT
When you have the Thunder Chip equipped, your buster shots split into a horizontal V shape (like the icon suggests). This affects even non-charged shots.


Obtained From: Blazin’ Flizard
Similar To: Blast Shot
Appears In: MMZ3
 BURSTSHOT
When you are equipped with the Flame Chip, your charged buster shots will explode into a brief burst of fire when they hit an object or the edge of the screen.


Obtained From: Blizzack Staggroff R
Appears In: MMZ3
 BLIZZRDARROW
Basically, when equipped with the Ice Chip, your charged buster shots will turn into a triplet of ice shards which pause, then move forward. This one can be a little tricky to use at first because of the delay before it moves forward, but you can use it strategically as well.


Obtained From: Tretista Kelverian
Motion: Dash + Saber
Appears In: MMZ3
 GALEATTACK
When you dash and then swing your saber, you get a > shaped attack instead of a swing.


Obtained From: Devilbat Schilt
Motion: Down + Saber while in air
Appears In: MMZ3
 SABERSMASH
This is your typical down-stab attack.


Obtained From: Hanumachine R
Motion: Up + Saber
Similar To: Tenshouzan
Appears In: MMZ3
 SPLITHEAVENS
This is the regular flaming upward strike.


Obtained From: Childre Inarabitta
Motion: Down + Saber
Appears In: MMZ3
 THROWBLADE
When you use this, Zero creates a > shaped projectile that travels almost off the edge of the screen.


Obtained From: Deathtanz Mantisk
Appears In: MMZ3
 1000 SLASH
Rapidly press the Recoil Rod button, and after a few swings, Zero will begin using a rapid-slash attack. The main downside to this attack is Zero is pretty much nailed to the ground while he’s using it.


Obtained From: Cubit Foxtar
Motion: Up + Rod
Appears In: MMZ3
 SOULLAUNCHER
When you have this equipped and you aim a charged Recoil Rod shot straight up, Zero will fire four projectiles straight up from the rod. These shots eventually arc downward and land on the ground. They will also bounce off the ceiling if they hit one.


Obtained From: Anubis Necromancess V
Appears In: MMZ3
 SHIELDSWEEP
Charged Shield Boomerang shots will roll along the ground, then finally boomerang back to you.


Obtained From: Glacier Le Cactank
Appears In: MMZ3
 ORBITSHIELD
Charged Shield Boomerang shots will orbit Zero for a short time before veering off and then returning to him like normal.

TopITEMSHelp

Also Known As: Life Energy
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
 ENERGY PELLET
Energy pellets refill your life meter. The small ones refill 2 units—not a whole lot, but it can really add up. They will also fill your Sub-Tanks if your life meter is full.


Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
 ENERGY CAPSULE
These globes are the same as energy pellets except that more energy is refilled.


Also Known As: E-Crystal
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
 ENERGY CRYSTAL
These are like currency, except they’re used to raise Cyber-elves instead of purchasing things. (Which is the same thing, basically.) They come in large and small sizes, just like energy pellets and capsules. Large ones are worth 16, small ones are worth 4.


Also Known As: 1-Up
Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
 CONTINUE
These are the 1-Ups of this game, which allow you to retry after you die. Generally you will find them lying around stages. They are dropped by enemies, but rarely. Zero can carry up to 9 of them at a time.


Appears In: MMZ1, MMZ2, MMZ3, MMZ4, MMZX, MMZXA
 SUB-TANK
These are permanent containers that can be used to store spare energy and carry it around until it is needed. They are reusable and can be refilled as often as necessary. To fill a Sub-Tank, acquire energy when your energy meter is full, and the energy will go to your tank instead. Tanks are used off the subscreen and refill your life meter. You can use a Tank that isn’t yet full, but it might not restore all of your energy.


Appears In: MMZ3, MMZX, MMZXA
 SECRET DISK
These contain Cyber-elves, equipment, items, or information about the characters and plot in the game.


Obtained From: Devilbat Schilt
Appears In: MMZ1, MMZ2, MMZ3
 THUNDER CHIP
This gives your weapons the property of electricity when equipped, which will stun most enemies for a brief moment. You must charge to the second level to get this effect.


Obtained From: Blazin’ Flizard
Appears In: MMZ1, MMZ2, MMZ3
 FLAME CHIP
This gives your weapons the property of fire when equipped, which causes things to burn. You must charge to the second level to get this effect.


Obtained From: Childre Inarabitta
Appears In: MMZ1, MMZ2, MMZ3
 ICE CHIP
This gives your weapons the property of ice when equipped, which can freeze some enemies in their tracks. Like all Elements, you must charge the second level to get this effect.


Obtained From: Deathtanz Mantisk
Appears In: MMZ3
 LIGHT BODY CHIP
While you have this equipped, Zero will not cause crumbling terrain to collapse by simply standing on it. Only useful in a few select areas.


Obtained From: Tretista Kelverian
Appears In: MMZ3, MMZX, MMZXA
 ABSORBER BODY CHIP
This eliminates Zero’s horizontal recoil (as seen in the game play stats).


Appears In: MMZ3
 AUTO-CHARGE HELMET
While you have this helmet equipped, Zero will automatically charge both of his weapons at all times—even during most story scenes.


Appears In: MMZ3, MMZ4
 AUTO-RECOVER HELMET
Equip this and have Zero stand still in one spot, and eventually he will gradually begin regaining health.


Appears In: MMZ3, MMZ4
 QUICK-CHARGE HELMET
This helmet shortens the time required for Zero to charge his weapons.


Obtained From: Cubit Foxtar
Appears In: MMZ3, MMZ4
 DOUBLE JUMP BOOTS
This enables a typical double-jump, although note that Zero’s second jump won’t be quite as high as his initial one.


Appears In: MMZ3, MMZ4, MMZX, MMZXA
 FROG BOOTS
These boots slow down the speed at which you slide down walls.


Appears In: MMZ3
 SPLASH JUMP BOOTS
If you time it correctly, you can use this to jump on the surface of water.


Obtained From: Copy X
Appears In: MMZ3, MMZ4
 QUICK BOOTS
When these are equipped, Zero runs faster.


Obtained From: Glacier Le Cactank
Appears In: MMZ3, MMZ4
 SPIKE BOOTS
These boots allow you to walk on ice as if it was normal ground.


Appears In: MMZ3
 SHADOW DASH BOOTS
When you have these equipped, Zero turns translucent when he dashes. You can use this to dash straight through certain enemies.


Appears In: MMZ3
 ULTIMA FOOT BOOTS
This combines all of the boots in one.

TopCYBER-ELVESHelp
Note: Elves come in categories, so rather than list each elf, I’m going to simply list the distinct categories.

Nurse Elves


Appears In: MMZ2, MMZ3
 CONTINUE ELF
These elves give you some free extra lives (continues).


Appears In: MMZ1, MMZ2, MMZ3
 RESTORATION ELF
The vast majority of the Nurse elves restore some lost health when used. These are similar to a Sub-Tank except they don’t need to be filled first and can each only be used once.


Appears In: MMZ3
 SCATTER ELF
She flies back and forth across the top of the screen. Occasionally she will drop a life energy pellet. Level her up and she will drop them more frequently.


Appears In: MMZ1, MMZ2, MMZ3
 SUB-TANK ELF
When you use this one, the elf will turn into a Sub-Tank and appear on your subscreen. You can then fill and use this Tank as usual. Tanks never disappear.


Appears In: MMZ1, MMZ2, MMZ3
 VITALITY ELF
There are a few elves which will increase your maximum health, including one which doubles it (it gives you an overlapping meter like what some bosses have).

Animal Elves


Appears In: MMZ2, MMZ3
 GAIA ELF
If you fall onto spikes or lava with this active, you take damage instead of dying. The damage dealt is a big chunk, but still, better than an instant death.


Appears In: MMZ3
 LADDER ELF
This elf speeds up how fast you climb ladders.


Appears In: MMZ1, MMZ2, MMZ3
 OPTION ELF
At first level, this elf fires one bullet forward constantly. At second level, he auto-aims. Some variations of these shoot toward the ground instead.


Appears In: MMZ1, MMZ2, MMZ3
 PIT ELF
When you use this satellite elf, it will catch you each time you fall into a pit. This works like Beat in Mega Man 7. Note that because the elf will catch you an infinite number of times, you can in essence use this to cross pits by just floating across them. However there really aren’t that many big pits in the game to take advantage of this.


Appears In: MMZ2, MMZ3
 RECOIL ELF
This elf eliminates your horizontal recoil (as seen in the game play stats).


Appears In: MMZ1, MMZ2, MMZ3
 SPEEDSTER ELF
This increases your running speed slightly.


Appears In: MMZ1, MMZ2, MMZ3
 STICKY ELF
These elves follow you around, and when they spot an enemy they can affect, they fly over and latch onto it, stunning the enemy for as long as the elf holds. You can attack the enemy without harming the elf, and should you choose not to destroy the enemy, you don’t have to worry about leaving the elf behind because it will let go and catch up to you if you move far enough away. Not all enemies can be grabbed.

Hacker Elves


Appears In: MMZ1, MMZ2, MMZ3
 BOSS ELF
Use this on a boss to cut its energy meter in half.


Appears In: MMZ1, MMZ3
 CLOCK ELF
These elves have a new function now; they shorten your charge time for all of your weapons.


Appears In: MMZ1, MMZ2, MMZ3
 ERASER ELF
When you use one of these powerful elves, the area in which you currently stand will become completely empty of most minor enemies. This is an excellent one to use in places with lots of pits or floating platforms where enemies keep knocking you out of the air.


Appears In: MMZ1, MMZ2, MMZ3
 ITEM ELF
This ensures that enemies which can drop items when defeated (such as energy, crystals, and such) will always do so. What items are dropped is still random. This is a useful one for gathering crystals.


Appears In: MMZ1, MMZ2, MMZ3
 METTAUR ELF
Turns all minor enemies in the area into Mets. This one’s for real!


Appears In: MMZ2, MMZ3
 RANK ELF
These elves raise your rank to A instantly when used. You’ll want to use this before you fight the boss of a particular stage in which you want to get the EX Skill.


Appears In: MMZ3
 STAT ELF
These elves boost the power of your various weapons, depending on the elf.


Appears In: MMZ1, MMZ2, MMZ3
 STUN ELF
When used, these elves will attempt to stun all enemies in the area for a short duration. Can only affect certain enemies.


Appears In: MMZ2, MMZ3
 SUPER RECOVER ELF
When you use this, energy and crystals that you pick up are worth more. It’s much easier to fill your energy meter when this is active.


Appears In: MMZ3
 TECHNIQUE ELF
These elves give you additional abilities based on the elf. The elf’s description will point out what controller motion you need to use the technique.

TopCHARACTERSHelp

HP: 16-64AT: 1-?
Appears In: MMZ1, MMZ2, MMZ3, MMZ4
 ZERO
Zero was awakened by Ciel after 100 years of stasis. With his memory gone, most of his past is unknown. He joins up with Ciel’s resistance force to battle Neo Arcadia, which for some reason is trying to eliminate Reploids.


Appears In: MMZ1, MMZ2, MMZ3, MMZ4
 CIEL
This human scientist was involved in Reploid research before Reploids were banned. Now she runs a resistance group which strives to save Reploids who are being hunted down and destroyed.


Appears In: MMZ1, MMZ2, MMZ3, MMZ4
 CERVEAU
This is a Reploid scientist who helps out the outcast Reploids and makes weapons for Zero.


HP: 64AT: ?
Appears In: MMZ1, MMZ3
 COPY X
A perfect copy of X? Or just a wanna-be? Whichever he is, he thinks of himself as a hero, yet has a heart of cold steel.


Also Known As: Dr. Vile
Appears In: MMZ3, MMZ4
 DR. WEIL
This scientist was banished from Neo Arcadia years ago when he started the Elf Wars using the Dark Elf and Omega.


Appears In: MMZ1, MMZ2, MMZ3
 X
Having lost his physical form in his effort to protect the Dark Elf, the original X now exists only as a Cyber-elf.


Appears In: MMZ3, MMZ1, MMZ2
 HARPUIA
Once one of Copy X’s Four Guardians, Harpuia is still loyal to X and the humans he fights to defend.

HP: ?AT: ?
Appears In: MMZ3
 OMEGA
This giant Reploid was jettisoned into space after he was defeated in the Elf Wars.

TopBOSSESHelp

HP: ?AT: ?
Weakness: Ice
Appears In: MMZ1, MMZ3
 ANUBIS NECROMANCESS V
Her staff can block some shots, although you can get through it with the fire-burst explosion or the saber or such. She’ll then toss her staff and disappear off the screen, coming back on the other side of the screen, and the staff will move back to her, so if you take note if her location, you can dodge it. She also forms zombie-like enemies, and can go into the sand and her sarcophagus halves come up from the sand and then slam together, nailing you if you aren’t quick enough to jump over them. Finally, near the end of the battle she’ll cause the ground to change shape, going from flat and smooth to ragged, and she’ll start tossing her staff without switching sides of the screen, but this shouldn’t be a problem.


HP: ?AT: ?
Weakness: Thunder
Appears In: MMZ3
 BLAZIN’ FLIZARD
Hit him (her?) with a super-shot as you enter the battle just to soften him up. After that, if he stands in the center shooting flames in a circle around the room, stand in the left corner of the room, by the gate, and shoot at him from there, and the flames shouldn’t hit you. If he uses the flame-thrower, try to stay on the wall, or jump over him if he’s too close. If he tosses the little flames, you can stand in between them, of course.


HP: ?AT: ?
Weakness: Flame
Appears In: MMZ1, MMZ3
 BLIZZACK STAGGROFF R
He tosses ice shards, some of which turn into ice spikes on the floor, and he can shoot a wide beam which pushes you backward. The beam itself doesn’t hurt you, but it might push you into spikes or something else that you’d rather avoid. Also, sometimes he adds sharp ice projectiles into the beam.


HP: ?AT: ?
Weakness: Flame
Appears In: MMZ3
 CHILDRE INARABITTA
He jumps around, fires missiles, and shoots a huge slash of ice across the screen. He also drops down from above with spikes below him, smashing into the ground. Keep your distance and come in close only to hit him with a saber slash. He reacts to Fire, but only when the water level is down (which it is if you find all of the switches). This battle is hilarious while the water level is down, actually, because his missiles don’t go anywhere, they just sort of drop down at his feet (but then they travel through the water along the floor).


HP: ?AT: ?
Weakness: Thunder
Appears In: MMZ3
 CUBIT FOXTAR
The voice samples make this one sound like a woman. She (he?) can turn into flames and float around the room, and can shoot flames which land on the floor in patterns. Foxtar reacts to Lightning.


HP: ?AT: ?
Appears In: MMZ3
 DEATHTANZ MANTISK
He has two blades on his arms, and he uses them to chop up a block that drops from above and send the pieces toward you. Climb the wall to avoid this. He can also fire his blades forward, or throw a circular blade which travels across the top of the screen, down a wall, then along the floor. Probably the easiest way to deal with this guy is to keep away from him and only come in close to use a saber weapon. In particular, try to stay behind him.


HP: ?AT: ?
Weakness: Ice
Appears In: MMZ3
 DEVILBAT SCHILT
He spends most of his time near the ceiling, but drops down sometimes to throw energy balls which boomerang back to him. He also “blinks” (disappears and reappears somewhere else). You can stay on the walls to avoid most of his attacks, firing charged shots at him from a distance, or jumping over to hit him with a saber-type weapon, then quickly climbing the wall again. The only real danger up there are the energy balls he tosses along the floor, because those will climb the walls. Just drop off the wall and jump in between the bursts of energy, then climb the wall again when they are gone.


HP: ?AT: ?
Weakness: Flame
Appears In: MMZ3
 GLACIER LE CACTANK
He walks slowly across the room while icicles form on the ceiling. He can stretch out his arm toward you, or throw shards of ice at you in an arc. And the icicles fall when you walk under them, of course. He can also slam the ground to cause the icicles to fall early.


HP: ?AT: ?
Weakness: Thunder
Appears In: MMZ1, MMZ3
 HANUMACHINE R
He reacts to Lightning. His fireball attack can break the blocks in his battle room, but try to use this to your advantage to find places to avoid his attacks. He can also shoot flames around and summon little monkeys


HP: ?AT: ?
Appears In: MMZ1, MMZ3
 PHANTOM
The only one of Copy X’s Guardians who isn’t still alive. His attack pattern is largely the same here. He dashes a lot, so you have to be on your toes to avoid him. His throwing star acts as a boomerang, so jump straight up to avoid it, or make sure you’re running forward when you jump it. He’ll jump on the star when it returns to him and float around the top of the screen briefly dropping projectiles. Phantom can also make duplicates of himself (the dummies can turn into minor enemies), and afterward he’ll usually try to drop down on your head. Finally, sometimes he can chuck stars that land on the ground and stick.


HP: ?AT: ?
Appears In: MMZ3
 TRETISTA KELVERIAN
You have to hit his head and I think the dogs on his shoulders. Frustratingly enough there are no walls to climb. He throws a box and then dashes through it, destroying it, so jump on the box then use it to jump over Kelverian. He also can separate the dogs from his shoulders into separate sprites that you can attack to damage Kelverian. And, as a cute attack, he bends a bar into a V shape, then throws it at you like a boomerang.


HP: ?AT: ?
Weakness: Ice
Appears In: MMZ3
 VOLTEEL BIBLIO
He can go through the holes in the room, then he sticks his head out one side and I think it’s his tail out the other side and his tail fires energy spheres. He also sometimes swims from hole to hole. And sometimes he comes out of the holes altogether and actually fights outside.

TopENEMIESHelp
Cataloging all of the enemies takes time, so this list is incomplete for now.


HP: ?AT: ?
Appears In: MMZ3
 BATRING
In bat form, they simply fly toward you, even through walls and floors. When they close their wings, they drop downward and then spin across the floor. They are invulnerable when their wings are closed.


HP: ?AT: ?
Appears In: MMZ3
 C. CANNON
Similar to enemies from the classic games, these cannons can only be harmed while their shells are open while they are firing. They shoot in two directions simultaneously.


HP: ?AT: ?
Appears In: MMZ3
 CATTATANK
This tank is shielded from one side. Hit it while it is swinging its spiked ball at you, or just whack it with a charged Recoil Rod.


HP: ?AT: ?
Appears In: MMZ3
 CLAVEKER
Walks along ceilings and shoots a flurry of projectiles downward. Its shots can be destroyed.


HP: ?AT: ?
Appears In: MMZ3, MMZ4
 CROSSBYNE
These appear and disappear. They shoot dart-like projectiles in four directions simultaneously.


HP: ?AT: ?
Appears In: MMZ3
 DEATHLOCK
This pile of junk occasionally tosses chunks of itself at you. But it never seems to run out of ammunition...


HP: ?AT: ?
Appears In: MMZ3
 EYE CANNON
This cannon only shoots when you get too close to its red sensor beam. The cannon turns back and forth. Try to approach it from behind.


HP: ?AT: ?
Appears In: MMZ1, MMZ3
 FLOPPER
These move back and forth and have no direct attack, but when you hit them, they explode. The explosion will harm enemies too, so strategic use of these bombs can really make your day.


HP: ?AT: ?
Appears In: MMZ3
 G. CANNON
Not really a cannon at all; this ejects small flying robots at regular intervals. There was an enemy in Mega Man X2 similar to this.


HP: ?AT: ?
Appears In: MMZ3
 GALLISNI
These enemies serve one purpose in the game, and that is to fly toward you when you trigger alarms in certain stages. They are relatively easy to deal with as their only attack is direct contact.


HP: 4AT: ?
Appears In: MMZ3
 GRAND CANNON
This cannon’s turret can change angles so as to attempt to hit you with its arcing shots. It cannot move, however, so just approach it on your terms.


HP: ?AT: ?
Appears In: MMZ1, MMZ3, MMZ4, MMZX, MMZXA
 GYRO CANNON
Shoots twin shots and drops small bombs underneath it. Falls on the ground if you zap it or freeze it. If you’re really good, you can even shoot off its propeller and strand it on the ground. This won’t keep it from attacking you, though...


HP: ?AT: ?
Appears In: MMZ3
 HEAVY CANNON
Now these are pretty funny. They shoot heavy cannonballs which roll along the ground. If you hit the cannonball with the Recoil Rod (or with your body, for that matter), the cannonball will change direction and begin rolling the other way. If the ball hits the cannon, it will destroy it.


HP: ?AT: ?
Appears In: MMZ3
 ICEBON
Not really an enemy, although you can destroy them. These produce ice platforms which float upward. You can stand on these to reach higher areas underwater. However, occasionally Icebons will throw some spiked balls into the mix.


HP: ?AT: ?
Appears In: MMZ3, MMZ4
 LAMPLORT
This flamethrower is shielded from one side. You can hit it with a charged Recoil Rod to turn it around, but if you do, you better be prepared to destroy it quickly or it will simply take the opportunity to barbecue you.


HP: ?AT: ?
Appears In: MMZ3
 LEMMINGLES
Little rats that typically appear from holes in walls. They are almost always found in groups.


HP: ?AT: ?
Appears In: MMZ3
 MELLNET
Bees which hover motionlessly in the air for a short time, then suddenly zoom in your direction. If you want to dodge them rather than destroy them outright, you need to anticipate when they are going to make their charge, then move.


HP: ?AT: ?
Appears In: MMZ3
 MOTHJIRO
These things are hilarious. When you turn on a lamp, they are attracted to the light and just spend their time fluttering around it. In absence of a light source, these moths simply fly back and forth.


HP: ?AT: ?
Appears In: MMZ3
 P. CANNON
These cannons rotate around poles and cannot be harmed except while they are shooting. This property is probably their most irritating, because their locations can sometimes make it difficult to hit them with the correct timing.


HP: ?AT: ?
Also Known As: Pantheon Fist
Appears In: MMZ3
 P. FIST
A larger version of the regular Pantheons that punches at you with its over-sized arms.


HP: ?AT: ?
Also Known As: Pantheon Guardian
Appears In: MMZ1, MMZ3
 PANTHEON GUARDIAN
This slower and more decrepit model has a sword arm instead of a gun. Depending on the angle of the floor, it may or may not be able to hit you.


HP: ?AT: ?
Also Known As: Pantheon Hunter
Appears In: MMZ1, MMZ3
 PANTHEON HUNTER
It’s a humanoid robot that looks a little bit like X. Fires three shots rapidly in spurts. They reel when you strike them, so blast away.


HP: ?AT: ?
Appears In: MMZ3
 PURPLENERPLE
Flying enemies with bombs underneath. They occasionally leave behind their bombs. I don’t even want to comment on the name...


HP: ?AT: ?
Appears In: MMZ3
 SEIMERAN
This is a plant-like robot that shoots spores which grow into more copies of itself. However, each plant will only spawn so many copies of itself; the copies then just shoot normal bombs.


HP: ?AT: ?
Appears In: MMZ3
 SHARKSEAL X
Little fish that, because of their coloring, look almost like fish bones. They swim toward you, trying to make your life difficult underwater.


HP: ?AT: ?
Appears In: MMZ3
 SHELLUNO
Oysters similar to the ones found in the classic Mega Man games which are only vulnerable while they are open.


HP: ?AT: ?
Appears In: MMZ3, MMZ3
 SHOTCOUNTER
These are the Shield Attackers of this game. They are invulnerable from the front unless they are firing. So either wait until they fire, or shoot them from behind.


HP: ?AT: ?
Appears In: MMZ3
 SHOTLOID
Very similar to the Crazy Cannon enemies from the classic games. They walk along then stop and shoot at you.


HP: ?AT: ?
Appears In: MMZ3
 SHRIMPOLIN
These little guys hide under the snow or sand, visible only by the little humps they produce. Then they jump out of the ground and toss a projectile at you. Try to stand beside them and hit them with a saber weapon quickly as they appear.


HP: ?AT: ?
Appears In: MMZ3
 SNAKEABLE
One of the more bizarre enemies; these cords hang from the ceiling, swinging back and forth, then eventually break off and start bouncing along the floor trying to bite you with the sparking end. Hit the “head” of the snake to harm it.


HP: ?AT: ?
Appears In: MMZ3
 TILE CANNON
These cannons flip out from an otherwise plain wall and shoot at you. The irritating part about them is that destroying them accomplishes nothing. They will come right back the next time the tile flips.


HP: ?AT: ?
Appears In: MMZ1, MMZ3
 TOP GABYOALL
Another classic enemy with a new look. These move back and forth on their surface, speeding up when you are standing on that same surface. Attacking them will cause them to pause for a brief moment.


HP: ?AT: ?
Appears In: MMZ3
 VOLCAIRE
These enemies shoot from volcanoes and other sources of magma, then trot along the ground trying to get at you.



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Last update: January 18, 2005