MEGA MAN BATTLE NETWORK 2
GAME HINTS DATA BASE STRATEGIES HELP PRINT

GAME HINTS

The WWW has been handed defeat, but now there is a new threat in the form of the net mafia “Gospel.” To stop them, 11-year-old Lan will have to join the Net Battlers and travel to other countries.

SPECIAL FEATURES
Like any good sequel, this game will make you feel like you’re playing an extension to the first Battle Network. The general game engine is the same as the first game; however they did add or change certain aspects:
REVIEW
Play Control: 3
Identical to the first game’s.
Graphics: 4
The graphics are more or less the same as the first game’s.
Animation: 4
The sprites are more or less the same as the first game’s. (As a side note, they added more animations to Roll’s attack.)
Music: 3
Many of the tunes are remixes of music from the first game, although they have more of a techno beat here. The music makes lots of use of stereo which is nice.
Sound Effects: 3
The same as the first game.
Plot: 4
The execution of the plot is about the same as the previous game, although this one seems to be almost fanatical about making sure complete clauses/sentences fit into the message box, which results in funny typographical issues such as hyphens in odd places in words. There are a lot of things I liked better about this game’s plot, but at the same time, some of it is just irritating. Also this game seems to have almost completely forgotten about the things that were revealed near the end of the first title.
Difficulty: 3 (mildly irritating)
Pretty much the same as the first game’s. Save often, because you never know when you’ll be unexpectedly wiped off the face of the Net.
Replay Value: 3
Well, there are a ton of things in this game that you’ll never find unless you get extremely good at it, and that requires playing it a lot. I’m not sure if that’s a replay rating or an aggravation rating however.
Polish: 3
The interface is an improvement over the first game, so it’s clear the developers spent some time going over that. Otherwise, not a whole lot is really different here.
Overall: 84%
If you liked the first game you won’t be disappointed with this one, since it’s the same basic idea. This one feels longer than its predecessor (although maybe that’s just because of all the running back and forth). The plot still leaves you wondering what to do next sometimes though.

+ Plus:
Definite interface improvements and other enhancements make the first game feel clumsy by comparison.
- Minus:
Most of the major plot revelations and much of the attempted character development from the first game are more or less totally ignored (forgotten?) here.
WALKTHROUGH
This walk-through will not cover every single step through the game or tell you what items you find where. However I cover the basics of what to look out for. Note that although I don’t go into details about the plot, reading through this will still involve spoilers, so skip it if you’re worried about things like that.

Note: This covers only the initial play through the game. The hidden areas and “Title Menu Star” aspects are not covered.

BOSSES
Most of the bosses in the game are Net Navis or normal virus enemies which are detailed in the Data Base. This section only contains details which differ from the Data Base. Note: Hidden bosses are not yet listed here. I will get to them later.
Mr.Famous’s Navi: GateMan
Famous can be found in the Center. You can challenge him to Net battles and win GateMan chips, extra Folders, and other goodies. See GateMan’s database entry for his attack pattern.
Goofball:
(No, I did not name these things.) The mask in front is, for all intents and purposes, invincible. When it pulls it away to attack, the mask is still in front of it, so you have to use Chips which can hit around or through the mask. The gas that damages you only appears in the tiles immediately surrounding the mask, so you can avoid it if you stand far away from it. Beware, the Goofball will use multiple AreaGrabs, so you’ll want to have a few on hand yourself. Fill your Folder for this fight with healing items (in case there’s no room to dodge), steals, swords, and things like Shockwav which go through the mask. You can also hit the mask with a punch attack to abort Goofball’s attack that round, but you won’t destroy the mask.
Dark’s Navi: ShadowMan
See ShadowMan’s database entry for details on his attack pattern. I used the HeatGuts Style for this battle and didn’t have any troubles. It helps that ShadowMan starts the battle standing on grass (bwahaha!) so don’t waste the opportunity. (You did know that all Fire-based attacks deal double damage to anyone standing on grass panels, right? Good!) Your flamethrower charged attack will burn away the grass panels it hits, so the extra damage is only good for one shot per panel—make the most of it.
Chaud’s Navi: ProtoMan
Well, everything happened exactly as I foresaw. Bozos. Anyway, you know the drill. ProtoMan is slower with his shield in this game which means you can actually get in a few hits before he puts it up. He has a couple of new attacks as well, but the pattern is pretty easy to get down.
Bass:
If Bass gives you trouble, you have no hopes of beating Gospel. See his database entry for his battle pattern; he goes down pretty easily.
Gospel:
(Shouldn’t that be “Treble”?) First of all, you can’t hurt it unless it has its mouth open (which only happens during certain of its attacks). Also you’ll likely run out of chips during this battle if you don’t make each of them count. Since most of Gospel’s early attacks will only hit the center row, stand to the top or bottom and wait until the attack goes by, then move back to the center quickly and blast Gospel while it still has its mouth open. Do not stand in the center while waiting because then Gospel tends to use its drill attack which as far as I can tell is never vulnerable. I recommend a lot of healing chips for this battle, and anything which has high attack power and is relatively easy to aim, since there is such a small window for you to damage Gospel. Also chips which break panels will make half of Gospel’s attacks useless; if you’re fast, you can also use these to prevent yourself from being sucked toward Gospel during the last 400 or so HP of the battle.
TRICKS AND SECRETS
ENDING
Well, the kid behind Gospel was only doing it to get back at the world for his lousy childhood (I sense a trend here) and so he was trying to merge the cyberworld into the real world (how does this work again?). Later on in the ending, though, Lan’s dad implies that someone else was manipulating the kid behind the scenes (Bass, evidently, or maybe even Wily) which explains why the third installment of this series came so quickly it practically tripped over the second one. The ending is long but not without charm; there are also lots of cute scenes during the credits.



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Last update: August 20, 2011
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