A mysterious alien robot force attacks from outer space. Mega Man was just relaxing and minding his own business when suddenly he’s confronted by Terra, the leader of the StarDroids.
Mega Man attempts to fight off his attacker, but his Mega Buster is useless against the StarDroid and Terra’s own shots work much too well!

It is unknown how Mega Man survived the encounter (Proto Man?) but when he awakens, he’s at Dr. Light’s lab. The kind scientist explains that while Mega Man was out, the StarDroids had stormed in and easily crushed the land, since no known weapons could hurt them. Then Dr. Light announces that he’s done some studies and used his new knowledge to equip Mega Man with a new weapon—one that will damage these invaders. Mega Man tries it out and is astonished—he can fire his own fist at enemies!

Aided by Rush, Tango, Proto Man, Eddie, and Dr. Light, Mega Man steels himself and his new weapon and heads off to deal with the StarDroids. Eventually he takes them on their own turf—other planets! Along the way he finds some unusual items and discovers some incredible things...!

This is my personal all-time favorite. It introduces the so-called “Mega Arm” and Tango, the green tabby. Although the hairball isn’t all that useful, it has a delightful meow.

The Item Replicator is back and improved (or so Dr. Light claims!); best items to get: the Magnet Hand (MH), the Energy Balancer (EB machine), what I call the Clobber Hand (CL), and, later, the energy-reducing item made with the four crystals. This is the recommended order, although the EB machine is mostly convenience so you might want to get CL first.

This game also features new Robot Masters for your enjoyment (or terror, as the case may be). It also includes Terra, Sunstar, cameos of characters from the previous four Game Boy games...and a new final boss!

Using the Mega Arm

The Mega Arm charges up much like Mega Man’s normal cannon; in fact he only shoots it off when it is charged; firing without charging merely shoots his ordinary arm cannon shots. The Arm takes a little getting used to, but can be entertaining.

Play Control: 5
The play control in this game shares the top notch with several other Mega Man games.
Graphics: 4
The graphics were pretty standard for the Mega Man series. Good, of course, but standard.
Animation: 4
Music: 3
Besides the wicked cool “story” tune (which you never really hear all of), none of the tunes really stood out for me as much as they did for other Mega Man games, but the quality of the music was fine.
Sound Effects: 4
This game had the same sound effects as most of the other NES and GB games. I thought they are appropriate.
Plot: 5
The game is half storyline, and there are enough twists and turns and new bad guys to satisfy anyone, even the “It’s not original enough” crowd. After all, at the time of its release (and for years afterward), this was the only Mega Man/X game that did not have Wily/Sigma as the final boss.
Difficulty: 3 (normal)
There are many tricky areas, but as a general rule I found I didn’t have as many troubles with this game as some of the others.
Replay Value: 5
The Item Replicator adds a lot to the replay value. Also, there are special items to search for, such as the crystals.
Polish: 4
Although not quite as blow away as in Mega Man IV, the polish for this game was still quite above most of the other games in the series. They even retained the kick of the Mega Buster from the previous game, even though you never actually use it during the game!
Overall: 95%
What can I say? This is my favorite game because it was very original yet consistent with the Mega Man series. (While at first I had been afraid it was going to break the Mega Man “feel”—primarily by not including Dr. Wily—I was eventually proven wrong.) After Mega Man IV I was really hoping they’d make another game like it. And they did. This is perhaps the final truly satisfying of the original series Mega Man games to ever be released. I highly recommend it.

+ Plus:
There is so much plot and so many foes in this game that it stands as the only one where Dr. Wily got kicked out of being the final boss!
- Minus:
Personally, I thought Tango was kind of cute so I wish he was more useful—and wish he would at least appear in later games...
It’s hard to suggest an order because there is no definite chain. For the first group, my best advice is to take out whichever one you can first. If one is giving you a hard time, go on to the next. For the second group, you will have to revisit a stage or two to get all the crystals, for you need Pluto’s weapon in Uranus’s stage, and Uranus’s weapon for Pluto’s stage.

Also remember that, though some Master Weapons do a decent amount of damage, sometimes it is easier to just fire away with your arm cannon. Remember this if a StarDroid is giving you a hard time; the weapons listed below are the ones that seem to inflict the most damage, but in some cases they aren’t the easiest with which to hit!

Counter-clockwise from top-left: Venus, Jupiter, Mars, Saturn, Neptune, Pluto, Mercury, Uranus
All that building up of suspense and the battle’s a piece of cake. Why do you suppose they gave you all those blocks on the ground? Use Deep Digger (UR) to chuck them all at Terra!
He’s back (also appears in Mega Man Soccer, in case you didn’t know). Deal with him the same way you do in Mega Man I—use your arm cannon and dodge.
This guy’s still a piece of cake. Stay on the far side of the screen and hit him in the head.
And this guy’s still a pain. However, Electric Shock (JU) and Salt Water (NE) work quite well.
Use Photon Missile (MA) if you can hit him with it.

Wily 1st and 2nd time—the two fists:
Use the Grab Buster (ME) if you need energy; otherwise your Mega Arm. Keep moving so the fists don’t pound you, and when the second one holds out its fingers, never ever walk underneath it. Only slide.
Wily 3rd time:
Dodge the missiles and blast the little robot that reverses gravity, then use the arm cannon to shoot the time bombs up against the machine so that when they explode they will hit Wily’s contraption. This is the only way to damage it. (Avoid contact with the bombs; if the bomb starts at 1, just fire at it. If it starts at any other number, stand near the center of the area and let it jump over your head.)
Wily 4th time:
Use the Grab Buster (ME)—you won’t get energy from Wily’s saucer but it does fair damage and is easy to hit with. Or you can try Photon Missiles (MA). If you are out of weapon energy, use powered-up Mega Arm shots. You want to hit the glass dome over Wily.
Spark Chaser (EA)! When you run out, use a Weapon Tank. This is by far the easiest and most effective weapon to use!
RE-ET|TE-ER|EE--T|TTRTT|ETRTR Enter this password for a funny cut scene (it’s right before Dark Moon). You would never believe what personality tiny sprites can have until you see it.
-RRE-|ET-E-|T-ERE|RETET|-ERRR This will give you all the items, 9 lives, and 999 P-Chips, and will place you as close to the end of the game as the passwords will go. (Thanks to Jeffrey Truman for the 999 P-Chips part.)

Another website has created a password generator for Mega Man V. I haven’t personally tested the passwords it creates, but it’s worth checking out!


Each of the final four worlds contains a hidden crystal. Get all four for an item that will halve the energy your Master Weapons consume!

I still love this ending, for more than one reason. For one, since Wily isn’t the final boss, when you do defeat him, he does not do his normal begging routine that he does in every other game. I wanted to see him beg, heh! But that was taken care of during the ending...

The ending begins with Mega Man sitting in that open field again, gazing at the sky. Finally he gets to his feet and starts walking. (Strangely enough, there are no credits—just naming of the StarDroids.) Anyway, once all the text is done, a laser comes from off the screen, aimed at Mega Man. He jumps it and skids to a halt as Dr. Wily’s battered saucer flies onto the screen.

“Curse you, Mega Man!” Wily yells. “This war ends now!” He tries to attack, but his saucer is too damaged. Instead it simply breaks apart under a surprised scientist’s fists, dumping him to the ground.

Dr. Wily glances at Mega Man in front of him and doesn’t even bother to get up. He just starts to beg.


Suddenly the scientist leaps to his feet as if yelling, What am I doing!? Ahhh!! Then he races off the screen.

Mega Man shakes his head and follows.

Back Home
Copyright © 2015 The MegaMaster. All Rights Reserved.
Last update: November 21, 2014