MEGA MAN 3
GAME HINTS DATA BASE STRATEGIES HELP PRINT

GAME HINTS

Dr. Wily turns from his former evil ways and begins helping Dr. Light once again. This time the two build, besides normal robots, a huge peace-keeping robot named Gamma. But their newest set of Robot Masters go berserk, and the two scientists really need eight power crystals buried deep in the robots’ domains. Mega Man is called in to fight through the hostile forces, stopping them and gaining possession of the crystals at the same time.

There is more here than meets the eye, namely—Proto Man! Mega Man’s “long lost” brother makes his reappearance in this game—the first time we as game players see him, though Dr. Light of course knows who he is. Proto Man was Mega Man’s prototype and the first robot Dr. Light built. He picked an especially confusing time in which to return, however, as Dr. Wily is rarely on the level...

SPECIAL FEATURES
Mega Man 3 introduces Mega Man’s greatly-misunderstood twin brother, Proto Man. It also features the debut of Rush, Mega Man’s robotic dog, and this is the first game in which Roll is actually named.
REVIEW
Play Control: 5
You can’t get much better than this. Well, you can (the slide is annoying to execute, sometimes) but close enough.

Hitch a ride and travel in style.
Graphics: 4
Like Mega Man 2, this game adds more detail to the backgrounds, eliminating many of the plain color backdrops.
Animation: 4
Still the same.
Music: 4
Although this game’s tunes were not as memorable, they were executed well enough. Gotta love Proto Man’s tune...and how you only hear half of it during normal game play...
Sound Effects: 4
The sounds were more fine-tuned in this game, though thankfully a lot of the good original ones were preserved.
Plot: 3
This game had a very nice plot, what with Dr. Wily’s deception and the appearance of Proto Man. However, sadly, you only learn the full plot by reading the manual; the game opens with no story scene at all.
Difficulty: 1 (easy)
This game has its difficult points, but the fact that you can have nine Energy Tanks and can cheat big time cuts its difficulty to below even that of Mega Man 2.
Replay Value: 5
Nearly perfect control and lots of extra stages that aren’t fortress stages makes for a game that’s a lot of fun to play.
Polish: 4
The biggest changes were Rush and the slide, but as a whole the game played and felt very nice.
Overall: 91%
This one is another definite play. It was the last NES Mega Man game to retain that good, solid feel.

+ Plus:
I like the cool stunts you can pull off by using controller two (see below).
- Minus:
They should have added a duck instead of (or in addition to) a slide.
SUGGESTED ORDER
There are actually two loops in this game for using Master Weapons against Robot Masters; you’re just going to have to break into each loop separately using the arm cannon or whatever else is handy. Of the final three, personally I find Snake Man easiest to beat with just the arm cannon.

TELEPORTING HATCHES
Note: Use any Robot Master’s own weapon against him to defeat each one in just seven hits. I don’t, however, suggest trying this with Top Man.

Counterclockwize from top left corner: Needle, Magnet, Gemini, Hard, Top, Shadow, Spark, Snake
BOSSES
Doc Man (AKA the Doc Robot) will antagonize you in the four stages that follow the initial eight. Doc Man is capable of temporarily mimicking other robots. In each stage you will fight two incarnations of him, and each time he takes on the form of a Robot Master from Mega Man 2. (Interestingly enough, often the form he mimics matches the stage in some way: for instance, Gemini Man’s stage looks somewhat similar to Flash Man’s.)
Needle Man’s stage:
Air Man:
Doc Man is a bit tougher than the robots he’s mimicking. Use Spark Shocks or Magnet Missiles. (Note: in the Wily Wars the Magnet Missiles fly differently, rendering them almost useless.)
Crash Man:

Haven’t I seen you somewhere before?
Four Hard Knuckles will do this guy in if you can hit him with them. Otherwise try the Top Spin.
Gemini Man’s stage:
Flash Man:
Use Shadow Blades, Gemini Laser, or the Needle Cannon. Doc Man’s great size makes him a great pain here because you can hardly clear him with your jumps.
Bubble Man:
(I think the fact that the Robot Master room is underwater is a good hint as to who you will fight here...) Use the Shadow Blades or Spark Shock.
Shadow Man’s stage:
Wood Man:
In Mega Man 2 you could use Crash Bombs to penetrate Wood Man’s Leaf Shield. Now you no longer have that weapon, so you’ll just have to wait until Doc Man tosses his protection away. Then pelt him with needles from the Needle Cannon or use Hard Knuckles.
Heat Man:

Some enemy shots can be destroyed by shooting them.
Hit him with a Shadow Blade or a Hard Knuckle, then get out of the way as he zooms across the screen.
Spark Man’s stage:
Metal Man:
In Mega Man 2 you could finish Metal Man off with a single Metal Blade. Now you don’t have this weapon, but the Shadow Blades do the job to a lesser degree. Or you can use Hard Knuckles or Magnet Missiles.
Quick Man:
Now he has speed and size. And you don’t have a Time Stopper! Another unfortunate thing is that two of the hardest weapons to fight with are the ones that inflict the most damage: the Gemini Laser and the Search Snakes. Good luck.

Fortress Bosses:

Turtle Maker:
Shoot the robot turtles with the Shadow Blade and the Maker will self-destruct. Don’t bother trying to hit the Maker itself because it is immune.
Yellow Devil Take 2:
Hit its eye with Hard Knuckles, and use the Rush Jet to avoid the “wave.”
Triplet of Holographic Clones:
Your shots will only affect one of the clones, and every time they go into the hatches and come back out, the computer randomly swaps them around. For best results, toss a Search Snake on each ledge as the holograms emerge. When you find which one the Snake hits, center your attacks on that one. You can try Top Spinning the real one once you uncover him, but you may want to save your Top Spin energy for Wily.
Wily 1st time:
Take out the cannon below the machine first with the Spark Shock, then hit the dome over Wily’s head with the Hard Knuckle. You don’t have to wait until he comes down if you use the super jump (below).
Gamma:
Use Shadow Blades or Hard Knuckles (you’ll need the super jump for the latter, but only four Hard Knuckles). When the head breaks away, hit the top of the dome with Top Spin, or even better, stand underneath it and super jump straight up while spinning away. Search Snakes will also work if you can get high enough to hit with them.
PASSWORDS
Blue: A3, B5, D3, F4 Red: A6 This will take you to the Doc Robot (AKA Doc Man) stages.

Blue: A1, A3, B2, B5, D3, F4 Red: A6 This will take you to the Break Man mini-stage.

Blue: A1, A3, B2, B5, D3, F4 Red: A6, E1 This will get you to Wily’s castle.

For other passwords, try the password crack or the JavaScript password generator.

ITEMS
Rush has three forms in this game:

  • Rush Coil (springboard): You have this from the start.
  • Rush Marine (submarine): Get it directly by defeating Shadow Man or indirectly by defeating Spark Man (see below).
  • Rush Jet (jetboard): Get it directly by defeating Needle Man or indirectly by defeating Shadow Man (see below).
  • TRICKS AND SECRETS
    Mega Man 3 is full of them! (Note: These work only in the original NES version of this game.) Have a friend pick up the other controller (“controller two”) and try these out.
    ENDING
    Mega Man defeats Gamma and Dr. Wily falls to the ground, begging for mercy. (I guess I don’t have to mention that part all the time...) But Gamma was a huge robot, and its destruction pretty much destroys the lab. The ceiling falls on both Mega Man and Wily (though this scene is a little generic—the blocks are shaped perfectly and they just happen to fall right on their targets...oh well...). Then a shadowy form (like we can’t guess who it is) drops down, freeing Mega Man. “Where’s Dr. Wily?” he asks the dusty air. Had the scientist escaped, leaving Mega Man for the dead? “Oh no, too late....”

    When Mega Man comes to, he’s back in the lab and Dr. Light is leaning over him. “I found you lying here when I came in,” the scientist explains. “I wonder who—” He breaks off as Proto Man’s characteristic whistle rings through the air. Yep, Mega Man’s rescuer was that mysterious red guy.

    We then see Mega Man walking outside the lab. We also see Dr. Light’s old invention notebook, which reveals that he created Proto Man and that the two are brothers. Mega Man stops and looks up; there’s an image of Proto Man in the sky. There’s also this weird eye flying by a tree. I think it’s supposed to be Wily’s saucer, proclaiming ahead of time that he actually survived...



    Back Home
    Copyright © 2015 The MegaMaster. All Rights Reserved.
    Last update: June 18, 2010