MEGA MAN X6
GAME HINTS DATA BASE STRATEGIES HELP PRINT
DATA BASE

GAME PLAY STATS
For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No
Charge Up: Yes
Lose Charge: Only when firing
Horizontal Recoil: About 1 block *
Vertical Recoil: 2 to 3 blocks *
Shots On Screen: Yes
Fall Off Ladder: No

* If the character is wearing armor, recoil is less than half these values.

WEAPONS

X’s Weapons

Uses: ?
Obtained From: Ground Scaravich
Appears In: MMX6
 GROUND DASH
Forms boulders which X tosses. Charged, forms a large boulder like what Ground Scaravich was using. This weapon can break or move the blocks found in the Recycling Area and elsewhere: brown ones are destroyed, gray ones move one space when pushed, blue ones move as far as they can when pushed, and red ones explode when struck. Stand directly next to a block and press the special weapon fire button to merely push the block rather than firing boulders at it. Pushing uses no weapon energy but will not function if the weapon has no energy.

Uses: ?
Obtained From: Shield Sheldon
Similar To: Mirror Buster
Appears In: MMX6
 GUARD SHELL
Reflects certain shots. Uses weapon energy for every shot that is reflected; putting it up doesn’t cost anything. You can position the shield over X’s head or under his feet by pressing the appropriate direction on the control pad before pressing the special weapon fire button. Charged, forms four shells on the corners of the screen which move with X and shoot when you press the special weapon fire button.

Uses: ?
Obtained From: Blizzard Wolfang
Appears In: MMX6
 ICE BURST
Forms a small ice boulder on the ground that X can stand on. When charged, X flashes for a short duration, during which time dashing creates ice spikes which go up and down.

Uses: ?
Obtained From: Blaze Heatnix
Characteristics: Full-screen
Appears In: MMX6
 MAGMA BLADE
A normal Saber swipe except it shoots a fireball from the blade. When charged, it causes a lot of fireballs to sweep in from the left of the screen, covering the screen. This attack can be interrupted as well but only while X is first pulling it off; once the fireballs are in motion X can be hit and they will still continue.

Uses: ?
Obtained From: Metal Shark Player
Appears In: MMX6
 METAL ANCHOR
Up to two anchors bounce around on the ground. Charged, brings down a meteor shower, but the attack is interrupted if X is hit.

Uses: ?
Obtained From: Rainy Turtloid
Appears In: MMX6
 METEOR RAIN
Creates a water bubble that goes up then down. When charged, the bubble goes off the top of the screen and then bubbles rain down at an angle like a meteor shower.

Uses: ?
Obtained From: Infinity Mijinion
Appears In: MMX6
 RAY ARROW
A short orange ray that moves slightly downward and then breaks off into a 90 degree angle when it strikes a wall. You can determine whether it moves up or down along the wall by pressing that direction on the control pad when you fire. Charged, it fires several vertical laser beams across the screen around X similar to Dynamo’s weapon.

Uses: ?
Obtained From: Commander Yammark
Characteristics: Multidirectional
Appears In: MMX6
 YAMMAR OPTION
Forms three little dragonflies around you. Press the special weapon fire button to have them shoot. This doesn’t use any additional energy. If the dragonflies hit enemies bodily they will damage them but they will also be damaged and eventually destroyed. You can replace missing dragonflies at any time by pressing the special weapon button again, although you’ll consume weapon energy for every fly created. The charged variation of this weapon is identical to the regular except the dragonflies will fire automatically for a short time (after which they return to normal, non-charged state) and they shoot in diagonal directions.

Zero’s Techniques

Uses: 0
Obtained From: Rainy Turtloid
Motion: Down + special weapon button
Appears In: MMX6
 ENSUIZAN
Zero does a circular slash. This can be done either in the air, or while ducking (because you have to press down to execute it).

Uses: ?
Obtained From: Shield Sheldon
Motion: Select off subscreen
Similar To: Mirror Buster
Appears In: MMX6
 GUARD SHELL
Same as X’s weapon; select it off the subscreen and it will auto-activate when you return to the game. (You can even switch to another weapon and still have the shield active.)

Uses: ?
Obtained From: Blizzard Wolfang
Motion: Up + jump
Appears In: MMX6
 HYOROGA
Zero sticks to ceilings if he super-jumps into them (press up and jump while on the ground). This is actually rather amusing. While he is on the ceiling use the normal Saber attack button to shoot icicles downward. This is what consumes weapon energy (just super-jumping is free). You can also dash from your position up there. Note that Zero cannot stay on the ceiling indefinitely; he’ll fall off after a short span of time. You can also get down early by pressing the jump button.

Uses: ?
Obtained From: Metal Shark Player
Motion: Down + Saber while in air
Appears In: MMX6
 RAKUKOJIN
Zero down-stabs with a metallic spear. When he hits the ground this weapon produces a small explosion and releases an anchor that is similar to X’s version of the weapon.

Uses: ?
Obtained From: Infinity Mijinion
Motion: Giga Attack
Characteristics: Full-screen
Appears In: MMX6
 REKKOHA
Giga Attack. Lots of arrows stream down from above. Hits the entire screen.

Uses: 0
Obtained From: Ground Scaravich
Motion: Up + Saber while in air
Appears In: MMX6
 SENTSUIZAN
Zero slashes downward at an angle and smacks the ground hard (or, more typically, swan-dives himself straight into a pit). Do yourself a favor and don’t get this one if you plan to play as Zero for any length of time. This weapon can be used to destroy/move blocks similar to X’s Ground Dash weapon. I wouldn’t suggest breaking red ones with this, however, since Zero will most likely be caught in the explosion.

Uses: 0
Obtained From: Blaze Heatnix
Motion: Up + Saber
Similar To: Ryuenjin/Ryuenjein
Appears In: MMX6
 SHOENZAN
This is an upward flaming Saber jab.

Uses: ?
Obtained From: Commander Yammark
Motion: Up + special weapon button
Characteristics: Multidirectional
Appears In: MMX6
 YAMMAR OPTION
Same as X’s except you have to press up and the special weapon fire button to active. Zero can fire the options by merely pressing the Saber attack button; he doesn’t need to use the weapon fire button.

ITEMS

Also Known As: Life Energy
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMXI, MMXII
 ENERGY PELLET
The yellow spheres refill your life meter. The small ones only recover a small amount of health, but this can begin to add up. They will also fill your Sub-Tanks if your life meter is full.


Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII
 ENERGY CAPSULE
These globes are the same as energy pellets except that more energy is refilled.


Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMXI
 WEAPON ENERGY PELLET
The colored pellets are weapon energy. They refill your current weapon when picked up. If you aren’t equipped with a weapon or your weapon is full, the energy goes to another weapon that needs it.


Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII
 WEAPON ENERGY CAPSULE
These are the same as weapon energy pellets except that more energy is refilled.


Also Known As: Spare Body
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII
 1-UP
Extra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage.


Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMXI, MMXII
 HEART TANK
This increases the maximum health of the character who picks it up. Effectively these make your energy meter longer.


Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII
 SUB-TANK
These are permanent containers that can be used to store spare energy and carry it around until it is needed. They are reusable and can be refilled as often as necessary. To fill a Sub-Tank, acquire energy when your energy meter is full, and the energy will go to your tank instead. Tanks which are not completely full may still be used, but they won’t restore much of your energy. A full tank, on the other hand, will always completely refill your health no matter how large your energy meter is.

Appears In: MMX4, MMX5, MMX6, MMX7, MMX8
 WEAPON SUB-TANK
This tank operates exactly like a Sub-Tank except it stores weapon energy and refills weapons instead of your life energy. Quite useful particularly when you’re in fortresses or fighting boss battles.

Appears In: MMX4, MMX5, MMX6, MMX7
 EX TANK
Although it has the appearance of one, this isn’t really a tank at all; it’s an item that gives you 4 extra lives instead of 2 whenever you start or continue. You don’t have to fill it or use it; just possessing it is enough for its effects to take place.

PARTS

Appears In: MMX5, MMX6
 BUSTER PLUS
This seems to increase the power of X’s shots.


Appears In: MMX6, MMX8, MMXII
 D.BARRIER
Stands for Double Barrier—this lengthens your invincibility time after you take damage.


Appears In: MMX6, MMX8
 D-CONVERTER
Damage converter. Converts damage that you suffer to weapon energy.


Appears In: MMX5, MMX6, MMXII
 ENERGY SAVER
Special weapons use less energy.


Appears In: MMX6
 ENERGY UP
This increases the size of your special weapon meters, which basically increases the number of times you can fire each of your weapons.


Appears In: MMX5, MMX6, MMXII
 HYPER DASH
Your character dashes faster.


Appears In: MMX6
 HYPERDRIVE
This item increases your defense for a brief time.


Appears In: MMX5, MMX6
 JUMPER
This increases the height (and thus, distance) of your jumps. Extremely useful in this game thanks to its lackluster level design.


Appears In: MMX6
 LIFE RECOVER
This is basically an Energy Tank that you can use once per stage.


Appears In: MMX6, MMX8
 LIFE UP
Like a Heart Tank, this increases your maximum health.


Appears In: MMX6
 MASTER SABER
This seems to give Zero higher damage with his Saber.


Appears In: MMX6
 OVERDRIVE
For a brief time, every attack you make is fully-powered. But this lasts too short of a duration to be of any real use.


Appears In: MMX6
 POWERDRIVE
For a short time, your special weapons increase in power.


Appears In: MMX5, MMX6, MMXII
 QUICK CHARGE
X charges up significantly faster with this part. X only, of course, since only X can charge.


Appears In: MMX6
 RAPID 5
Allows X to have five shots on the screen at once (normally it’s only three). This can allow you to shoot more rapidly since you have two additional shots to work with.


Appears In: MMX5, MMX6
 SABER EXTEND
Whenever you attack while on the ground, the tip of the saber produces an arc of orange energy; this arc travels farther than the saber, and reaches its farthest point when you do a triple-slash combo. Zero only.


Appears In: MMX5, MMX6, MMXII
 SABER PLUS
The Saber turns cyan and seems to do slightly more damage.


Appears In: MMX5, MMX6, MMX8
 SHOCK BUFFER
Essentially eliminates recoil (meaning when you get hit, your character doesn’t get pushed backward).


Appears In: MMX5, MMX6
 SHOT ERASER
Zero can destroy certain shots by slashing them with his Saber.


Appears In: MMX5, MMX6, MMXII
 SPEED SHOT
X’s shots travel faster, which means he can fire more rapidly.


Appears In: MMX5, MMX6
 SPEEDSTER
Increases your movement speed and the distance of your jumps. The latter feature is what really makes this item useful.


Appears In: MMX5, MMX6, MMX8, MMXII
 SUPER RECOVER
Energy items restore greater amounts of your energy meters.


Appears In: MMX5, MMX6, MMXII
 ULTIMATE BUSTER
Every shot X fires is a fully-powered shot. This means you can’t charge up and you also can’t rapid fire; however firing the fully-powered shots is naturally a lot faster than normal since there is no charge time. Note that this affects special weapons as well—if you’re wearing an armor that allows you to charge special weapons they will always come out charged.


Appears In: MMX6
 WEAPON DRIVE
I believe this allows you to use special weapons without consuming energy for a short time.


Appears In: MMX6
 WEAPON PLUS
Special weapons seem to do more damage when you have this.


Appears In: MMX6
 WEAPON RECOVER
This is the same thing as the Life Recover, except it works on weapons.

CHARACTERS

HP: ?AT: ?
Also Known As: Rockman X
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MMXCM
 MEGA MAN X
Commonly called simply “X,” this robot was built by Dr. Light for reasons unknown. He fights Mavericks to aid both humans and Reploids, but an inner hatred for violence prevents him from being as good of a Hunter as he could be.


HP: ?AT: ?
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII, MMXCM
 ZERO
A skilled Maverick Hunter who lets nothing hold him back. After being destroyed and rebuilt, Zero fights with X and the other Hunters full time.


HP: ?AT: ?
Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII
 SIGMA
Sigma is one of the Reploids Dr. Cain built from information gleamed from X himself. After going Maverick, Sigma has apparently determined that the human race is inferior to Reploids and must either be enslaved or killed. Like a persistent bug, he always returns even after he is defeated, usually in a new form, since though his bodies are defeated, apparently his programming continues to live on to cause more damage.

Appears In: MMX5, MMX6, MMX7, MMX8
 ALIA
A Reploid researcher, Alia helps the Maverick Hunters by being their spotter and giving information to them on the field.

Appears In: MMX5, MMX6, MMX7, MMX8
 SIGNAS
The general of the Maverick Hunters. His personality is one of command authority.

Appears In: MMX5, MMX6
 DOUGLAS
The mechanic of the group who makes Parts for X and Zero.

Appears In: MMX5, MMX6
 DYNAMO
This mysterious mercenary has questionable goals and seems to enjoy fighting.

Appears In: MMX6
 GATE
This researcher has turned his sights on being the leader of the Reploids, which he plans to accomplish with a certain something he uncovered...

Appears In: MMX6
 ISOC
An investigator who creates a team to look into the Nightmare Phenomenon and put a stop to whatever Mavericks are behind it. He’s not all that he appears on the surface, however.

Appears In: MMX6
 HIGH MAX
High Max is a warrior who works with Gate and Isoc. He supposedly is looking into Mavericks, but what is his real goal?


Appears In: MMX1, MMX2, MMX3, MMX4, MMX5, MMX6, MMX7, MMX8, MMXI, MMXII
 DR. THOMAS LIGHT
The creator of X who manifests only as holograms in capsules. His capsules give X upgrades for his struggles ahead.

MAVERICKS
HP: ?AT: ?
Weapon: Magma Blade / Shoenzan
Weakness: Ground Dash / Sentsuizan
Appears In: MMX6
 BLAZE HEATNIX
He can raise magma from the floor or lower it from the ceiling. Make sure you’re standing at the same level he is so you won’t get burned. Put out his fire with the Ground Dash / Sentsuizan; try to stand pretty close to him before firing the Ground Dash to ensure you’ll hit.

HP: ?AT: ?
Weapon: Ice Burst / Hyoroga
Weakness: Magma Blade / Shoenzan
Appears In: MMX6
 BLIZZARD WOLFANG
A fast Maverick similar to Slash Beast, but easy enough to take down with the proper weapon. Use Magma Blade and try to hit him with the fireballs (as Zero just slash with the Shoenzan). X can use the Magma Blade to destroy the ice spikes Wolfang creates in one sweep of the fireballs.

HP: ?AT: ?
Weapon: Yammar Option
Weakness: Ray Arrow / Rekkoha
Appears In: MMX6
 COMMANDER YAMMARK
One of the few Mavericks that looks like a she, although he’s still called a he. Commander Yammark shouldn’t be very difficult to take down, even without any weapons. You can shoot/slash the bullets his little dragonflies shoot. As X, duck and rapid-fire while they are shooting—you’ll hit the Commander and destroy bullets at the same time. Zero can just slash. Hit him with the Ray Arrow / Rekkoha to make it go even faster.

HP: ?AT: ?
Weapon: Ground Dash / Sentsuizan
Weakness: Yammar Option
Appears In: MMX6
 GROUND SCARAVICH
This guy is silly. He fights by pushing boulders; as he gets lower in health, he’ll start bringing out progressively larger boulders. You can jump over him while he’s pushing the boulder and hit him from behind, or crouch in a corner and press the fire button constantly to shoot Yammar Option bullets at him and his boulder and blow the boulder to pieces (which leaves you open to hit Scaravich himself).

HP: ?AT: ?
Weapon: Ray Arrow / Rekkoha
Weakness: Guard Shell
Appears In: MMX6
 INFINITY MIJINION
He’s tiny! This is one of the wackiest battles yet. If you hit him too hard he’ll split, and the duplicate will start forming bubbles and causing all sorts of headaches. Technically speaking Mijinion’s weakness is the Guard Shell; absorb and reflect his shots (anything but the thin purple beam—no you can’t reflect the green bubbles) and he’ll make a special cry when you hit him with the rebound. However I find this doesn’t do enough damage to make it worth it, even when charged. It’s sometimes better to just focus on raw rapid-fire to eliminate bubbles and duplicates as fast as possible. I find the Yammar Option handy here since it gives you extra firepower. Note: You can shoot the glowing small green spheres to form ropes which you can then grab and climb.

HP: ?AT: ?
Weapon: Metal Anchor / Rakukojin
Weakness: Meteor Rain / Ensuizan
Appears In: MMX6
 METAL SHARK PLAYER
A shark in a pile of junk who’s weak against water. Okay, now I’ve seen everything. At any rate, smack him with the Meteor Rain / Ensuizan to get an interesting reaction. Otherwise try to stay off the ground. Note: Metal Shark Player has been known to resurrect previous Mavericks...

HP: ?AT: ?
Weapon: Meteor Rain / Ensuizan
Weakness: Ice Burst / Hyoroga
Appears In: MMX6
 RAINY TURTLOID
This guy is huge, and totally invulnerable from the back until you get rid of his defenses. Hit the green gems on his back with the Beam Saber. After that he’ll lose his defense for a short time (until the gems regenerate) during which time you can shoot him anywhere (even while he is spinning) with anything. Frost him with the Ice Burst if you wish. Rinse, repeat.

HP: ?AT: ?
Weapon: Guard Shell
Weakness: Metal Anchor / Rakukojin
Appears In: MMX6
 SHIELD SHELDON
This robot comes with two detachable half shells. Bonk him in the head with the Metal Anchor / Rakukojin for best results. You’re wise to wait until he tosses his shells away first before attacking. As Zero, aim for slightly in front of the target so that only the blade hits, rather than Zero himself. When Sheldon splits you have to hit the one that’s not flashing. When he forms shells at the four corners of the room, wait until he moves from one shell to the next, then nail him in transit.



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Last update: May 11, 2002