Dr. Wily is taking over the land through its soccer games! (??) Okay, so this isn’t the best plot ever devised. I suppose the old “Let’s solve this diplomatically with a contest” con is more realistic, but that has already been done! At any rate, I figure the game makers designed the game first, and then had to come up with a plot around that. And, er, well, you know how that goes.

This is a very cute game that somehow manages to keep that Mega Man style even though it’s a completely different type of game. The pictures in the opening are pretty good (Mega Man looks good on the Super Nintendo!) but unfortunately, for some reason the game control kind of went down the tubes.
There’s really no great advantage to doing them in any particular order, though I usually do Wood Man first so I can stick him in goal. Other good players to have include Elec Man, Cut Man, and definitely Pharaoh Man, who can trip almost every character in the game—including sometimes Wily!
... (Look at the image!) Did they really need such huge passwords? The following password will get you to the game against Wily, but I wouldn’t bother trying to beat him. All you get for your efforts is the score, and then the title screen again.
Super shots are like the Master Weapons of this game; every character’s is different. Normally, a super shot flies toward the goal until it either strikes a player or flies off the field. If it strikes a player, the ball will lose most of its momentum and roll only a short distance past the victim; however, the hapless player will be incapacitated for several seconds. Some characters can shake the super shots of certain other characters, which means the ball will strike the player but will not affect him, and the player will usually gain control of the ball immediately. Dr. Wily shakes off just about all super shots sent his way, so beware.

Here is a list of the possible characters in the game, as well as what happens when he fires a super shot:


Team member stats:

Robot Run Kick Tackle Defense
Mega Man406296128
Proto Man476296128
Skull Man406296128
Flash Man40629696
Bubble Man406296128
Toad Man406296128
Cut Man426216096
Elec Man43626496
Bomb Man406296128
Dust Man366496176
Air Man386216096
Ice Man48624848
Needle Man3664128128
Top Man40629696
Fire Man4262128112
Pharaoh Man3462224160
Wood Man2864224204
Snake Man4062112128
Skull Man406296128
Gemini Man48629696

This game has an ending, but it is impossible to trigger it during normal gameplay. Some people have browsed around in the assembly code for the game and found the ending. One place where you can read about it is The Cutting Room Floor.

Since you can watch everything on YouTube these days, there’s not a lot of need for me to describe the ending here, but as it’s my tradition to do so, I’ll go ahead and do it anyway:

Wily’s island fortress blows up for no obvious reason (gratuitous fan service is the only explanation I can think of), Wily escapes in his saucer, and the screen scrolls upward into the sky. (Nice stereo in the music here.) Then the game switches to a “Characters” roll which shows the various players included in the game, “selected stage” style. This is closed off by the standard “Presented by Capcom” with Beat flying alongside.

A credits sequence has been found in the game code as well; evidently, it was intended to utilize the password grid (believe it or not). Maybe this explains why the passwords are so darn big.

I’m not sure why this ending sequence was excluded from the final game, but it must have been done deliberately. This isn’t a bug that would have gotten past QA. It would be interesting to hear the reason for it, though.

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Last update: December 28, 2011