MEGA MAN LEGENDS 2
GAME HINTS DATA BASE STRATEGIES HELP PRINT

DATA BASE

WEAPONS
Note: I do not have all of the items yet, as I’ve only played through the game once as of this writing. I thought I’d post what I have and add to it when I gather the rest of the things. Please do not mail about missing items. All such correspondence will be ignored.

Uses: Infinite
Built From: N/A
Appears In: MML2
 AQUA BLASTER
You get this at the beginning of the game to put out fires with, and keep it throughout the rest of the game. It’s not terribly useful for combat, but it puts out fires pretty well. Too bad you can’t shoot yourself with it when you get set on fire.

Uses: ?
Built From: Beam Blade Notes and Zetsabre
Appears In: MML1, MML2
 BLADE ARM
Nice animation and pretty powerful, but its lack of range makes it tricky to use. Not really worth 2 million zenny or fighting through 100 questions. You can do a triple-slash with this, but note that MegaMan moves forward whenever you slash, so be careful not to walk yourself right into your target.

Uses: ?
Built From: Thick Pipe and Artillery Notes
Appears In: MML2
 BUSTER CANNON
Fires blue pulse shots. Relatively powerful, but you can only fire one shot at a time.

Uses: ?
Built From: Soft Ball and Taser
Appears In: MML2
 CRUSHER
MegaMan throws a sphere in an arc forward. If it hits the floor, it will spark there for a few seconds. If it strikes an enemy, it explodes into an energy sphere.

Uses: ?
Built From: Broken Drill and Heavy Duty Gear
Appears In: MML1, MML2
 DRILL ARM
Just like the first game, the primary purpose of this weapon is to destroy walls. Walk straight up to the wall and keep drilling until it falls. Note: the game will identify breakable walls when you search them.

Uses: ?
Built From: Rusted Mine and Bowling Ball
Appears In: MML2
 GROUND CRAWLER
(Bowling for Birdbots?) One of the more unique weapons, this shoots spheres which roll across the ground until they hit something, then explode.

Uses: ?
Built From: Radar Notes and Bottle Rocket
Appears In: MML2
 HOMING MISSILE
Probably the most useful weapon in the game. This fires homing missiles (you saw that one coming). Fairly long range even without enhancement, and relatively powerful. Like most of the special weapons, this can knock the shields off certain Reaverbots and allow you to more easily hit them.

Uses: ?
Built From: Sensor and Autofire Notes
Appears In: MML2
 HUNTER SEEKER
This one is wonderfully unique. It shoots a small flying pod which automatically fires at whatever you are targeting. The pod remains on the screen for a few seconds then self-destructs. One thing to keep in mind is the pod will only fire if you are locked onto something. While this allows you to direct what the pod shoots at, it also means the pod will sit there doing nothing (and be a waste of weapon energy) if you aren’t locked on at all.

Uses: ?
Built From: Rusty Bazooka and Firecracker
Appears In: MML2
 HYPER SHELL
Basically a large bazooka. Fires highly explosive shots. Relatively low rate of fire, and like most special weapons you can’t move while firing it.

Uses: ?
Built From: Long Barrel and Broken Model Gun
Similar To: Machine Buster
Appears In: MML2
 MACHINE GUN ARM
Fires a rapid stream of bullets. Fairly weak without being upgraded, but has a very high rate of fire.

Uses: ?
Built From: Bomb Schematic and Superball
Appears In: MML2
 REFLECTOR ARM
Fires small spheres which rebound off walls. The graphics for the rebounds are quite nice, but out of the box the weapon is generally useless.

Uses: ?
Built From: Shielding Notes and Shield Generator
Appears In: MML1, MML2
 SHIELD ARM
Creates a colorful shield around MegaMan. Unlike the first game, he can move around while this is active. It doesn’t defend against everything, and MegaMan can’t fire his buster while the shield is up.

Uses: ?
Built From: Laser Manual and Green Eye
Appears In: MML1, MML2
 SHINING LASER
Just like the first game. Fires a large continuous laser the extent of its range. You cannot move while firing this, although you can turn in place.

Uses: ?
Built From: Sower and Spreadfire Notes
Appears In: MML1
 SPREAD BUSTER
This weapon is not in fact explosive even though the description in the game identifies it as such. It fires three plasma shots at once in a spread formation (thus its name). This is one of the few special weapons which allows MegaMan to actually move around while firing, just like he can with his built-in buster gun.

Uses: ?
Built From: Broken Motor and Broken Vacuum
Appears In: MML1, MML2
 VACUUM ARM
Like the first game but with added graphic effects. It’s a bit more expensive to upgrade to infinite ammo here than in the previous game, but it’s still not so bad. Use this when on zenny-gathering trips to round up refractors quickly.

ITEMS
Only significant items are detailed here; others are merely used to build other things, or are explained already on the Game Hints side.

Appears In: MML1, MML2
 ADAPTER PLUG
Allows you to equip three Buster Parts at once rather than two, although Roll doesn’t bother to tell you this when she makes it, which she did in the first game.

Appears In: MML2
 ASBESTOS SHOES
These shoes have no apparent use. I’ve been told by numerous people that they protect against getting the “burning” status ailment after walking on lava or ice floors. Probably the reason I never noticed this is because I already had items in my inventory that prevented such special damages, and thus the lack of them was not something that caught my attention. Overall these shoes are pointless; don’t bother with them.

Appears In: MML2
 CLEATED SHOES
These prevent you from sliding on icy surfaces.

Appears In: MML1, MML2
 ENERGY CANTEEN
Refills your life meter. You can purchase extra packs from the Junk Store, and refill used packs there as well. Each pack restores one unit of energy when you use the canteen. A nice feature is that the canteen will not refill more than you need; any extra units remain in the canteen for future use. This is unlike Mega Man games where Energy/Sub-Tanks are used completely even if you don’t need all of their energy.

Appears In: MML1, MML2
 HELMET
This helps prevent MegaMan from being knocked down by attacks.

Appears In: MML2
 HOVER SHOES
When you are wearing these, you can walk across electrified floors without harm.

Appears In: MML2
 HYDROJETS
These shoes allow you to roller-dash while underwater.

Appears In: MML1, MML2
 JET SKATES
Equip, then hold Circle to Roller Dash. This allows you to travel faster and can be entertaining as well. If you jet off the edge of a ledge or other object, MegaMan will jump automatically; otherwise there is no way to jump while dashing. Control MegaMan with the control pad; press forward to go faster and back to slow down.

Appears In: MML2
 PADDED HELMET
Whenever MegaMan takes damage, if there is a possibility of him being attacked again in rapid succession he automatically attempts to roll out of the way of the second attack. Generally this is helpful; however, don’t wear this in tight quarters where MegaMan is likely to roll himself off a ledge and onto, say, lava.

CHARACTERS

Also Known As: MegaMan Trigger; Rock
Appears In: MML1, MML2
 MEGAMAN VOULNUTT
Discovered abandoned when he was just a baby, MegaMan was taken into care by Barrell Caskett, a retired Digger. He grew up alongside Barrell’s granddaughter Roll and learned how to become a skilled Digger himself. MegaMan is accompanied by a robot monkey named Data, who was by his side when he was discovered.


Appears In: MML1, MML2
 ROLL CASKETT
Granddaughter of Barrell Caskett, Roll was orphaned when her parents mysteriously disappeared during a dig. Though only 14, she is a mechanical genius and loves to build and repair machines. She acts as a Spotter for MegaMan, remaining aboveground while he digs and using a radio to communicate with him. Although she cannot actually see what is going on, her Spotter equipment allows her to pick up signals from underground, often telling her of dangers and secrets invisible to the human eye.


Appears In: MML1, MML2
 BARRELL CASKETT
A retired Digger, Barrell is a renowned archeologist. He has passed down his extensive knowledge of Digging to his adopted son MegaMan, offering advice as necessary.


Appears In: MML1, MML2
 DATA
A curious robotic monkey that was found with MegaMan. The little robot holds vast knowledge and acts as MegaMan’s guide and companion. He speaks in gibberish that only MegaMan can understand.


Appears In: MML1, MML2, MoT
 TEISEL BONNE
The eldest of the Bonne siblings, Teisel acts as the head of a family of pirates. A rather loud, brash man, Teisel can change moods on the drop of a dime. His goal in life is to find treasure, particularly the Mother Lode—even if it’s at the expense of someone else.


Appears In: MML1, MML2, MoT
 TRON BONNE
A wiz with machinery who is very much a mirror of Roll. Tron builds robots for the Bonnes to use in their pirate raids. She also often heads up such expeditions herself. Tron is a little hot-headed but cares about her family (such as it is) and will fight to protect them. She treats her Servbots almost like children, giving them praise at times and harsh discipline at others.

Appears In: MML1, MML2, MoT
 BON BONNE
Called the baby of the family, Bon is basically a huge robot with a pacifier. The only word he can say is “babu” but somehow the other Bonnes can understand what he really means.


Appears In: MML1, MML2, MoT
 SERVBOTS
Small robots which perform various tasks for the Bonnes, including scouting, attacking, and chores. There are forty of these and each has its own characteristics.

Appears In: MML2, MoT
 GLYDE
This smooth-talking pirate is Loath’s henchman, doing his dirty work for him.

Appears In: MML2, MoT
 BIRDBOTS
These little robots are Glyde’s equivalent to the Servbots. However, unlike the generally obedient and timid Servbots, Birdbots tend to be aggressive and back-stabbing.





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Last update: October 3, 2004