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MEGA MAN BATTLE NETWORK 3 |
DATA BASE
SYSTEM YEAR GENRE RATING GBA 2003 Action/Adv. 85% ALSO KNOWN AS Battle Network Rockman EXE 3
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
MYSTERY DATAThese crystals represent treasure boxes essentially. Check them to see what they contain; they could be anything from zenny to Battle Chips. Purple Mystery Data must be unlocked with a Sub Chip before it can be accessed.
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
HPMEMORYWhen you obtain this, MegaMan’s maximum HP is automatically increased. You don’t have to use it first.
Also Known As: RegUp
Appears In: MMBN2, MMBN3, MMBN4, MMBN5
REGMEMThis increases the size of your Regular Memory, which is used to store your selected Regular Chip.
Also Known As: SubMemry
Appears In: MMBN2, MMBN3, MMBN5, MMBN4, MMBN5
SUBMEMThis increases the number of Sub Chips you can carry at once.
Appears In: MMBN3, MMBN4, MMBN5
EXPMEMRYThis increases the size of your NaviCust Memory Map grid, allowing you to place more parts into it. Extremely useful; strive to get these as soon as you can.
Appears In: MMBN3, MMBN4, MMBN5
MINIENRGRecovers some of MegaMan’s health from the subscreen.
Appears In: MMBN3, MMBN4, MMBN5
FULLENRGRecover all of MegaMan’s health on the subscreen.
Appears In: MMBN3, MMBN4, MMBN5
UNTRAPWhen you use this, you will eliminate any “the Mystery Data was a virus!” messages for the area in which you use it. Unlike the Unlocker, this does not need to be used per mystery item; use it per area instead.
Appears In: MMBN3, MMBN4, MMBN5
UNLOCKERThis is needed to access purple Mystery Data. Stand next to the data in question, then use the Unlocker off your subscreen. Save first, then you can reset the game if you get an item you don’t like.
Appears In: MMBN3, MMBN4, MMBN5
SNEAKRUNFor a time, you will not encounter any random virus battles while walking around. This does not work against all viruses; in some areas, you will still get into battle. Also naturally you cannot skip boss battles this way.
Appears In: MMBN3, MMBN4, MMBN5
LOKENEMYIncreases the odds that you will encounter the same enemy as the one you last fought.
Appears In: MMBN3, MMBN4, MMBN5
SPINPINKI’m listing only one here, but all of the “spin” items allow you to rotate the blocks of the stated color on the NaviCust grid Tetris-style. Select the part, so that you are dragging it around on your cursor, then press L or R.
Styles come in two categories, which are then mixed-and-matched for the final style. Rather than list each style combination, I list the categories that can be combined.Style Type
Appears In: MMBN3
BUG STYLEMastered by fighting while bugged (via the Navi Customizer). This one causes random effects during battle, some of which mirror the bugs you can get using the Customizer, and some of which are actually beneficial. Your HP might decrease, might decrease only when the Custom Screen is open, you might get all 10 chip slots open from the start of the battle, MegaMan might snap in a certain direction, or you might get a shield or your buster might increase in power. There are lots of different effects you could end up with, so using this Style is really a gamble.
Appears In: MMBN2, MMBN3
GUTS STYLEThis increases MegaMan’s Power rating, thus allowing his shots to do more damage. Also you get a rapid-fire feature with this style, where if you mash the buster button quickly, MegaMan will eventually begin doing an auto-fire attack for a few seconds. Note that your feet are nailed to the ground when he is firing, so be cautious in using this. Mastered by using the MegaBuster a lot.
Appears In: MMBN2, MMBN3
SHIELD STYLEYou get a shield with this one which will block the first hit that you take during battle, regardless of the amount of damage it would have done. Mastered by using defensive chips a lot.
Appears In: MMBN2, MMBN3
TEAM STYLEWhen you are equipped with this style, you can place more Navi chips into your Folder. Mastered by using Navi chips a lot.
Style Element
Appears In: MMBN2, MMBN3
AQUA STYLEMegaMan gains an Aqua-based attack and is weak against Electric with this style.
Appears In: MMBN2, MMBN3
ELEC STYLEMegaMan’s charged attacks turn into ZapRings. These will paralyze enemies they hit. MegaMan is weak against Wood with this style.
Appears In: MMBN2, MMBN3
HEAT STYLEMegaMan’s charged attacks turn into a three-column flamethrower. This can take multiple hits, but comes out slowly. MegaMan is weak against Aqua with this style.
Appears In: MMBN2, MMBN3
WOOD STYLEMegaMan’s charged attacks turn into little tornados. MegaMan is weak against Fire with this style.
Here is a list of a few of the NaviCust parts you can pick up and use. Find others!
Appears In: MMBN3
ALPHAUse this to see the little Alpha puddles in the floor during certain stages.
Appears In: MMBN3, MMBN4, MMBN5
ATK+1Raises your shot power by 1. Since these also affect the power of your charged shots, they are quite recommended.
Appears In: MMBN3, MMBN4
BATTERYYou have a higher chance of being attacked by Electric-type viruses. Has no effect in areas where Elec-types never attack you to begin with.
Appears In: MMBN3
BLCKMINDRequired for part of the plot, to get bad Navis to talk to you (and to scare the heck out of certain good Navis).
Appears In: MMBN3
BLOCKThis is the shield from the previous game that never really worked very well. Press B + Left on the control pad while getting hit to reduce the damage you take.
Appears In: MMBN3
BRAKCHRGSome objects (such as shields) can only be damaged by using punch-style attacks. With this, you can damage them with just super-shots.
Appears In: MMBN3, MMBN4
BUGSTOPIf you have this on the grid, you can bug as many parts as you want, and you won’t introduce any problems (MegaMan will still say he feels “great” even if you didn’t follow the rules). Note that this does not stop the random bugs that occur from using the Bug Style.
Appears In: MMBN3, MMBN4, MMBN5
CHARGE+1Raises your charge rating by 1. This shortens the time required to charge.
Appears In: MMBN3, MMBN4
COLLECTWhen you have this equipped, you are virtually guaranteed to obtain a Battle Chip after battle, no matter what your Busting Level happened to be. Note though that enemies which do not give chips will result in you getting “No Data” (literally) so this prevents you from earning Zenny from battles.
Appears In: MMBN3
ENGYCHNGRequired to consume chips to create fire or water.
Appears In: MMBN3, MMBN4
FISHYou have a higher chance of being attacked by Aqua-type viruses. Has no effect in areas where Aqua-types never attack you to begin with.
Appears In: MMBN3, MMBN4, MMBN5
HP+100Raises your maximum HP by 100. When you equip this, your actual HP value will not rise, so you will be left with less than max. When you take this off, your HP is clipped to fit in the new maximum if necessary. You can stack multiple HP-raising parts to give your Navi an insane HP level.
Appears In: MMBN3, MMBN4
HUMOREquip this and return to the overworld and press L. Only works while you are playing as Lan.
Appears In: MMBN3, MMBN4
JUNGLEYou have a higher chance of being attacked by Wood-type viruses. Has no effect in areas where Wood-types never attack you to begin with.
Appears In: MMBN3, MMBN4
OILBODYYou have a higher chance of being attacked by Fire-type viruses. Has no effect in areas where Fire-types never attack you to begin with.
Appears In: MMBN3
PRESSAllows you to navigate narrow areas. Required for a lot of places. You may want to just leave this equipped.
Appears In: MMBN3, MMBN4
SNEAKRUNThis is like a permanent version of the SubChip item by the same name. It doesn’t affect the more powerful viruses however.
Appears In: MMBN3, MMBN4, MMBN5
SPEED+1Raises your rapid-fire speed by 1.
Appears In: MMBN3, MMBN4
SPRARMORIf you’re equipped with this, you can’t be pushed around by wind and stuff.
Appears In: MMBN3, MMBN4, MMBN5, MMBCC
UNDERSHTIf you’re struck with a fatal blow, you are left with 1 HP instead, unless you were already at 1 HP, in which case you die.
I was going to list every Battle Chip in the game. However believe it or not the load time for this listing became astronomical because the page size was so large. So instead of listing every chip, I list only the chips which have some particularly interesting commentary. So common chips such as Cannons are not listed. You can figure those out on your own. Also I tend to list only the first version of sequential chips, if the more powerful variations are identical except for an increase of damage.
AT: 20 Number: 4
Appears In: MMBN3
AIRSHOT1This is like a cannon, but it is weaker and pushes the target back one tile when it hits.
AT: 100 Number: 40
Appears In: MMBN3
AIRSWRDLike a WideSwrd, but this one will push backward any target that it hits who isn’t invulnerable to being pushed.
AT: 100 Number: 191
Characteristics: Auto-Aim
Appears In: MMBN3, MMBN4, MMBCC
ANTIDMGYou have to activate this by using it during battle. Once it is active, the next hit that MegaMan takes will trigger the chip. MegaMan will toss down a dummy of himself to take the blow while leaping into the air and chucking three throwing stars. The stars are randomly aimed at any enemy on the field and each star does 100 damage. More than one star might hit a single enemy for multiple damage to that target. Not only does this chip auto-aim and do great damage, but it also saves you from that hit. Note that the stars might miss enemies that move extremely quickly.
AT: 60 Number: 92
Obtained From: Boomer
Appears In: MMBN3
BOOMER1A boomerang flies out from your side, crosses the enemy side, then returns to your side. This hits the top and bottom rows, and the last tile of the middle row on the enemy’s sides. So basically there are only two tiles on the field which are not affected.
AT: 20 Characteristics: Aqua
Appears In: MMBN3
BUBBLMANThis chip is pretty straight-forward, and I mean that literally. It should be noted though that this is another multiple-hit chip, so don’t be fooled by the low AT rating. BubbleMan does a number of hits which can add up to decent damage.
AT: - Number: 162
Appears In: MMBN3
COPYDMGWhen used, this chip shoots straight forward and places a red circle on the first thing it hits. This circle acts like a targeting cursor. When you damage another enemy, the one with the target circle also takes damage. Note that this can be used to multiply damage onto that enemy. If, for example, you use an area attack that hits two enemies at once, you will get double the damage on the targeted enemy, once from the direct hit, and once from the reflected damage. The target circle only lasts for a couple of seconds, so you have to be very fast.
AT: ??? Number: 38
Appears In: MMBN3
CUSTSWRDThe higher your custom gauge, the more damage this does. However, once your custom gauge reaches full, the damage rating of the sword appears to plummet.
AT: - Number: 144
Obtained From: Trumpy
Appears In: MMBN3
FANFAREPlaces a trumpet on the block in front of MegaMan. For as long as the trumpet survives, it will play intermittently. While it is playing, MegaMan glows green and cannot be harmed. Placing this in the enemy’s side of the field can sometimes be helpful to raise its life expectancy. You can only have one “helper” active on the field at a time, so using another chip which places something on the field will destroy your trumpet. (This is true for all such chips.) The Trumpy will also disappear on its own after a set amount of time, but it lasts a good while.
AT: 120 Characteristics: Fire
Appears In: MMBN3
FLAMMANSimilar to the FireMan chip, but not as nice. This still hits an entire row, but since FlamMan fires onto the ground, it will not cross broken tiles (holes).
AT: 50 Appears In: MMBN3
GUTSMAN1GutsMan drops down and slams the ground, sending out a shockwave that covers the entire enemy field and cracks all of the tiles it hits. This cannot cross broken tiles.
AT: 80 Number: 58
Obtained From: Pengi
Characteristics: Ice
Appears In: MMBN3
ICEWAVEAn undulating snowflake travels along two rows. This hits every block in the two rows that it covers.
AT: 150 Number: 125
Appears In: MMBN3
KNIGHTA knight jumps across the field in a row. Falls down holes.
AT: 130 Number: 131
Characteristics: Wood, Auto-Aim
Appears In: MMBN3
LANCEThis one hits the rightmost column on the enemy’s side of the field. Comes out fast. Good for enemies which hide in the back to stay out of the range of your swords.
AT: 90 Number: 7
Obtained From: Volcano
Characteristics: Fire
Appears In: MMBN3
LAVACAN1This one’s like a Cannon, but comes out slower and is Fire-based.
AT: 120 Number: 103
Appears In: MMBN3
MAGNUM1When you activate this one, the action pauses and target cursors begin rapidly moving across the enemy’s side of the battle field. Press A again to select a column. This is sort of like a slot machine.
AT: 90 Number: 121
Obtained From: Slimer
Characteristics: Aqua
Appears In: MMBN3
METAGEL1These are fun. This is like an improved Area Steal. Three gels drop down on the left-most column of the enemy’s side of the field. They damage anything sitting on those blocks and, if the block is empty, steal the block and turn it into a tile for your side. The effect is basically the same as an AreaGrab but the damage is better so I’d recommend these over AreaGrabs.
AT: 90 Number: 124
Appears In: MMBN3
PAWNPlaces a pawn on the field. When you press the A button, the pawn swings a sword.
AT: 20 Characteristics: Wood, Auto-Aim
Appears In: MMBN3
PLANTMANPlantMan winds every vulnerable enemy on the field with vines. The affected enemies immediately suffer three hits of 20 damage each. When PlantMan disappears, the enemies are left tangled for several more seconds, during which they take another two hits of 20 damage, plus they are immobile and vulnerable to your own shots.
AT: 160 Appears In: MMBN3, MMBN5
PROTOMAN1ProtoMan blips across the field, appearing on each column in front of every enemy on the field, or at least those not blocked by an object or a hole. He swings a WideSwrd at each foe, which means he can thus do damage to enemies on either side of each target as well. Each swing does 160 damage.
AT: 100 Number: 109
Obtained From: Metrid
Characteristics: Fire
Appears In: MMBN3
RNDMMETRThis and similar chips place a wand in the tile in front of MegaMan. For several seconds or until the wand is destroyed, meteors will fall on the enemy’s side of the field. Each meteor does 100 damage, so you could potentially stack multiple hits onto a single enemy.
AT: 20 Characteristics: Auto-Aim
Appears In: MMBN3
ROLLRoll pops in, appears in front of an enemy, hits the enemy, then disappears and drops a heart that heals you. This is an auto-aiming attack which makes it useful against enemies that are hard to line up. Note that the damage rating of the chip is per hit; Roll does three hits for a total of 60 damage. Her heart heals for half that.
AT: - Number: 126
Appears In: MMBN3
ROOKThis is like putting a block on the field. You can hide behind this to protect yourself from certain attacks.
AT: 100 Number: 118
Obtained From: KillerEye
Characteristics: Elec
Appears In: MMBN3
SENSOR1The Sensors produce a KillerEye on the tile in front of MegaMan. This acts almost identically to the virus, except that once its laser is triggered once, it disappears.
AT: 60 Number: 44
Obtained From: Mettaur
Appears In: MMBN3
SHOCKWAVThere are several chips which produce this same sort of slash along the ground. It’s important to note that this slash cannot cross empty tiles (holes).
AT: 130 Number: 42
Appears In: MMBN3
STEPCROSSimilar to a StepSwrd, but MegaMan slashes in a cross attack instead. I find this less useful than the StepSwrd, but it can be handy in some situations.
AT: 130 Number: 41
Appears In: MMBN3
STEPSWRDMegaMan blips two tiles forward (into enemy territory) then swings a WideSwrd and blips back. This is a good way to hit enemies in the back row with a sword. The tile that MegaMan hits will be the same tile on the enemy’s side as he was standing on your side. For example, if you were standing on the middle column of your side, MegaMan will hit the middle column on the enemy’s side, so this is an easy way to determine how to line yourself up.
AT: 150 Number: 129
Appears In: MMBN3
TIMEBOMBIf the timer successfully counts down without the bomb being destroyed, this damages all enemies on the enemy’s side of the field.
AT: 100 Number: 115
Obtained From: Totem
Characteristics: Fire
Appears In: MMBN3
TOTEM1This interesting chip places a Totem on the tile in front of MegaMan. It fires a three-column flame, then the face turns around and heals you.
AT: ? Appears In: MMBN3, MMBCC
VARSWRDYou have to do special key presses, such as a fireball motion on the control pad, to get this one to swing. I never bother.
AT: 80 Number: 74
Obtained From: Jelly
Appears In: MMBN3
WAVEThere are several of these which are used primarily by the Jelly viruses. They hit all three rows, but once each section of the wave strikes an object, it disappears. So it will not hit an enemy that is behind another enemy or object.
AT: 40 Number: 61
Obtained From: Yort
Characteristics: Boomerangs
Appears In: MMBN3
YO-YO1Fires a disk forward three tiles. The disk then boomerangs back to you. It can hit on the coming and going for multiple hits of damage, but MegaMan cannot move until the attack is complete.
AT: 20 Number: 55
Obtained From: Bunny
Characteristics: Elec
Appears In: MMBN3
ZAPRING1When this hits an enemy, it freezes him in place for several seconds. During this time the enemy is vulnerable to attack. However it doesn’t appear as though you can get a BugFrag by defeating a frozen enemy, even if he was frozen at the right time during his attack phase.
Note: All Japanese names are listed given name first, family name last.
Also Known As: Net (Netto) Hikari
Net Navi: MegaMan.EXE
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5, MMBCC
LAN HIKARIYour typical fifth-grader whose best friend happens to be his Net Navi, MegaMan.EXE. He’s resourceful and isn’t afraid to get in over his head, which is often where he gets MegaMan as well. He is, though, just a little bit dense.
HP: ? AT: ? Also Known As: Rockman.EXE, Hub, Site (Saito)
Operator: Lan Hikari
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5, MMBCC
MEGAMAN.EXELan’s Net Navi and a skilled virus buster. Like all Net Navi, he is incapable of leaving cyberspace because he has no physical body, but he communicates with Lan through his PET terminal. MegaMan and Lan get along like brothers—both the good aspects and the bad.
Also Known As: Mail (Meiru) Sakurai
Net Navi: Roll.EXE
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5, MMBCC
MAYL SAKURAIProbably Lan’s closest friend outside of MegaMan.EXE, although he doesn’t acknowledge this fact. Mayl is a girl in Lan’s class who loves walking with him to school and just plain spending time with him.
Operator: Mayl Sakurai
Appears In: MMBN1, MMBN2, MMBN3, MMBN5, MMBN4, MMBCC
ROLL.EXERoll is Mayl’s Net Navi and, as a result, rather good friends with MegaMan.EXE. When called upon in battle, she has both offensive and healing capabilities.
Also Known As: Enzan Ijuuin
Net Navi: ProtoMan.EXE
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5, MMBCC
EUGENE CHAUDChaud is a Net Battler—a member of a group of individuals who have made it their purpose to use their Net Navi to combat Net crime. He takes his job very seriously and gets irritated by any unauthorized interference.
Also Known As: Dekao Oyama
Net Navi: GutsMan.EXE
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5, MMBCC
DEXAnother of Lan’s classmates and the owner of GutsMan. He takes great pride in his Net Navi but in truth isn’t very good at fighting Net battles.
Also Known As: Yaito Ayanokouji
Net Navi: Glyde.EXE
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
YAI AYANOKOJIThis rich fifth grader has a lot of knowledge of PETs, or at least likes to think she does. She helps out Lan mostly by giving advice.
Operator: Yai Ayanokoji
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
GLYDE.EXEYai’s Net Navi is programmed to be calm and polite.
Also Known As: Dr. Yuuichirou Hikari
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
DR. YUICHIRO HIKARILan’s father and an expert in PETs (Personal Exploration Terminals, or sometimes just PEsonal Terminals). He is, technically speaking, the creator of MegaMan.EXE.
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
HARUKA HIKARILan’s mother, who is generally oblivious to what Lan is up to (or pretends to be).
Appears In: MMBN1, MMBN3, MMBN5
WILYThe leader of the World Three (WWW). A rather insane man who wants nothing more than to delete the entire network.
Appears In: MMBN3, MMBN5
TADASHI HIKARIDr. Hikari’s father, and Lan’s grandfather. This man was responsible for creating the Internet.
Net Navi: PlantMan.EXE
Appears In: MMBN3
ANETTAAn environmentalist wacko who is conned by Wily into believing that the ’Net is destroying nature.
Appears In: MMBN3
MAMORUThis boy is suffering from the same ailment that killed Hub (MegaMan). His father created the Undernet.
Also Known As: Meijin Eguchi
Net Navi: Punk.EXE
Appears In: MMBN2, MMBN3, MMBN5
MR. FAMOUSHe’s from the previous game, although you’d never guess it if you haven’t played it.
Also Known As: Yamitaro Higure
Net Navi: NumberMan.EXE
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5
MR. HIGSBYHigsby loves rare chips, so he has opened a chip shop to turn his joy and hobby into his occupation.
Also Known As: Kenichi Hino
Net Navi: FlamMan.EXE
Appears In: MMBN1, MMBN2, MMBN3
MR. MATCHHe’s turned away from his old days at the WWW...or has he?
Net Navi: FlashMan.EXE
Appears In: MMBN3
RAYThis man likes to use hypnosis to get his way. His Navi, naturally, uses the same tactics.
Also Known As: Shun
Appears In: MMBN2, MMBN3
SEANHe once created the Net Mafia Gospel, but has reformed from his old ways largely because of Lan.
Net Navi: DesertMan.EXE
Appears In: MMBN3
SUMIYAMAThe host of the N1 Grand Prix. He works for the TV station and is very concerned about its ratings...almost to a fault.
Net Navi: BeastMan.EXE
Appears In: MMBN3
TAKEONot much is known about this man except that he loves animals and wildlife.
Net Navi: MetalMan.EXE
Appears In: MMBN3
TAMAKOShe runs a shop outside the Yoka inn and also enters the N1 Grand Prix.
Net Navi: KingMan.EXE
Appears In: MMBN3
TORAA boy much like Lan who loves to Net Battle.
Note: Hidden bosses are not yet listed here. I will get to them later. Also note that HP and AT levels are generally for the first time you encounter the Navi and may not apply to subsequent battles.
HP: 1000 AT: 100 Also Known As: Forte.EXE
Appears In: MMBN2, MMBN3
BASS.EXEBass has three main attacks. One is a simple sphere which shoots straight forward. Another hits all rows on your side; knock Bass out of this attack with a strong hit to put a stop to it, or dodge until it finishes. The third attack involves Bass striking the ground with his fist; he cracks and damages the tiles around the one he hits.
HP: 500 AT: 20 Operator: Takeo
Appears In: MMBN3, MMBCC
BEASTMAN.EXEBlips around, jumping often to your side to swipe at you. He could also dash diagonally. His chip attack involves a number of arms which fly across the screen, followed by his head.
HP: 1000 AT: ? Appears In: MMBN3
BOWLMAN.EXEHe throws bowling pins at you. No joke. Also sometimes he will place pins on your side, then toss bowling balls along a row. The pins can be destroyed but result in shrapnel when they are, so be careful.
HP: 500 AT: ? Weakness: Elec
Characteristics: Aqua
Appears In: MMBN3
BUBBLEMAN.EXEMoves up and down in the rear column. The hole in the floor sends out bubbles, some of which are filled with various water creatures which will fly toward you in specific patterns when the bubbles are broken. There is a lot of stuff flying around during this battle, and the bubbles leave BubbleMan well protected. BubbleMan himself will occasionally toss spears at you.
HP: 800 AT: 40 Operator: Sumiyama
Appears In: MMBN3
DESERTMAN.EXEDesertMan likes to hide behind things. He tends to form two rock heads and he hides behind one of them and hangs out there while rock hands attack you (they shoot forward like the Fishy virus). Also sometimes a block will fall on your side, hitting in a “+” pattern. You can destroy the rock heads to get at DesertMan, but the first blow you inflict on the Navi will cause him to dive under the sand and come up somewhere else, usually reforming the heads in the process. So make it a good hit.
HP: 600 AT: ? Appears In: MMBN3
DRILLMAN.EXEDrillMan’s HP is relatively low because he is invulnerable most of the time. He has two main attack patterns. One consists of three holes which open randomly, one on each row, and drills come out of two, with DrillMan emerging from the third. While you can hit DrillMan in this state, it can be difficult because the drill on his head protects him from a frontal attack, so you must use a WideSwrd or something and hit him as he goes by. The second attack involves three holes which remain open for a time and repeatedly toss out drills. In this case you can damage one of the three holes (it’s random which one) to do damage to DrillMan himself. DrillMan will also drill out of the ground on your side, dropping rocks onto three tiles.
HP: 1000 AT: ? Also Known As: FlameMan.EXE
Operator: Mr. Match
Weakness: Aqua
Characteristics: Fire
Appears In: MMBN3, MMBCC
FLAMMAN.EXEFlamMan fights with two candles behind him. The candles themselves are invulnerable, but you can shoot them to snuff out their flames. The flame regenerates after a few seconds. The color of the flame determines its effect: green makes FlamMan invulnerable, red causes FlamMan to regenerate HP, and orange produces fire heads that circle your side of the field. FlamMan attacks along a row, and sometimes his flames hit all three rows in front of him. (An AreaGrab can help you dodge this if you hide in the tiles on FlamMan’s side of the field. This also works against the flame heads that circle your side.) Sometimes it’s helpful to leave one of the candles burning if its effect does not hinder you too much. That way you don’t have to keep putting it out, and can focus more of your shots on FlamMan. A few MetaGel chips are useful for this battle.
HP: 300 AT: 10 Operator: Ray
Appears In: MMBN3, MMBCC
FLASHMAN.EXEBlips from square to square. One attack hits the tile in front of FlashMan and the tiles on either side. Another is like a ShockWav. FlashMan can place electrodes on your side of the field which will paralyze you if you don’t destroy them before they go off.
HP: ? AT: ? Operator: Dex
Appears In: MMBN5, MMBN1, MMBN2, MMBN3, MMBN4, MMBCC
GUTSMAN.EXEGutsMan can crack the blocks on your side, but this can be to your advantage if you use it carefully. Break a block to the very right of your side of the playing field and stand on the block just behind it, and GutsMan’s main attack will be unable to hit you (but you can still shoot at him when he is across from you). Just watch out for his rocket fist.
HP: 800 AT: 30 Operator: Tora
Appears In: MMBN3, MMBCC
KINGMAN.EXEKingMan fights using chess pieces. The knight moves around on your side and causes ShockWavs; the pawns swing LongSwrds at you, and the rooks block your shots. The knight falls down holes so breaking tiles is one way to get rid of it. The others can be destroyed with punches or with the BrakChrg. Destroying chess pieces is not permanent but is still useful.
HP: 500 AT: 20 Operator: Tamako
Appears In: MMBN3, MMBCC
METALMAN.EXEGears move slowly on both sides of the battle field, damaging you and blocking your path. MetalMan throws missiles from above onto the flashing tiles. He also chucks blades straight forward, and the blade changes directions, boomeranging back to him.
HP: 1000 AT: 50 Operator: Anetta
Weakness: Fire
Characteristics: Wood
Appears In: MMBN3, MMBCC
PLANTMAN.EXEPrimarily he fires needles forward. However he also might use a Viney-like vine, or drop some flowers on your side. The flowers can be destroyed; periodically, they will open and put pollen on the tiles in a “+” pattern around them (meaning the tiles above, below, and to the sides). If you get hit by the pollen then you will be dizzied (pink) or stunned (orange).
HP: 1000 AT: ? Also Known As: Blues.EXE
Operator: Eugene Chaud
Appears In: MMBN1, MMBN2, MMBN3, MMBN4, MMBN5, MMBCC
PROTOMAN.EXEProtoMan moves around more in this game, and blocks a lot less, so you can damage him more easily. He has a lot of various sword swipes, some of which are projectiles, and sometimes he even appears behind you to slash at your backside. The key here is to keep moving—a stationary target is a dead target.
HP: 800 AT: 30 Operator: Mr. Famous
Appears In: MMBN3
PUNK.EXEFades from square to square. To attack he spins into a ball and circles your side. He can’t cross broken tiles so one strategy is to break them all on purpose.
I’m missing some virsues, but here is a list of most of the foes you face during random battles. (For Net Navi see the separate section.)
HP: 180 AT: ? Chip: None
Appears In: MMBN3
ALPHABUGThese move randomly around the battle field. When they attack, they toss their upper halves toward the square that you are standing on. If they hit you, they latch on and drain HP.
HP: 150 AT: ? Appears In: MMBN3
BASHERLooks like a three-cannon missile launcher. Shoots a column and breaks all three tiles.
HP: 90 AT: ? Appears In: MMBN3
BEETLEThis is basically a Beetank except with new graphics and a slightly different behavior. This one will move forward and backward to adjust for your current location. Beetles always try to position themselves such that their bombs will hit while at the same time avoiding being lined up with you (where you can shoot them).
HP: 70 AT: ? Chip: Boomer1
Characteristics: Wood
Appears In: MMBN3, MMBN4
BOOMERThis moves up and down and then throws its boomerang when it is on either the top or the bottom row. The boomerang loops around the last column on your side, then back across the top/bottom row. If you stand in the first two columns of the middle row, you can’t be hit. Boomer is only vulnerable while firing (its boomerang acts as a shield).