Not all weapons are listed here, but this is a start.
A charged shot might trap the enemy in a bubble, but with a relatively poor Charge rating (and a better Rapid rating), you might not be using charged shots much with it.
Decent stats, and as a bonus, this one also has a chance to blind enemies on a charged shot. This doesn’t have a huge effect, but blinded enemies tend to not attack and sometimes will even wander randomly.
Has a slight chance to confuse a target when struck with a charged shot. The stats are relatively average, but useful in some situations.
One of the best weapons in the game for pure attack power. It has no special effects, however.
This weapon has a chance at paralyzing an enemy when you hit it with a charged shot. It has a pretty low charge speed, however; but the attack isn’t bad.
Standard weapon that you begin the game with.
Virtually the only weapon in the game with a space in its name. The stats aren’t bad either, if you want to be using charged shots a lot. Couple this with an Ability Program that causes damage to spread to other panels on a charged shot.
A pretty decent weapon as long as you don’t need your charged shots. With the high Rapid and even a slight boost to Attack power, you will be able to rapid-fire enemies to death.
This weapon paralyzes the target on a charged shot. Having said that, the ParlyzWing is probably a better bet if this is the effect you want, given its stats.
Perfectly balanced stats make this weapon useful early in the game, until you start finding weapons with higher values.
Maxed out charge speed means you can prepare charged attacks faster. A good time to use this is when you’ve applied some other bonus to your charged shots, such as a Noise Form.
Known for its high attack power. The other two stats aren’t terribly impressive, but you’ll be doing 5 damage per shot, 50 with a charged shot, so the damage can still stack up.
This one has a slight chance to inflict an HP bug on a target when you strike them with a charged shot. An “HP bug” just means the enemy’s HP will gradually decrease. This helps to make up some for the lousy Attack rating, but the HP bug effect isn’t guaranteed.
Not all cards are included here. This lists mostly cards which have some applicable commentary. Also, I list only one variation of cards with sequential numbers. For more Battle Card listings, see the previous games
as many of those cards reappear here (particularly as “Illegal Data”).
Omega appears and slashes a 3x2 panel area. The weird thing about this one is it can’t lock on. I guess because it’s technically a summon, but it’s kind of limiting because its range is not that great.
A pretty simple sword attack that hits only the one panel in front of it, except that the more of these that you choose in a single round, the higher their damage rating goes. You don’t see this damage increase on the Custom Screen, but it’ll show up when you go to use the cards in battle.
A pretty universally useful weapon. It is non-elemental, so good for raising Noise. And it will turn once when it reaches a row with a virus on it, so it can be aimed indirectly. Finally, this card is considered a sword attack, for things that matter about that (such as Grabity viruses).
This takes out the row directly in front of you, turning the panels into hole panels for a short time or until another card transforms them into something else. Many attacks and some viruses cannot cross holes, so you can use this creatively to defend yourself.
This is a short-range attack that only zaps the two rows ahead of you. So you’ll want to lock-on to take it further. Overall this card does five hits and may blind enemies.
Shoots a flamethrower burst of fire forward. The fire lasts for a second or two, and thus can sometimes hit viruses on the move. Also, any panels that it hits which didn’t have any enemies on them turn into holes.
This has a slight delay on startup that you need to be conscious of, but it covers you pretty well once it starts firing. It shoots a stream of runes down the column that you are currently standing on. This is also considered a “break” attack which means it can punch through shields.
Lobs a pollon shot forward. This can cause confusion on the target that it hits.
As a curious restriction, this hits all rows except for the last one. You can’t lock on with this one, but you can use an AreaEater or a Whistle or something to make up for the difference.
Mega Man slashes three times rapidly. This seems to do a Sword, WideSword, and LongSword. You should lock-on first if you want to hit enemies at a distance.
When you use this card, a Voltragon head will appear in front of you for a second or two, and then it will call down lightning on a random 3x3 panel area on the enemies’ side of the field. This is therefore difficult to use precisely but does a lot of damage when it hits. Note that the dragon head can in fact be wiped out by enemy attacks before it gets its attack off, if a strong enough blow hits it, so this is something to consider.
Note: All Japanese names are listed given name first, family name last.
Also Known As: Subaru Hoshikawa
An elementary school boy who lost his father in a space station incident. For years afterward he refused to make friends, afraid of being hurt again. That experience has taught him the value of friendship. He can fuse with Omega-Xis to become Mega Man.
Also Known As: War-Rock
An AM-ian who fled to Earth and encountered Geo. Omega-Xis, nicknamed “Mega,” enjoys fighting, but is gradually learning how to cooperate with Geo to fight for the right reasons.
Also Known As: Luna Shirogane
One of Geo’s classmates and the class president (nicknamed “Prez”). A natural leader, she acts brash to hide her insecurity, and she has a crush on “Mega Man” even though she knows that Mega Man is really Geo.
Also Known As: Gonta Ushijima
One of Geo’s friends and Luna’s sidekick who loves to eat and depends mostly on his strength to solve problems. He can fuse with Taurus to become Taurus Fire.
Also Known As: Kizamaro Saishoin
Luna’s other sidekick. He is the smallest of the three and is very self-conscious of his height. What he lacks in physical strength, he makes up for with his love of knowledge.
Also Known As: Misora Hibiki
This girl became a famous singer at a young age. She is friends with Geo and can fuse with Lyra to become Harp Note.
Also Known As: Daigo Hoshikawa
Geo’s father made it his life’s work to stretch out a friendly hand toward other beings in space. However, something happened to the space station he was on, and he subsequently vanished.
Also Known As: Akane Hoshikawa
Geo’s mother is rarely seen around the house because she must work in her husband’s absence. She remains one of the few who is oblivious to Geo’s identity as Mega Man.
Also Known As: Mamoru Amachi
A friend and former coworker of Geo’s father who now works at WAZA. He still holds hope that Kelvin will someday return alive.
Arthur C. Eos
Nicknamed “Ace,” he is leader of the Satella Police Commandos. His “Acid Ace” form is the first known artifical EM Wave Change.
The last known descendant of the ancient Mu civilization. He can Wave Change without the help of an EM body, and he calls his wave form “Rogue.” His Wizard, Laplace, turns into his sword.
President of the King Foundation that directs all of its focus on activities for children, King secretly seeks to harness the power of Meteor G.
The older sister, Tia stands by her brother, Jack, as the two of them work toward making their “wish” come true. She can morph with an FM-ian named Virgo to become Queen Virgo.
Young and relatively brash, Jack distains most things other than his sister. He can morph with and FM-ian named Corvus to become Jack Corvus.
A scientist who now works loyally for King.
King’s Wizard, and an artifical EM being that was created at the same time and place as Acid.
A pleasant old lady who is also the sharpest scientist on the WAZA workforce. She treats most of her associates as if they were her grandchildren.
Also Known As: Heiji Goyoda
A detective on the Satella Police force that Geo had several run-ins with in the past.
This man loves a stage and seems to consider all of life to be a script. He seeks power and revenge after his defeat at the hands of Mega Man. He can EM Wave Change into Dark Phantom.
Also Known As: Michimori Ikuta
Geo’s teacher at his elementary school. He is very popular with the kids because of his approach to teaching.
Also Known As: Shinsuke Utagai
Mr. Boreal’s friend and associate who now works at WAZA. He can EM Wave Change into Cygnus Wing.
Note: All HP and AT levels are for the first time you encounter the boss and may not apply to subsequent battles.
He blips around relatively quickly, and he uses Battle Cards against you. Among his bag of tricks include: GrandWave, WideWave, BuzzSaw, StlthLzr, MechFlame, and I believe SwrdFghtr (or at least something very much like it). Some versions of Acid Ace will also do a dive attack that charges forward on two columns (very much like his WingBlade card). Don’t block this one; dodge it.
He jumps instead of blipping. When he lands, he’ll sometimes form a grass panel under his feet. He tends to favor standing on grass panels so that he can heal. He can use the Wood tower attacks from way back in the Battle Network
days (these often shoot forward after he jumps and lands). And he sometimes blips to your side and slams down his club on your tile. He can also form tornados (of different elements, it looks like) which move down two columns. Sometimes he goes into a ground-slamming frenzy; this hits the panel in front of him plus occasionally the one next to it. He telegraphs this move by pausing significantly before starting. Try to hit him out of it.
Later versions of this guy will throw seeds that bounce down all three columns. If one hits you, it traps you in a vine wound around Mega Man and Club Strong steals some of your HP and absorbs it himself.
Cygnus blips from tile to tile, evidently trying to avoid being lined up with you, and can toss feather daggers onto a tile on your side. Just dodge to either side. His spin-attack dance involves him going down one row, then up the next. This still leaves you a tile where you can dodge. And of course he can send his duck lackies after you. You can destroy them in transit; aim for the white one.
He disappears and reappears to move around. At times he will appear on the tile right in front of you and slash once or twice, disappearing and reappearing again between each slash. He can also open his cape and send what looks like a metal hand down the row toward you. He seems to favor disappearing right when you try to attack, annoyingly enough. One way to get around this is to shoot him after he performs an attack. Don’t forget to blast him with your buster whenever you don’t have any cards handy to use.
Later versions of this guy gain a black tornado that hit all of the blocks on your side; block or knock him out of it to avoid taking damage.
She comes with two floating ice diamonds. They sometimes jet down two rows while she seems to hide spinning in the corner. And sometimes she sends them across sideways while she twirls, so you need to block. I believe you can destroy the diamond blocks, but normally your shots bounce off. She can also slash downward onto one panel on your side with a giant ice hammer that cracks the panel it hits. For one attack she hits diagonal panels with snow. If you have an object on the field (even a temporary one like the ThndrHead card) when she uses one of her attacks, it can get frozen into a block of ice that blocks your shots.
He jump-blips around the battle field. He can slam the ground and produce pillars that remind me of the MuTech card. These pillars seem to be regular blocks and can be destroyed with enough damage. He’ll sometimes slam multiple times, changing the patterns of the pillars. You have to move back and forth to dodge between them.
He blips around pretty quickly, then raises his arms and causes purple fire to go at different speeds down all three columns. You can shoot these fireballs, but each one has about 10 HP so dodging might be a better course of action (at least until you have a better Mega Weapon equipped). He can do a falcon dive that hits two panels on your side (and usually gives you just enough warning to get out of the way if you happen to be standing in the center panel at the time). Don’t try to block this one because it will break through your shield. Also, he can do a sword slash with his wings onto one tile; I think he slashes at least three times if you don’t knock him out of it.
Finally, he might hover in the center of the field with his arms in front of him, glowing purple. This signifies he’s about to start bombarding the field with random purple meteors. The panels flash before the fireballs hit, as with all attacks, enabling you to dodge. You can also just knock Jack out of this. Sometimes Jack will summon up Queen Virgo to do her water dragon attack. You can’t hurt Jack by shooting Queen Virgo; however, I believe you can stop the water dragon in transit.
He jumps from panel to panel instead of blipping. He can twirl and throw off moons that confuse you if they hit (this reverses your left/right directions). He can also toss what look like small meteors; these crack the panels they hit. And he can do a spin-dash across the front of the field, hitting all of your row; block this.
She doesn’t appear to like to be lined up with you, as she tends to blip away such that she’s not. She can make water fountain up from several panels (block this or Counter Hit her out of it). She can make it rain on several tiles simultaneously, including some on your side, several times in a row. And sometimes she surrounds herself with a shield of water. If you hit her when she’s like this, your shot tings off and the shield counter-attacks with a water-wave that looks like an Aqua-based GroundWave.
Also, she might twirl her staff and then form a water dragon that goes along each row, then down to the next row, then along that one, back and forth. This attack is stopped by holes. I believe you can also damage it enough to dissipate it while it is in transit. She has special where she disappears, floats down in the center of the row in front of you, and hits all panels on your side. She can also summon Jack Corvus to do his multi-fireball attack. You can’t damage Jack when he’s on the field so you can’t interrupt this attack.
This time around he’s equipped with a large sword, Laplace. He sort of jump-blips from panel to panel, often taking a moment before he reappears, just to throw your timing off. He can jump to the panel in front of you and do a series of punches and kicks. He can also do a sword slash that hits 2x3 panels in front of him, but he often does it along the edge, thus leaving one panel free.You can block this, but it does a ton of hits and usually will outlast your shield and damage you. Best to dodge it if you can. Be careful about stepping into this attack before it is complete; it lasts quite a long time after Rogue actually finishes his sword-swipe animation. Finally, he also has another attack where he slams the ground and damages about two panels in front of him, breaking them into holes in the process.
Note that later incarnations of Rogue will have an EM shield that blocks the first hit you deal to him per round. You might need to waste his shield with some pathetic attack first (a charged Buster shot will work, but normal rapid-fire won’t), before unloading all your good Battle Cards on him.
He blips around somewhat slowly and sometimes two rockets appear on the panels that he’s not on and move toward you. You can destroy these, or even block them. Occasionally Magnes himself will turn into a large torpedo and drill down a column toward you. And then he can form a magnetic force that’s circle-shaped and will touch two or even three of your panels and prevent you from moving if you get caught in it. He finishes this off by popping up and slashing at you with his two sword arms. I believe you can block these slashes even though they are melee attacks.
In his later incarnations, when he charges you as a rocket, he’ll follow it up by coming up out of the ground beneath your feet, breaking the panel there for a few seconds. It’s a good idea to stand such that he’ll pop up on a tile different from the one he charged from, because he always returns to his starting point after finishing his attack, and if you aren’t able to get him while he’s a rocket, you can hit him when he returns to his starting point, before he moves on.
The basic pattern to this guy is block two missiles and Counter Hit him, but the timing is tricky because you can’t be stuck in your block stance when it’s time to hit him.
He blips around and can charge forward, or charge and do a ground slam on one of the panels on your side. He can also spew flames on the ground down one row. The first time you fight him he telegraphs all his moves and can’t hit more than one panel on your side, so avoiding damage is as easy as stepping sideways.
His ultimate attack involves him charging up for a moment, then doing a bunch of down-slam punches in various places, each time producing a plume of fire. You can’t block so you have to dodge, but each time he hits he only strikes one panel at a time.
He hop-blips around, and slashes into a WideWave-like attack which usually only hits two columns because he tends to do it from the edge. He can also zip forward and do an uppercut. And he can howl, summoning a wolf that runs along the panels side to side. You can shoot the wolf, or dodge it.
For the viruses section, currently I’m listing only one variation of each enemy, unless I have specific commentary on another version. (The “G” versions are identical to their lesser-sized cousins except for HP and AT levels.) Also, not all viruses are catalogued here yet.
This one begins each battle off the top of the screen, so that only its shadow is visible. After a few seconds it drops down and shoots about 2 or 3 webs straight forward. This attack hits only the one column in front of it. You can shoot the webs, but they do tend to block your shots from hitting the spider itself. Try to use Battle Cards that can go around or through the webs.
A cannon which shoots only when you are lined up with it. (Some variations shoot at any time, but they can only hit the row in front of them.) These cannons rapid-fire, which means AT is per hit.
At first only the fin is visible. It swims back and forth on its row; when it is lined up with you (except for at the very beginning of the battle) it will attack by charging down that column.
A skeleton archer. Its arrow hits a panel on your side and forms a purple disc on the floor briefly. One curious thing about this guy is he likes to hide behind objects on the field, if there are any. You may need to use indirect attacks just to damage him.
This virus looks like a fireball with fists. It hops around and occasionally comes close to you and tries to uppercut you. Just stay out of its way and it shouldn’t give you too many troubles.
This virus throws its spike disc in basically an L shape. If they throw on the edge of the field (which they virtually always do) then it’ll hit all three panels on your side, but you can block this despite it being a direct-contact attack. These critters seem to favor standing on the outer two rows, not the center one, and they seem to favor not being lined up with you. The saw is stopped by solid objects like blocks. Also, you can deflect the disc in mid-transit by hitting it with an attack (even just a plain old Buster shot).
These things blip around from panel to panel, then when they are lined up with you, they charge forward. Because this is a bodily attack, you can’t defend with your shield. You will need to dodge.
They look like fireballs with eyes and mouths and little hands. They move forward, set their bomb down, then sit there behind it waiting for it to explode. When the bomb is destroyed or blows up, the virus returns to the far side of the field to do it all over again. The bombs only hit the tiles immediately surrounding them when they blow up, not all tiles on the field like when you use the card, so you can either block or dodge. Or you can destroy the bombs by shooting them. You can damage the DoomCount while it is holding a bomb, but once it puts it down, your attacks will hit the bomb separately. The virus itself is floating, so it can stand on holes and is immune to poison. On the other hand, their bombs are not; if they try to set a bomb on a hole panel, the bomb falls through and disappears.
This virus looks like a saw blade with four hands, two red and two blue. It moves back and forth to stay lined up with you and doesn’t take damage from normal attacks. Its black hole attack can damage you from wherever you are. It can also throw planets at you (no joke).
You can only hurt this thing with sword-type attacks. You can also kill it with its own weapon, the BlackHole card. Once you have deleted all the other viruses in the battle, just wait for it to start to attack, then quickly move to the side and then block to avoid damage while waiting on an appropriate card to come up. Note: Some Grabity variations are vulnerable to Poison panels despite the fact that they are floating, so you can also hack away at their HP that way.
Little flower buds toss spores (usually two of them at a time) into the air. One will almost always be aimed at the panel where you are. Other spore seems hit a random panel on the enemy’s side, though it doesn’t seem to hurt them. The spores change the panels that they hit into grass, regardless of whether they hit you and do damage.
This flaming virus blips around, and if you damage it, it gets angry and shoots 4-5 fireballs. Otherwise, it’ll occasionally attack by shooting only 3 fireballs. With each fireball it shoots, it blips into your column first, trying to hit you.
A big block of stone. When you line up with it, it raises into the air, then slams down and boulders fall onto random panels, though one boulder always seems to land on your side. It also causes random panels to crack when it slams down. The best way to deal with these guys is to hit them indirectly. While they are in the air, certain shots will miss them.
This guy blips around, throws grenades, and uses hack panel cards to turn all of the panels on his side of the field into hack panels. This prevents you from getting close to him, so either use long-ranged attacks or try a PnlFormat.
The classic Met enemy of the Mega Man property. These little guys are armed with pickaxes; they first try to get lined up with you, then they slash, which produces a shockwave that travels forward. Some variations of the Mettenna can only be damaged while they are attacking because they hide under their helmets otherwise. When there are more than one Mettenna on the field at once, only one will move and attack at a time.
These things look like floating cubes with Mu runes on them. They move slowly from panel to panel, and can only be damaged when you strike a side with pink runes. At times, the MuDefender will stop and its pink rune will light up and begin to shoot outward at you in a rapid-fire barrage. Keep away from it when it does this. Note that MuDefenders are weak against “break” type cards (it’s a secondary card attribute that looks like a cannon ball).
Samurai-like with one sword each. They move so they aren’t lined up with you; if you move to their column they move away. When they decide to attack, they vanish, reappear in front of you, and slash. You can use this opportunity to hit them, or use Battle Cards that can hit the panels on either side of you to strike them while they aren’t lined up with you. A “SideLock” Ability Program does wonders against them as well.
These guys look like bosses, but they’re actually considered to be normal viruses. A Noise Wizard will blip around relatively slowly and can use a sword slash and a vulcan. He moves away pretty fast after attacking. Better to hit him while he’s blipping or right before he attacks.
This odd virus looks like a tree stump with a lid. Occasionally the lid pops up and a squirrel-like thing tosses an acorn bomb that bounces back and forth diagonally as it moves toward you. Hitting the stump when the squirrel is hiding inside ordinarily does nothing, but you can damage the virus while the squirrel is popped up. Or you can destroy the stump with a Fire-based attack. If you destroy the stump, the squirrel pops out and stands there alone and can be damaged at any time.
This is actually pretty cool—it’s a 3-D model of Omega. He shoots lightning down a column, and he can slash in a 2x3 pattern (BeastSlap!). I’m pretty sure you can block this, although I haven’t actually tried it yet.
A cannonball with four reddish metal-like crab-like legs. It crawls around, even to the front row in front of you. When it reaches one of the panels on that row in front of you, it slams down a hammer; this hits all of the panels around it. To avoid getting slammed, stand in a corner until the Raid is about to attack, then quickly move to the opposite corner.
This virus looks sort of like a bomb with arms and a flaming head. They hop around and sometimes throw flamethrowers down a column. Mostly dangerous when they come in threes. The fire might deflect your shots, so try to hit them while they are moving around, or just as they are shooting.
Sparking mummies that are crumpled on the ground. They heal gradually over time. When they attack, they send their hands up through the floor underneath you, emerging from a panel on your side of the field. Getting hit can stun or confuse you.
This virus hops around a lot from tile to tile; it doesn’t seem to like being lined up with you. When it attacks, it goes down one column, then another column flashes and it goes back up that one. You can’t damage it while it is spinning. These guys can be a real pain to hit because they blip around so much and rarely, if ever, blip into your row (except to attack). Standing on the left or right side and hitting them just as they go to attack is one way of dealing with them. The “SideLock” Ability Program is another.
A sunny virus that really isn’t all that dangerous, at least in its early incarnations. If you damage it, it will slide sideways to another panel while spinning. When it decides to attack, it spins rapidly (turning invulnerable in the process) and rains coins onto a panel on your side of the field.
They slide around slowly instead of blipping. Then they’ll make a little hop and spin, damaging things on the panels that they spin over. A DivideLine keeps them from reaching you. You see a brief preview of what path they will take before they start spinning. It’s usually diagonal.
A virus that looks like a blue-purple stealth plane. It can vanish entirely, then appears and shoots down its row with twin guns. You have only a small window of opportunity to hit it after it shoots and before it disappears—unless you use attacks that don’t have to be lined up with it. Note though that you can still damage a Stealth even while it’s invisible; if you lose track of where it is, your auto-aim cards will detect it and seek it out for you.
This virus starts off as a dragon head resting on three rings. You have to knock its rings away and bring the head to the ground before you can deal damage to its HP. This is relatively easy to do, however; your normal Buster shots should suffice. Save your Battle Cards until you are left with just the head. The Voltragon is immune to poison regardless of whether it has its rings or not.
This virus blips around and and sometimes calls down lightning onto a 3x3 block of panels, with the one in the center (the one that is directly hit by the lightning bolt) being turned into a hole. You can safely block this attack. Note that if the lightning bolt that the dragon casts hits a hole panel, none of the surrounding panels will actually take damage, even though they were highlighted prior to the attack.
These little droplets of water hop back and forth. When they attack, they turn red and slam downward, creating a wave that is 3 panels wide. However, if the Wibbledee is against the edge of the field when it fires, only two of the panels will be covered by its attack. You can block the wave. Notice that Wibbledees cannot be hurt while they are in the air.
These viruses move in a circle, then one will zip forward and jab on a panel on your side. Just move sideways to avoid them. Their attack seems to strike up to three times if you get hit. Up to two Zappers will attack at a time, if there’s more than one on the field. Use a DivideLine to neutralize these guys.