Lan’s dad is transferred to Central Town, the heart of Cyber City. Lan says goodbye to his old friends and prepares to meet some new ones. He’ll face new areas and new challenges, but some old foes...

This game comes in two versions, Cybeast Falzar and Cybeast Gregar. Largely the game interface seems unchanged from the previous one except for the new environment. There are a few alterations to the game play:

Tag Chips

Once you pass a certain point in the plot, you are allowed to set up two “Tag Chips” on your Folder Edit screen. Unlike Regular Chips, tagged chips are still subject to the random draw; however, when one of them comes up on your Custom Screen during battle, you are guaranteed* to get the other one as well. This way, if you need, say, a Fan in order to take advantage of a powerful sword attack, you can pair them together so that you always get one when you get the other.

(* There is a bug with the Tag Chip system which can prevent you from getting both chips at once. Basically, when your first chip is chosen in the random draw, the second chip is always placed to the right of it. However, if the first chip ends up in the rightmost slot in your Custom Screen window, the second one will be in the slot to the right, which is off the window; therefore, you can’t see it or select it. It’ll appear the next round, though, if you use some chips to allow it to “scroll” on.)

You cannot tag your Regular Chip, and you cannot tag chips that go over a certain MB limit.

Link Navis / Cross Change

This is the new system that replaces Soul Unisons. The main difference here is that you can activate a Cross Change at any time that you choose, and you can stay in Cross mode as long as you like (unless you get knocked out of it; see below). You do not have to “sacrifice” chips to activate the mode and there is no counter that limits how many rounds you can stay in Cross mode. Use it in every battle if you wish.

To activate a Cross, just press Up (on the control pad) while on the Custom Screen until you see the list of Link Navis, and choose one. If you pick a Cross and change your mind before you close the Custom Screen, you can cancel it by pressing B (you might have to press it a few times if you need to back out of choosing Battle Chips as well).

You can only use each Cross once per battle. If you are hit with an attack that your Cross Change is weak against, you take double damage and lose the form, so be careful to select your Cross wisely.

Beast Out and Beast Over

Beast mode is similar to a Soul Unison in that it gives you specific abilities and changes your charged shots. Like the Soul Unisons of previous games, each round that you use Beast Out mode will consume 1 point from the total points displayed by MegaMan’s face portrait (known as his emotion window) during battle. (You can delay turns, however, by just not opening your Custom Screen.) When you run out of points, MegaMan will revert. Unlike Soul Unisons, your points are retained across battles. At 0 points, MegaMan is stuck in “tired” mode and you cannot go Full Synchro or use Beast mode (except as mentioned below). For every battle that you fight where you do not use Beast Out mode, you gain one point to his emotion window, up to a maximum of 3.

If you run your emotion points down to 0, revert, and then use Beast Out mode again in that same battle, MegaMan will go into a berserk mode virtually identical to the “dark soul” mode you could get in previous games by using Dark Chips. If you risk activating this, try to end the battle within that turn because once MegaMan reverts (which he will do automatically at the end of the round; you cannot avoid opening your Custom Screen in this case), he becomes extremely vulnerable.

Virus Battling

This is a mini-game you can activate a short way into the game which allows you to pit viruses against each other. The viruses fight automatically, and if your team wins within the time limit, you can earn a reward.

Once you have a Battler Card, you can pick up more viruses by fighting and winning battles containing “Rare” viruses that will pop up randomly on the Net. You can only collect each virus once.

Winning virus vs. virus battles is half strategy and part luck. You must know the virus attack patterns (they are the same as when you fight them) in order to choose your viruses effectively, but since viruses can get Counter Hits on each other and such, luck still plays a role.


Play Control: 3
The same. Nothing has changed here.
Graphics: 4
Some of the Net area tiles have translucent-like effects that look pretty cool. They also added shadows beneath ledges and overhangs that affect all sprites that walk underneath them. Otherwise, not a whole lot has changed.
Animation: 3
The sprites are more or less the same, except that for some reason they changed MegaMan’s battle pose slightly. Actually I kind of prefer it over the old one; the new one looks more dramatic somehow, and a bit less stiff. Amusingly, many people have “laying down” sprites now. There are a lot of folks going splat in this game...
Music: 3
The music sounded a little off-key to me at first, but then I guess I got used to it. There’s one tune that really grates on me (unfortunately it’s also the one that sticks in my head the most), but the rest aren’t bad.
Sound Effects: 3
The same here too.
Plot: 3
Better than Battle Network 5, definitely. Wily is back, which is somewhat confusing—first he’s a bad guy, then he’s a good guy, then he’s a bad guy again. Surprising, Baryl and Colonel also make return appearances. My main gripe with the plot is that I wish I didn’t have to spend practically the entire game worrying about whether MegaMan would go berserk on me again. I swear, MegaMan does almost more damage in this game than the bad guys...
Difficulty: 3 (normal)
In a way, I found this one slightly easier than a typical Battle Network game, but maybe it’s just due to years of practice. Also affecting the difficulty level was the fact that I was rolling in Zenny throughout most of the game, making it easier to buy high-powered items, though BugFrags still tend to be in relatively short supply.
Replay Value: 3
This one doesn’t seem to be any better or worse in this department than the other games.
Polish: 3
Nothing really to speak of. Since this is the sixth game, you’d think they’d have had a chance by now to make extra cosmetic changes—like using a smaller font on the Battle Chips, for example, so that the names and descriptions don’t have to be so ridiculously abbreviated. I know it could still be readable; games like Metroid Fusion and Mario & Luigi are good testaments to that.
Overall: 83%
Nothing really blew me away with this one, but it was as enjoyable as the others. Capcom just keeps building on the previous games, so largely the entertainment value is the same from one to the next (outside of any irritating mini-games, of course).

+ Plus:
You can use Soul Unisons (i.e. Cross Changes) whenever you want, and for as long as you want.
- Minus:
This game has way too many places where it refuses to give you a breather to relax and take Link Navi classes, do request board jobs, explore new areas, or so on. Every time I see “a few days later” I just want to strangle the thing.
Note: This covers only the initial play through the game. The hidden areas and “Title Menu Star” aspects are not covered.

Moving Day

First Day Of School Aftermath The Penguin Deal Aquarium Mayhem Cross System Test The Cybeast Awakening Qualifications and Trials The Judgements Prelims Take Two Wacky Weather The Finals Nostalgia
[Screen shot of a kid saying, “Didn’t he look just like the Navi in the Expo commercial?”]
No, actually, he didn’t look a thing like him.
Own Free Will Taking Sides
[Screen shot of Lan saying, “I’ll invite Chaud too, though he probably won’t come...”]
When does he ever?
The Preview Gala

Most of the bosses in the game are Net Navis or normal virus enemies (sometimes super-powered but still with the same basic battle patterns) which are detailed in the Data Base. This section only contains details which differ from the Data Base. Note: Hidden bosses are not yet listed here. I will get to them later.

This is an optional battle that you have to go out of your way to find. Later in the plot, go to Green Area2 and search the back side of the giant tree in the center. You should discover a pit that you can jump into. Follow the path to the end to discover Bass. See the Data Base page for Bass’s fighting pattern.
First of all, there is no floor on the enemy’s side of the field, so any attack which requires a panel to hit or to stand on will not work. Also, to damage Falzar, you need to hit the green gem-like beast symbol on its chest (though really it looks like you’re aiming for his head). It’s sometimes a little tricky to aim because you can’t see what panel Falzar is on, but just realize that Falzar will always be considered to be on one of the “slots” even though there are no visual panels, and you can hit it if your attack strikes the correct row and column. (Although note that sometimes Falzar positions itself so high off the ground that it is not on any row, but is above them all. Some viruses do this as well.)
     Falzar is immune to statuses like confusion (though he’s vulnerable to poison) and cannot be interrupted. The Cybeast has several attacks, one of which will blow off any shields or auras you have active. Falzar can use a T-shaped sonic attack (move up or down to avoid it). It can also shoot fiery birds which go down each row rather rapidly; you can shoot these or move up and down to dodge them. Also, it can rain feathers down on your side while blowing you backward; move around rapidly to avoid them. And there is an attack which hits a 2x3 area; just move away from the flashing tiles and you won’t be hit. Falzar is pretty reasonable in this game; you can damage it at almost any time if you aim correctly, although probably the best time to hit it is right after it performs an attack. (For an ancient evil that was sealed away because no one could figure out how to destroy it, the Cybeast is really not that tough. I won’t complain though...)
Unlike Falzar, Gregar has a floor, but you can’t place objects on it because they will vanish instantly. Gregar spends its time jumping around, usually attacking just as it lands. Because it spends a lot of the time in the air, you have only a small window of opportunity to attack it before it jumps again. The longest span of time is when it’s about to do a major attack. You can’t interrupt Gregar but you can damage it while it is attacking. Sometimes you might want to just take hits in order to strike it while it’s standing still. A LifeAura does wonders here, as does a BblWrap.
     While jumping around, Gregar sends boulders down on your side; just avoid the flashing panels. It also breathes fire, which hits nearly all panels on your side. It can also shoot lighting forward and down from the panel that its head is on. And it can attack by shooting rapid-fire spears down on your side. When Gregar disappears for a longer delay than usual, it’s about to slash twice and then hit with its head. This hits a 2x3 area.
Here are the locations of some of the more significant items in the game. Search for others!
General Tips Request Board

This list is from the bottom up. You can only take one request at a time, and you can’t do higher level quests until later in the game. Not all of the requests are listed here, but this should get you started.

Trades Lotto Numbers

Here are some of the lotto numbers in this game. Find others!
[Screen shot showing a NetPoliceman saying, “If we abandon [the underground], it may become the second Undernet.”]
You might be standing in the future second Undernet if you keep ignoring those HeelNavis standing nearby...

Compression Codes

Here are some of the compression codes in this game. Find others!

[Screen shot of a sign that reads, “You may jack in.”]
Wow. An invitation.
“Mr. Quiz” is a kid at the end of the 6th grade hallway. Get QuizBook (look at it in Key Items for a lotto number).
1. Left hand
2. Pickaxe
3. Catfish
4. Human
5. Yellow

“Quiz Master” is a man near the main computer at the aquarium (where you fought DiveMan). Get SlipRunr (NaviCust part).
1. 150
2. Eye
3. PErsonal Terminal
4. Truth
5. 4
6. Fur Seal
7. 30
8. 8
9. SeasideArea3
10. 31st century

“Quiz King” is inside the lower part of the JudgeTree. Get QuizData (read in Key Items for a lotto number).
[Screen shot of TomahawkMan reading a gravestone that says “Here lies TomahawkMan.”]
... Really?
1. 10 trees
2. C and A
3. SubChips
4. AquaSwrd
5. 12
6. 40
7. 8 (Lan left ;))
8. Fanny
9. NetBattle
10. 50
11. MiniBomb
12. 30,000 feet
13. 70
14. DiveMan
15. Quiz King

[Screen shot of Iris saying, “We want Lan to have a beautiful future.”]
He won’t if you blow him up along with the Cybeast...
This ending is extremely long. First, of course, MegaMan goes berserk (again), and Colonel and Iris merge together in order to extract the Cybeast from his body. Then, once MegaMan is safely out of there, they blow themselves up to destroy the Cybeast.

Wily intends to go down with the ship (again), but Lan tries to talk him out of it. Lan says that Wily could go back to doing research again once he pays for his crimes. Wily seems to be considering it, but then the giant CopyBots explode. Lan and his friends escape, leaving Baryl and Wily behind.

Later, Wily has been found alive in the rubble, but Baryl has vanished. Lan and his family move back to ACDC Town, and his class celebrates their graduation from elementary school to junior high. A man matching Baryl’s description leaves Lan a box containing Iris’s CopyBot, but Lan doesn’t get to talk to him.

Meanwhile, Wily has reformed his ways and cooperates with the other scientists even while he’s still in prison, creating a new Colonel and Iris to maintain peace on the Net. Also, Mr. Mach and The Lackeys were captured and imprisoned, although Mr. Mach was given a light sentence and released early because of his reason for joining WWW in the first place, and because he helped fight against WWW in the end.

Twenty years later, Lan and Mayl are married and have a son named Patch. You never get to see what any of them look like, but you find out that Lan is following in his father’s footsteps, trying to bring the Net to the next level. (He still talks like a kid though, heh.) Lan’s friends have also kept in touch: Dex is a mayor, Mick is a school teacher (wonder where he got that inspiration from?), Yai is president of her company, and Tab is still working at his family’s store chain. Oh, and Chaud is the leader of the international Officials.

The game closes with a screen saying: “Battle Network: END.” Yes, in case you didn’t know, Capcom means for this to be the last Battle Network game. Which is actually the first Mega Man series they have officially ended. However, there will be a new spin-off to continue the story, and who knows, they might decide someday to go back and cover some of those events during the twenty years that were skipped...

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Last update: March 19, 2011