Battle & Chase is a well-known vehicle race where all of the participants are robots. The racers in this particular Battle & Chase have various reasons for entering, ranging from getting the prize money to proving self-worth to stopping Dr. Wily from winning.

This is a rather simple 3-D racing game, modeled quite a bit after Mario Kart although not quite possessing the same level of play control. The unusual aspect is it was never officially released in North America; it was only sold in Japan and Europe (PAL). It was, however, included as an unlockable in the X Collection.

The races and controls are pretty straightforward. Each course is five laps. Course features include things such as zippers, dirt, ice, holes, mines (avoid these), giant Mets (shoot these), traffic cones (run over these), and normal-sized Mets (shoot or run over them).
Eliminating obstacles gains you points which, when you accumulate enough, activates your item box. From there you can press Circle to stop the roulette and receive an item, then press Circle again to use it. You can only have one item at a time; while you’re carrying or using an item, any obstacles you run over do not give you points and are wasted.

Each racer has specific statistics (such as high acceleration, good turning, and so forth) and two special abilities unique to that racer (such as firing, jumping, etc.). All of these aspects can be “swiped” from opponent cars by defeating them in the Grand Prix mode and then taking parts off their cars. Which parts you steal and equip determine which special skills or stats you gain (for example, equipping Proto Man’s Wing part increases your top speed). For each race you win, you are allowed to take one part. You can race the same opponent more than once if you want more of his parts, but the difficulty increases with each successive victory, so be sure to take the most important parts first.

During the race you will notice an energy meter at the top of the screen. This is the power of your special weapon. When it is full, pressing R1 will activate your racer’s secondary (generally more powerful) weapon or skill. If the meter is not full, pressing R1 will execute the character’s primary (and generally weaker) attack or action. The meter fills automatically whenever you are not using R1, similar to charging, except you do not need to hold down R1 to charge. Whenever you press R1, whether the meter was full or not at the time, the meter will empty out and must refill from the beginning again. Spinning out will also cause your meter to empty.

Play Control: 3
The control takes some getting used to, but once you’re comfortable with it, I find it works surprisingly well. Analog control might have helped, but the game plays quite well given the fact it uses the digital pad.
Graphics: 3
The graphics are somewhat simple, but I liked most of the models. They usually looked pretty round, especially where it mattered most (like Mega Man’s helmet). There are the usual low-res texture maps and clipping problems here, but overall, it’s not too bad.
Animation: 3
What animation? Cars don’t really require much. In some cases the tires don’t even seem to be turning. On the other hand, the little face portraits of your character(s) animate nicely in tune to whatever is happening to you at that moment, which is a great little touch (some of the spin-out animations are just classic).
Music: 4
Some of the songs are quite nice. Roll’s theme used in Marvel VS Capcom is from this game. Quick Man’s ending tune is outstanding. And you gotta love the remix of Mega Man’s theme song that is played whenever one of the Black Troop appears.
Sound Effects: 4
Generally appropriate; even the voice clips are decent.
Plot: 3
There isn’t really much of a plot, but that’s really to be expected with this sort of game style. However each character does has a motive for being in the race (given in the manual and concluded in their individual endings) which adds more reason to try out them all.
Difficulty: 3 (normal to hard)
The game can be difficult, but it also can be mastered. If you play it enough...
Replay Value: 5
The first time I played, I didn’t like the play control at all, but after a while, I really began enjoying the game. Once you get used to it, it’s one of those games that’s just plain fun to play.
Polish: 3
The running commentary is a blast. Sadly it wasn’t included in the English version (because they’d had to have found English voice actors on top of translating all the dialogue..).
Overall: 89%
A diamond in the rough that may take some getting used to, but is lots of fun to play once you do.
In the Grand Prix mode (the main one-player game), you can select which courses you race in which order. Each course has one main character opponent (from whom you can win parts) and usually a few extra fodder cars (such as Joes). There is, however, no real definite order to go in, because though you can get parts by winning races, there is no set pattern of “use this part on this course.” This is compounded by the fact that what racer you pick makes a big impact on what courses you’ll be suitable for at the beginning, since essentially what racer you use determines which parts you start the game with. For example, right out of the garage Roll is a good bet to take against Guts Man because Guts Man’s Mountain course is all hills and jumps and dirt, whereas Quick Man would have a tougher time there. Another thing to factor in is the decision of which part you take from each foe. The tires tend to make the biggest impact; most of the rest have little relevance to a particular course in question and more to do with your racing style.

Thus your best bet is to browse the parts list below and pick opponents according to what parts you want most, as well as what courses you already have the appropriate parts for.

The following list is not a suggested order, but does give you some details about each track so you know a little of what to expect. There is no substitute for practice, however, so you may wish to spend some time on the Time Trials mode familiarizing yourself with the courses before taking them on in the Grand Prix.

Each character has two special skills which can be “borrowed” by taking and equipping that character’s Body part from their car. You cannot take the Body however until you’ve taken every other part (Engine, Wings, Tires) from that racer. The following lists weapons according to whom you take them from, with the primary weapon listed first and the secondary (charged) second. (Note: All statistics given for a racer of course relate to that racer’s initial equipment, and can vary greatly once you start swapping parts. All maximum speed listings are on paved track unless otherwise stated. They also only really apply for when you are using the racer yourself. Opponent cars in Grand Prix are faster or slower depending on the difficulty level.)
The items listed here are the actual parts you can steal from opponents’ cars. Unfortunately the game does not tell you what a part does until after you take it, which makes it hard to pick which one to swipe. Thus, this list. Once again, parts are divided according to whom you win them from. (Note: In all cases, taking the Body off a car gives you that car’s two special skills/attacks that are executed using R1. Those are detailed in the Weapons section, above.) For a listing of Parts statistics see the Parts Guide!
Naturally Battle & Chase has a separate ending for every character. Most of them are not very elaborate, but the artwork is pretty nice and some of the endings are rather cute. The music is also quite good. And you just gotta love being able to swipe a part from Wily after the fact.

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Last update: November 23, 2016