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MEGA MAN II |
DATA BASE
SYSTEM YEAR GENRE RATING GB 1992 Traditional 65% ALSO KNOWN AS Rockman World 2
For a description of what these stats mean, see the Stat Explanation page.
- Open Menu: Yes
- Charge Up: N/A
- Lose Charge: N/A
- Horizontal Recoil: 1/2 block
- Vertical Recoil: None
- Shots On Screen: No
- Fall Off Ladder: No
P ME WO AR CR HA TO NE MA Metal Man 1 - 0 0 5 - - - - Wood Man 1 5 - 1 2 - - - - Air Man 1 0 6 - 0 - - - - Crash Man 1 0 0 2 - - - - - Hard Man 1 1 0 0 1 - 0 0 4 Top Man 1 0 0 1 0 4 - 2 1 Needle Man 1 0 0 3 1 0 5 - 1 Magnet Man 1 2 0 0 1 2 1 3 - Quint 1 2 2 2 4 5 2 2 2
Notes:
- In some versions of the game, Crash Man is called Clash Man, and his weapon is labeled CL respectively.
- Quint has an energy meter of approximately 30 units.
- Data compiled by Pixelboy.
Uses: ? Obtained From: Air Man
Characteristics: Multidirectional
Appears In: MM2, MMII, MMWW, MMPF
AIR SHOOTERThree small tornadoes fly upward in a tight group, spreading apart as they get farther up the screen.
Uses: ? Also Known As: Clash Bomber
Obtained From: Crash Man
Appears In: MM2, MMII, MMWW, MMPB
CRASH BOMBERShoots a bomb across the screen. Touching an enemy causes it to explode instantly; however, if it hits a wall or other solid object, it will attach itself and sit there for a few seconds before exploding. Very useful and powerful explosive.
Uses: ? Obtained From: Hard Man
Appears In: MM3, MMII, MMWW
HARD KNUCKLEFires a fist-shaped projectile that flies slowly forward and packs quite a punch (sorry, bad pun). Although not really an explosive, this can nevertheless take out certain walls and doors.
Uses: ? Obtained From: Wood Man
Appears In: MM2, MMII, MMWW, MMPB
LEAF SHIELDA circle of green leaves surrounds the user. The shield can withstand hits from minor opponents, although some enemies may manage to get through it. Press any direction on the control pad to hurl the shield in that direction.
Uses: ? Obtained From: Magnet Man
Characteristics: Homing
Appears In: MM3, MMII, MMWW, MMPB
MAGNET MISSILEShoots big red and white magnets. The magnets fly straight until they come across an enemy; then they will attempt to swerve upward or downward toward the foe. Their tracking is not very fine.
Uses: ? Obtained From: Metal Man
Characteristics: Aimable
Appears In: MM2, MMII, MMWW
METAL BLADEThis is perhaps the most useful weapon in any Mega Man game. Blades can be fired in any of eight directions by pressing the desired direction before firing. They fly straight, affect most robots, and can be fired over 60 times on one stock of energy.
Uses: ? Obtained From: Needle Man
Characteristics: Rapid-fire
Appears In: MM3, MMII, MMWW
NEEDLE CANNONFires small cone-shaped projectiles forward. Very much like Mega Man’s built-in arm cannon except it fires needles instead of spheres of energy. Can rapid-fire—just hold down the button.
Uses: Random Obtained From: Top Man
Characteristics: Non-Firing
Appears In: MM3, MMII, MMWW
TOP SPINActivate by jumping and pressing fire. The user will spin until he hits the ground. This weapon is extremely sporadic in its weapon energy use; sometimes a single spin will eat up all of the Top Spin’s energy, and other times, you can use it several times without using a single unit.
Also Known As: Life Energy
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
ENERGY PELLETEnergy pellets refill your life meter. The small ones refill 2 units—not a lot, but it can really add up.
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
ENERGY CAPSULEThese globes are the same as energy pellets except that more energy is refilled.
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
WEAPON ENERGY PELLETThe colored pellets are weapon energy. They refill your current weapon or adapter rather than your life energy. Weapon energy changes color according to which weapon you are currently equipped with. Before picking up a pellet be sure to equip a weapon that needs the energy.
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
WEAPON ENERGY CAPSULEThese are the same as weapon energy pellets except that more energy is refilled.
Also Known As: Spare Body
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW
1-UPExtra lives. If you have one of these when you bite the dust, you’ll be given another chance at the stage.
Also Known As: E-Tank; Energy Can
Appears In: MM2, MM3, MM4, MM5, MM6, MM7, MMI, MMII, MMIII, MMIV, MMV, MMWW
ENERGY TANKThis is an entire stock of energy that Mega Man can carry around until needed. You use these off the subscreen (select the “EN” option). When used, Mega Man’s energy meter will be refilled completely. Mega Man can carry up to four of these at a time.
Appears In: MM3, MM4, MM5, MMII, MMIII, MMIV, MMV, MMWW
RUSH COILThis is a springboard which enables Mega Man to leap greater distances. Just call Rush and then jump onto him. You’ll soar almost to the top of the screen.
Appears In: MM3, MM4, MM5, MM7, MM8, MMII, MMIII, MMIV, MMV, MMWW
RUSH JETMega Man can hop onto Rush and ride him, much like a skyboard. This is perhaps the most popular of the Rush modes (the Mega Shows use it extensively).
Appears In: MM3, MM4, MMII, MMWW
RUSH MARINEMega Man rides this through water. It cannot be activated out of the water, although you can take it onto land once you’re in it and hop around if you so desire.
Appears In: MMII
SAKUGARNEThis is a pogo-stick which Mega Man rides. It’s not incredibly useful, although you can try using it against Dr. Wily.
HP: 19 AT: 1 Also Known As: Rockman; Rock
Number: DRN001
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
MEGA MANMega Man was once a household robot named Rock, but when Dr. Wily turned evil, Rock was converted by his creator Dr. Light into the fighting robot known as Mega Man. This small blue robot is equipped with twin arm cannons and the Weapon Copy system which lets him take weapons from defeated foes.
Also Known As: Dr.Right; Dr.Wright
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
DR. THOMAS XAVIER LIGHTThis is the scientist that started it all, for he was the one who first created revolutionary human-like robots. He was responsible for creating Mega Man and Roll, and he worked with Dr. Wily for a time.
Also Known As: Dr.Wiley; Dr.Waily
Appears In: MM1, MM2, MM3, MM4, MM5, MM6, MM7, MM8, MMI, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPB, MMPF
DR. ALBERT W. WILYDr. Wily was once Dr. Light’s partner, but then he turned against his former colleague and tried to take over the world. Even after being defeated repeatedly by Mega Man, he has yet to give up.
Appears In: MM3, MM4, MM5, MM6, MM7, MM8, MMII, MMIII, MMIV, MMV, M&B, MMWW, MMPF
RUSHMega Man’s canine companion, this is a robot dog built by Dr. Light to aid in Mega Man’s travels. Rush is always ready to respond to Mega Man’s call; when Mega Man needs use of a Rush form, his dog teleports in, does his thing, and leaves. Any weapon energy you pick up while you have a Rush form equipped (even if Rush isn’t on the screen at the time) goes to that Rush form.
HP: ? AT: ? Number: RKN002
Weapon: Sakugarne
Appears In: MMII, MMV
QUINTA small robot that looks something like a mix between Mega Man and Quick Man. He is not especially dangerous as long as you keep your distance. He rides a jackhammer-like mechanical pogo-stick named the Sakugarne. Stay clear of this and fire at Quint—not the Sakugarne—to dispatch him.
HP: 19 AT: 4-8 Number: DWN010
Weapon: Air Shooter
Weakness: Leaf Shield
Appears In: MM2, MMII, MMWW, MMPF
AIR MANAir Man is definitely an odd-looking Robot Master as he has no neck. It looks as though his mouth is the giant fan-shaped Air Shooter built into his chest, which can not only blow things around, but is also what produces his tornados. The small blue tornados, coupled with the fierce wind Air Man produces, can prove difficult to dodge. However, Air Man does not have a very hardy construction and a few good hits will finish him. Rumor has it you can also equip the Leaf Shield and stand behind him, where his tornados cannot reach...
HP: 19 AT: 4 Also Known As: Clash Man
Number: DWN013
Weapon: Crash Bomber
Weakness: Air Shooter
Appears In: MM2, MMII, MMWW, MMPB
CRASH MANDo not be fooled by how quickly this guy falls to the Air Shooter, for without this weapon you are in for a fierce battle. Crash Man will pace his room rapidly, jumping your shots when you fire and returning fire with his Crash Bombs. A thorough dousing of bombs will make short work of any attacker, though the Air Shooter makes even shorter work of Crash Man. Don’t enter this battle without it!
HP: 19 AT: 3-6 Number: DWN020
Weapon: Hard Knuckle
Weakness: Magnet Missile
Appears In: MM3, MMII, MMWW
HARD MANWhatever you do, don’t let this monster land on you. He will seriously damage you if he does so. His Hard Knuckles are semi-seeking; they will attempt to head in your direction though their tracking isn’t very fine. Use Magnet Missiles and slide to dodge his leaps.
HP: 19 AT: 2-6 Number: DWN018
Weapon: Magnet Missile
Weakness: Needle Cannon
Appears In: MM3, MMII, MMWW, MMPB
MAGNET MANMagnet Man has quite a magnetic personality. Not only are his Missiles magnetic, but he is also capable of putting up a magnetic force field which draws enemies in and damages them upon contact. The Needle Cannon will do well against him here.
HP: 19 AT: 3-6 Number: DWN009
Weapon: Metal Blade
Weakness: Crash Bomber
Appears In: MM2, MMII, MMWW
METAL MANMetal Man’s Metal Blades are a prized reward, for they are perhaps the most useful of the Master Weapons. Metal Man can toss them out rapidly, but usually he won’t fire unless you shoot first, though occasionally he will chuck a Blade at you for lack of something better to do. He won’t move from where he is standing until you move in too close, so keep your distance and fire away.
HP: 19 AT: 3-6 Number: DWN017
Weapon: Needle Cannon
Weakness: Top Spin
Appears In: MM3, MMII, MMWW
NEEDLE MANNeedle Man can be deadly when he starts pelting you with his Needle Cannon. He can also lash out with the spikes on his head for a powerful blow. Try the Air Shooter or Top Spin against this guy.
HP: 19 AT: 4-6 Number: DWN021
Weapon: Top Spin
Weakness: Hard Knuckle
Appears In: MM3, MMII, MMWW
TOP MANTop Man is one of the least durable of the Robot Masters, although he makes up for this by being impossible to hit while spinning. He can produce an unlimited number of tops to throw at you by pulling them off his head when he needs them. Hard Knuckles will knock him for a loop.
HP: 19 AT: 4-8 Number: DWN016
Weapon: Leaf Shield
Weakness: Atomic Fire
Appears In: MM2, MMII, MMWW, MMPB
WOOD MANBuilt to look as though he is made out of a tree trunk, Wood Man has a great defense in his Leaf Shield. Crash Bombs are one of the only weapons that can penetrate the special leaves. Whack him with Metal Blades once Wood Man tosses away his shield for better damage.
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Last update: March 2, 2002