 |  | |  |
This is the section for my various ramblings. Entries here get added and removed at whim. Note: If I nitpick something, it doesn’t mean I hate it. Nothing is perfect, after all, so I may point out flaws in something I otherwise like. So naturally, take everything you read here with a grain of salt.
See below for archives and other commentaries.
Note on linking: If you would like to link to a particular Musing article, don’t link to this page; link to the Musing’s individual page found in the list below. This particular page will change with each new article, but the individual Musing pages will remain static.
April 28, 2010
I’ve been doing a lot of thinking about classic 8-bit game play. Capcom has made Mega Man 9 and Mega Man 10 as nostalgic games. But both of these games fall slightly short of the bar of a truly enjoyable classic gaming experience. Aside from those things that are already being done in these two games, what could Capcom add to create a truly awesome “retro” game? I have a few suggestions.
Some might suggest that many of these things contribute to making the game easier. That may be the case, but that’s not my intent with suggesting them. The purpose here is to make the game fun. Never mind right now the stage design or the plot or the graphics. Simple tweaks such as these to the overall basic game play can have a big impact on how fun it is to navigate stages—which is, of course, the main point of the game to begin with.
- The MegaMaster
- The Mega Shows
A few comments on how they’re so inconsistent...
- N-Team VS Freedom Fighters
Ever notice how much the Sonic Freedom Fighters resemble the N-Team? I did one day and was surprised...
- Who’s X?
Some comments about the origins of Mega Man X.
- Mega Man in Decline
Is Capcom ruining their own series?
- Privacy
This is a little comment on what a sad state the Internet is in when companies have to post privacy statements...
- May 1, 2010
“Retro” games and non-frustrating game play
- December 22, 2009
“Retro” games and nostalgia
- December 2, 2008
Destroying the bridge to the 22nd century
- October 12, 2008
Plot Ramblings (Mega Man 9)
- September 25, 2008
Other Games (Again)
- May 2, 2008
Game Counter
- April 19, 2008
Rockin’ Remixes
- November 23, 2007
Other Games
- September 20, 2007
The Rockman Name
- August 4, 2007
Zero’s Deaths (Again)
- June 21, 2007
Multiplayer Games
- May 12, 2007
Vile Name Changes
- March 1, 2007
Cheat Codes
- November 1, 2006
Originality in Mega Man ZX
- September 27, 2006
Energy Balancing
- August 23, 2006
Name Confusion
- July 13, 2006
Multiple Versions
- June 6, 2006
Zero’s Deaths
- May 8, 2006
Network Mesh
- April 7, 2006
Good Plot Points
- March 16, 2006
Continuity? What’s that?
- January 17, 2006
Moronic Stage Design
- December 18, 2005
Difficulty Levels
- October 19, 2005
Ramblings on the Zero series
- August 5, 2005
Connections
- July 6, 2005
Graphics
- June 2, 2005
Hosting ROMs
- April 26, 2005
File Swapping
- March 23, 2005
Time and Capsules
- February 14, 2005
Anatomy of a Rumor Part 2
- February 1, 2005
Too Smart By Half
|
- January 5, 2005
Mega Man X8 Blunders
- December 8, 2004
Command Mission Strategies
- November 22, 2004
Mega Man Zero 3
- October 18, 2004
Command Mission
- September 21, 2004
Free Wills
- August 20, 2004
Laws of Robotics
- July 28, 2004
Net Operators
- July 9, 2004
Humans or Robots?
- June 10, 2004
Reploids
- May 20, 2004
And Then You Will Die
- May 12, 2004
All Flash, All Flair
- April 21, 2004
E-Mail Forwards
- March 25, 2004
Dr. Light’s Name
- February 24, 2004
Mega Man X6 Cut Scene Ed.
- February 3, 2004
The Meaning of Fun
- January 14, 2004
Mega Man X7 Blunders
- November 24, 2003
So You Want To Be A Game Developer?
- October 23, 2003
Warning: satire
- September 8, 2003
The MegaMaster interviews the MegaMaster
- August 5, 2003
Anatomy of a Rumor
- May 18, 2003
Mega Man NT Warrior?
- March 5, 2003
To sequel or not to sequel
- January 25, 2003
Six new games cause anime falls
- December 18, 2002
Inside MMHP
- November 7, 2002
Be careful what you wish for...
- October 10, 2002
What’s in a name?
- September 16, 2002
Initial impressions of Mega Man Zero
- August 20, 2002
Death of a Legends series?
- August 2, 2002
Cat chases bird, dog chases cat, and I chase all three of them!
|
|  | |  |
|  |